The Walking Dead on PC (9/10)

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Over the past few years I have had a love/hate relationship with The Walking Dead T.V. show. Unlike most of the trash in the zombie sub-genre being released these days, the pilot episode was simply one of the best zombie stories ever filmed. However, as the series progressed, it has sunk in quality where at times it just feels like a bad soap opera filled with characters who make the most unrealistic and stupid decisions. The fact that there is a zombie apocalypse going on has little or no bearing on the plot most of the time (you can just replace “zombies” with “earthquake” or another major disaster and you would have the same show).

The video game adaptation is different because now you can make the stupid decisions! Rather than a standard point and click adventure, Telltale has created a system that is essentially a Choose Your Own Adventure audio/visual experience’like Dragon’s Lair except your choices actually effect how the story progresses. Most of these choices occur in dialogue interactions as a timer ticks down waiting for you to pick your line. Choose to be a rational human being or a dick, it’s all up to you.

If I may go on a bit of a tangent here, I’ve noticed that most end of the world stories assume people would all just become horrible to each other and betray their fellow survivors just to gain a modest advantage. I really doubt this is how things would unfold. I think 99.9% percent of people are good and humans would be resourceful enough to team up and rebuild. My anecdotal experience with neighbors helping each other with snow shoveling this morning is what I am going on, so that that with whatever grain of salt you want.

Anyhow, back to the game: There are points where your choice is between rescuing character A or character B and those are the moments that supposedly can really change the story. I went back and replayed the first episode picking different options and the changes aren’t that huge. The key plot points remain the same. In theory, this should make for an awful game, but The Walking Dead is saved by its engaging story which avoids most of the melodrama of the television show. Because I was the one making the crucial choices, I was even more invested in the characters than I could ever be if I was passively watching the show. Maybe not a great “game” per se, but definitely a great piece interactive fiction.

Max Payne 3 on PC (9/10)

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Clocking in at 31 gigabytes of disk space needed, Max Payne 3 is a monster of a game. I would have bought it at launch, but my old computer just would not be able to run it. The Max Payne series has been one of my favorites for a long time. I love the cheesy noir narration, gritty environments and, of course, the insane slow motion gun battles. The third installment retains all of these elements and gives the game a beautiful audio-visual overhaul. Most notably, the comic panel storytelling device has been replaced with your standard in-game cut scenes. Lots and lots of cut scenes that, at times, interrupt the flow of the game play. You just want to burst through that door guns blazing but then you’re forced to watch Max slowly creep his way into cover while explaining that the room was “full of goons.” I guess I didn’t mind the kill-to-cut-scene ratio too much but it could get pretty annoying if I ever go back and play again.

The real reason you play this game is to experience the incredible Bullet Time™ gun battles (So, apparently Bullet Time™ is a trade mark of Warner Bros. Studios?). You can really pull of some amazing kills where you are flying backwards down a staircase, shards of glass exploding all around you, blasting away goon after goon then haphazardly landing on your back only to finish-off the rest lying prone in a pile of ruins. It’s a great game with a good story (although not as interesting character development-wise as Max Payne 2). Max is as cranky as ever and he looks a bit like Mike Rowe from Dirty Jobs.

Rise of the Triad on PC (6/10)

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I’m on a bit of a tear here finishing off games. I guess after that last Winter Steam sale I had about six different games going concurrently. Anyways, I just finished the Rise of the Triad remake and it was pretty much what I expected: a technological upgrade of a mid-Nineties FPS shooter. The developers were pretty clear that outside of the better graphics, sound and controls there were not going to be any big game play changes.

This is a pure run-and-gun shooter. There is no plot, the voice acting is crap and the art direction is pretty incoherent. Like the original (seen below)…

…the joy comes from the powerful weapons and crazy power-ups. “God Mode” from the original remains the best power-up from any game, ever (grow to eight feet tall and become “moaning with power” as you launch cosmic death orbs!).

As fun as this reboot is, it is still a bit behind the times. There are glitches galore, the AI is mediocre at best and the boss battles just suck. But it’s short and cheap and there are lots of fun little touches like the mission briefings and insulting death taunts.

Surgeon Simulator 2013 on PC (7/10)

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I had hoped that when they adapted the Web version of Surgeon Simulator into a full game they would have added a funny story line ála Trauma Center. Instead they have just expanded the original game by adding two more procedures and a couple more environments. It’s still much the same game: purposely horrible game controls, inappropriate tools for the job, painfully hilarious physics interactions and general surgical mayhem.

Most of the fun of the game comes from unintentionally butchering your patient. Tools are flying everywhere and your calculator watch will inevitably fall off into the patient’s chest. All the while you have to watch that blood level. Get a little too aggressive with your hacksaw and you will have a flatliner on your table. The challenge is mastering ridiculous the 1-button-per-finger hand controls. Back in the Atari 2600 days, mastering awkward controls was actually part of the game design too but, thankfully, that has faded from game design. Who would have thought such a bygone, horrible design choice could be revived in a way that is actually fun. Maybe it’s not worth full price, but Surgeon Simulator 2013 is worth trying out a few laughs.

Broken Age Act I on PC (9/10)

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Like a gazillion other people, Doublefine Adventure was the first Kickstarter that I bought into. It was scheduled to come out two years ago. During the delay I started playing many other more modern adventure games to get me in the groove again (see herehereherehereherehere and here). It’s finally out (at least the first half of the game is out), but how does it stack up against other adventures?

Well the game looks fantastic. The hand-painted art style and character design is reminiscent of other Doublefine games like Costume Quest and Psychonauts. Doublefine has a tendency to make games with a great art direction but lackluster game-play. Fortunately, the point-and-click adventure game mechanics are pretty well established and Broken Age doesn’t stray too far from the tried and true formula.

If I have any complaints, it would be that the game is too simple. In many cases, just clicking down every path of a dialogue tree will get you an item you need. Most of the actual puzzles are fairly logical and involve using an object how you would expect to use it. The challenge is just to collect all the needed objects. I guess being too easy is not a bad thing. It’s better than having to rely on a walkthrough. But I would have preferred a little more challenge and perhaps an in-game hint system like Telltale uses in their games.

In the end, the low difficulty can be forgiven since the story is so well done. The two parallel narratives work well against each other. Each is filled with unique characters, strange environments and a touch of sly humor. I don’t find the writing to be the laugh fest that many reviewers are claiming, but it’s cute and clever and never dull. I hope this does well beyond the just the Kickstarter backers. We need more adventure games.

Update: ACT 2

Ok, so here we are a year-and-a-half later and Act II has finally been released. If I were to rate the game as a whole I would probably drop it to a 7 or 8. The second half of the game ups the difficulty of the puzzles by a notch, but loses much of what made the first part’s story so interesting.

There were a few horrible adventure game sins committed where the answer to a puzzle relied on information that the current character couldn’t possibly ever know. And, unfortunately, that faux pas was about as close to inter-connectivity we got between the two character’s worlds.

I didn’t dislike the second act, but much of the magic was lost. Oh well, this Kickstarter got me playing all sorts of other adventure games like the (far-superior) Blackwell series and Telltale games.

Bioshock Infinite on PC (10/10)

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Infinite is a worthy successor to the original BioShock. It’s not so much a sequel as it is a re-theming of the game with a new story, new environment but much of the same game play. The cloud city of Columbia is simply beautiful and filled with visual and sonic detail. There’s something to look at around every corner.

Once the killing starts the game really begins to shine. You are still shooting with your left button and casting magic powers with your right but in much more open, vertical spaces. Battles flow nicely and are never too unfair (I finished the game on hard difficulty) and the new system of sky-rails adds another wild element to the action. My only gripe with the game mechanics is the return of the “vita-chamber” life restore system. I hate, hate, HATE this system. I would rather just have check points and if you die, you die. The revival system just doesn’t make death seem that consequential.

The main draw of the BioShock games is their stories. Infinite does a could job of building up the characters and the mystery up until about two-thirds the way through when a dimensional-travel plot device comes into play. Things just get confusing and you stop care about what happens since you know if a dimensional hole might open up and just fix everything. They try to tie it up with a bit of a twist ending, but it doesn’t really make sense like the twist in the original BioShock. There’s no thinking back to earlier parts of the game thinking, “Oh, yeah. That’s what that was all about.” That said, I immediately started a new game the moment I finished the first one.

Splinter Cell: Blacklist on PC (9/10)

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Another game that came bundled with my new video card. I had never played a game in this series because I assumed it was some sort of military sim. It is actually a third-person stealth game, and a very good one at that. While shooting everyone you see is always an option, you are mostly out-gunned and very vulnerable to attacks. I would usually opt to stay in the shadows, moving from cover to cover and performing knockout take-downs. This sort of game-play style is very satisfying to me, like when I play the spy in Team Fortress 2.

There is a story here too. It’s a ridiculous plot involving random terrorist attacks across the globe until the U.S. pulls its forces out of somewhere-else-o-stan. It’s not the most creative plot, but it gives you enough to go on and does a good job of setting up the main villain as your adversary.

I was surprised by how much I liked this one and I may go back and try some of the other games in the series.

Wallace and Gromit’s Grand Adventures on PC (7/10)

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More episodic point-and-click adventure from Telltale Games. This series is definitely geared more towards younger gamers but there is much charm and witty story telling to keep older players entertained. If you enjoyed the movies and shorts, this is just like another cartoon in the Wallace and Gromit series. I thought the first episode, Fright of the Bumblebees, was the best and there is a nice bit of characterization and story that carries over from episode to episode. It’s not quite on par with Sam and Max but it’s still a worthy modern adventure game.

Assassin’s Creed IV: Black Flag on PC (8/10)

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I played the first Assassin’s Creed several years ago and, while I thought it was an okay game, I was never compelled to continue on with the series. It was just too repetitive and item collection driven. The only reason I have AC4 is that it was bundled with my new video card. Black Flag is an absolutely beautiful game and it’s no wonder EVGA bundled it with my GTX660 as a way to showcase that mid-range card’s capabilities. Ever since the original FarCry I have been a sucker for games that are set on tropical islands.

At its core it is mostly the same game as AC1 but the narrative is much more focused. The missions, although similar from one to the next, aren’t the exact same quest over and over. There is actually a story-based point to most of the challenges you face. The mindless item collection is still part of the game, but looking for pirate booty sorta makes thematic sense here. The combat has also been streamlined but is ultimately kind of disappointing after experiencing the pure elegance of Batman: Arkham City’s excellent fighting system. Thankfully, avoiding combat and stealth are a big part of the game.

Oh, did I mention naval battles? Ever since reading all of the Aubrey/Maturin novels I have wanted a naval combat video game. Old Ironsides on the Apple ][, despite its simplicity, actually came close to capturing the feeling of the chase and ship-to-ship dueling. AC4 takes it one step closer by adding the hand-to-hand, yardarm-to-yardarm fighting that would decide the battle in the end. The combat is still very twitchy and too fast to be a true naval combat simulation, but it is really fun.

Like most things in this game, even the naval battles start to become a bit tiresome after a while. My advice to anyone picking up this game would be to stick with the main missions and ignore most of the side quests and collecting. The current-day framing story is a waste of time and should be ignored as well.

Contract J.A.C.K. on PC (6/10)

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Contract J.A.C.K. is billed as a prequel to the super-excellent shooter No One Lives Forever 2. What we really have here is a modest set of stand-alone expansion levels for NOLF 2. It uses the same game engine, graphics and features a new main character but really not much effort was put into the story or game-play. While there are a handful of funny character interactions, mostly this is a linear, run-and-gun shooter. Don’t play this one expecting any of the dialogue or varied game-play that made NOLF 1+2 two of the best PC games ever created. J.A.C.K. is okay, I guess, but would rather play NOLF 3 instead.