Sid Meier’s Alpha Centauri on PC (6/10)

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This game was a $5 budget CD when I bought it over a decade ago at CompUSA but I never got around to playing it until now. I have seen it rated on several lists as one of, if not the best strategy game of all time. I can see why it has its reputation. There is a ton of depth in the technology trees and every aspect of the game can be micro-managed to you heart’s delight. The early stages of the game are fun as you explore the planet and set up your first bases. However, gradually the game becomes and overly-complex and tedious exercise in unit management. One might argue that is just the game’s depth showing its hand. Fair enough, but to me it just feels like work.

There’s a point in which every game, no matter your strategy, begins to feel exactly the same. The AI opponents are always saying the same stuff and behaving the same way. There is no real variety in the terrain beyond forest, dirt and fungus. As such there is no need to adapt to a strange alien world or anything like that. The science fiction theme only served to make all the technologies difficult to understand at a glance. Matter Editation, unlike something in an Earth-based civ game, is meaningless to me and tells me nothing of how it could be used to bolster a particular strategy. Not that it matters, because it feels like the game randomly just gives you these tech discoveries.

Again, I can see the appeal. The whole “just one more turn” thing got me for a couple of nights, but lack of variety wore on me. I think I’d be willing to try a more modern Civilization sequel if my mood and the price was right.

The Stanley Parable on PC (6/10)

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Another arty walking simulator for the PC. This one is all about the nature of choice and free will within a game world. You play Stanley, an office worker who finds that everyone in his office is gone. The game is dominated by an often funny narration that tries to get you to follow the “correct” path. The whole point here is that every time you think you are subverting the game but straying from the correct path, the narrator explains how your choices don’t matter. Ha ha. ART! A fine exercise but definitely not worth more than a couple of bucks or an hour of your time.

Wolfenstein: The New Order on PC (9/10)

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It’s been a little while since I’ve played a current generation FPS, so maybe I just impressed with the slickness of it all, but I enjoyed this one. The New Order, unlike the 90’s Wolfenstein, is very story focused. The premise here is that Blaskowitz got konked on the head, woke up a decade later, and found out the Nazis had won World War II. So, first things first, get a gun, join the resistance and shoot everything that moves.

The action is paced so that you aren’t blasting everything Serious Sam style. There are stealth tactics and lots of hidden extras to be found through exploration. A big part of the game is the new welder gun thingy. You can use it to cut through metal fences, chains and crates. This adds to the exploration but it’s not that impressive as a weapon or new game play mechanic. I usually stuck with the standard machine guns, shotguns and silent strikes. All the weapons can be dual wielded and there are bonuses for pulling off specific types of kills.

As I said before, there is a big emphasis on story here. The situations are pretty ridiculous and over the top. However, there is a seriousness to many of the character interactions that just seemed out of place. This included a couple of embarrassing “love” scenes and a side story about a Jimi Hendrix wannabe who won’t fight because Americans are just as bad as the Nazis or something inane like that. In the very first level you are given a binary choice which doesn’t really affect the story path much, but it does set up Death’s Head as a great villain.

Witcher 2: Assassins of Kings on PC (9/10)

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Witcher 2 takes what was a sprawling and somewhat unfocused RPG and refines almost everything to create an excellent role playing experience. They have kept many of the best elements from the first game such as its action oriented combat, limited gear choices, and adult tone. On top of that they added a much refined leveling-up system, better crafting/potion creation, and loads of interface tweaks.

The real improvement here is the cohesive story and characters. The game gives you a big mission right from the get go—capture the assassin and prove your innocence—and it keeps that focus even through the multitude of side quests and distractions. The narrative is filled with distinct and interesting characters, many of which are returning from first game. Most importantly, there are points within the game in which your choices matter and shape the tone of the experience. Things do get a little deep in the political weeds near the end of the second act, but the epilogue does a good job at explaining everything and tying it all together.

Once again Geralt can have his way with the ladies and it still feels corny, but at least you aren’t collecting victory cards for each person you bed ([un]fortunately, the GOG version comes with a “Triss Playboy Session” to re-sleazify the whole affair). I am now tempted to dive into the third game, but hearing people say, “I have already put 1200 hours into this game!” doesn’t bode well for my already minuscule social life.

Watch Dogs 2 on PC (7/10)

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Watch Dogs 2 is pretty much a straight up Grand Theft Auto clone. But instead of playing an immoral mobster who kills and destroys to achieve his goals, you play a righteous hacker who kills and destroys to achieve his goals. I think the game is going for a light-hearted tone, but all the indiscriminate murdering kinda gets in the way of that. Mowing down waves of security guards doesn’t strike me as a appropriate response to an Internet company knowing your search history.

I suppose the humor is directed at Millennials, with their social medias and unending quest for likes and shares. The main characters are fashionable hipsters who trounce around pointing their phones at anything electronic in order to “hack” it (and if that doesn’t work, kill, kill, KILL!). You are literally causing all this mayhem in order to gain “followers” which will somehow strengthen your cause… I guess? I don’t know. The primary story line was goofy and not that interesting.

The main attraction here is the vast, open-world recreation of San Francisco. The detail is just astounding. The city is filled with collectible items and the usual sort of side quests that all of these open-world games have (the last three Ubisoft games I’ve played all feel like re-skinnings of the same system). This formula is getting pretty stale and without a catchy gimmick or an engaging story, these games can become a bit tedious after a while.

The main twist here is that you can use your mad haxxor skillz to make machines do your bidding. A scissor lift can take you to a rooftop, cars can crush foes on their own, junction boxes can be remotely blown up, and you can do something useless with traffic lights. The problem is, in most cases a gun did a better job at getting things done. I wanted to use stealth and tactics but it seemed like every time I used my “stealth” zapper, a guard on the other side of the map would hear me and then all bets were off. Maybe I just suck at the game, but at least I could buy Crocs™ foam shoes with my in-game earnings.

Shadowgrounds on PC (6/10)

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I’m a sucker for these top-down shooter games. This is the type of game I imagined playing back when the cutting edge AAA title was Berzerk for the 2600. I have yet to find one that actually rises to my expectations. Shadowgrounds is okay, but there is a clunkiness to the whole package that keeps it from being a great game.

Aside from the wooden voice acting and forgettable story, the combat needed to be amped up a little more. Enemies take several hits to kill and the battles all feel like your just running backwards and shooting. Maybe some better designed environments, with more options for exploration and interaction, would have made the difference. Or maybe just a more massive onslaught of easier to kill enemies and a more arcade feel would have been better. I don’t know.

The Walking Dead: Michonne on PC (8/10)

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This three episode tangent does not appear to be connected with the other Walking Dead games. Maybe some of the characters will make their way into season three, but for the most part this is about Michonne coming to grips with the loss of her daughters while helping a family survive from the usual assortment of humanity free bad guys. I enjoyed the game, but Telltale needs to push their formula a little more and add a bit more consequence to your actions.

Game of Thrones on PC (8/10)

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This has been my least favorite of the Telltale Choose Your Own Adventure style adventures. I think my main problem with it was the multiple character story lines. Jumping from character to character may be in the spirit of the books, but I felt like it diminished the feeling that I was actually a part of the world. Also, as a fan of the books and show, it was a little strange to be playing out this non-canonical story. It was like playing a Transformers game as a Go-Bot.

However, like all of the recent Telltale games, it managed to grab my attention (eventually) and I stuck with it all the way to the unhappy ending(s).

Sniper Elite III on PC (9/10)

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The Sniper franchise is all about stealth, planning and quick moments of anatomically correct violence. The previous game in the series was good, but it didn’t quite click with me the way three has. If my memory can be trusted, I feel like the biggest difference here is that there is now a much more open level design. The sneaking around feels like you are in control rather than being guided on rails. As before, the x-ray vision kill shots are an unnecessary but effective gimmick. There is a story about some sort of super weapon but, whatever. It’s completely forgettable. The game’s mechanics are real highlight here, and I now am excited to play IV when it comes out (just no more desert levels please… this ain’t Serious Sam).

Batman: Arkham Asylum on PC (9/10)

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I’m still waiting for that Wonder Twins game, but in the meantime this will do. After Arkham City this does seem less grand, but it still is more-or-less the same fantastic game. The fluid fighting system is just as good as I remembered it was in the sequel. Even the mindless Riddler trinket hunting works here. There is a wandering story about The Joker and super-henchmen that doesn’t really amount to much. But who really cares. When the game mechanics work this well, I’m fine with a second rate plot.