A small-time hood uses his fighting mastery to become the boss of his own gang. Features a fight with a giant European wrestler and a long, bloody finale in which the hero has an axe in his belly half the time. The movie is a bit too long but that final fight really makes up for all the fluff. Like Man of Iron, the lead character isn’t terribly likable but I guess he makes a little effort not to be a really bad crime boss.
A standard, post-LOTR epic movie with clashing armies and English accents. This should be a fun fish out of water tale but the story is structured in a way that kills any mystery and discovery. It has it’s moments but no real surprises here. This wasn’t the Martian Dreams follow-up I wanted.
Earlier this year I decided to support a Kickstarter campaign for a new Apple ][ game called Nox Archaist. It is going to be an RPG in the style of the 8-bit Ultima games. There are was a call-out for artwork submissions to be included in the manual. I decided to try and produce some drawings for the project. In the end I made about half-a-dozen pen and ink drawings of various fantasy creatures. This one was perhaps my favorite of the lot. As of this writing they were still looking for more art and, if I can find some time, I’ll try to do a few more; continuing my long-standing tradition of not being paid for my art services.
Martian Dreams is built on the same game engine as Ultima VI. Much like that game, it is much less of an RPG and more of an adventure game in which you are wandering through the world, talking to NPCs, and combining objects to solve puzzles. You’re not really building up and customizing your character here. Sure there’s combat and leveling up, but it doesn’t really feel like it matters much.
The most important part of this game is the story and the world it’s built around. Martian Dreams takes place a fictionalized the late nineteenth century setting in which space flight is a reality. Dozens of historical luminaries from the era have all been accidentally sent to Mars and it’s the player’s job to find them all and get them back home. Along the way the real-life talents of the characters will come in to play: George Washington Carver knows botany, Louis Comfort Tiffany know glass making, and Sarah Bernhardt knows, um, stage make-up. The only human villains are the evil monk Rasputin and the anarchist Emma Goldman.
You will soon find out that Mars is not completely devoid of life. The landscape is dotted with the ruins of an ancient race of plant beings. It is all very imaginative and unlike any game that is being produced these days. The game has the feel of a classic Jules Verne novel. I think a modern developer would have pushed to make it as steampunk as possible. Anything to get the cretins cos-playing at some dumb-ass convention.
That isn’t to say that this game couldn’t use some modern updates. There is no way to track your quests other than “good” old-fashioned note taking. As with Ultima VI it pays to play the game in a window and have a text editor open to the side where you write everything down. Every little detail is important. A couple of events won’t trigger unless you type the exact word into a dialogue. If GOG.com was smart, they’d implement an in-game overlay note taking/map making interface for these classic games.
You also have to act like a crazy cat-lady hoarder with every object you pick up. If you lose that weed-sprayer, there’s no way to beat the game. I had a central dumping point for every object I decided to drop. Who knows if you’re going to need martian dirt money or chewing tobacco later on.
I only have a couple of major quibbles. First, the world map is not very interesting. Lots and lots of red dirt and hills. You’ll be doing lots of walking all over that featureless map. Second, combat is not very fun or important to the story. Fights just get in the way when you are trying to run hundreds of miles across the dirt plains. The weapons are all just as good as the kitchen knife you find early on. Guns just weigh you down and the final battle doesn’t even let you take the weapons you’ve collected in to battle. That said, if you are patient, Martian Dreams is a unique and refreshing RPG adventure.
The late-stage Hammer vampire film tries to keep up with the times be amping up the gore and the nudity. It’s nowhere near the levels of Italian cinema sleaze from the same era, but it’s a welcome upgrade. Peter Cushing plays a religious zealot who leads a merry band of heathen burners. Twenty or so guys dressed like Thanksgiving pilgrims, rampaging through the village, and burning random maidens is so ridiculous I could see a comedy being written based around the same premise. Every girl they burn is innocent. And these are supposed to be the good guys! The real threat is the recently vampirized count who seeks to lure a pair of beautiful young twins into his clutches. This is a great looking movie with wonderful performances all around and a well-paced story.
This year (2019) I forced myself to just site down and make a wood engraving with the last tiny block of resingrave I had in my studio. This is just an image of a random guy, not anyone in particular. This is the first edition that I was able to print on my cheap Chinese book press. Not the most perfect system—the blacks are a little salty—but it worked out well enough.
Well, it only took me twelve years. I have finally finished my quest to re-listen to my entire CD collection. This really didn’t need to take more than decade, but in the middle of the process I decided to start reviewing each CD individually. After a while the thought of having to type a new review if I listened to a disc would discourage me from continuing. I finally gave up somewhere in compilations. The world doesn’t need to know that each of the eight or so Back from the Grave compilations sounds pretty much like all the other ones. On top of that, there was an excursion into my vinyl collection in which I ripped all my 45s and then started in on my LPs too. Who knew listening to music was such hard work.
My final thoughts are that I like most of the music that I have bought. Who’da thunk it? At the very bottom there a few stinkers which I keep mainly because either they are my wife’s (A Very Special Christmas, Lou Reed) or they have maybe one song that’s worth listening to (Planet P, Lambada, Bob Mould solo crap). I also have a box of freebies that bands have given me and junky Lumpen Media compilations which are mostly crap but I need to keep for archival reasons.
CDs are getting a bad rap these days. Other than a good old fashioned punk rock 45, I still think CD is my preferred format for physical media music. If anyone tells you vinyl sounds better, they are lying. I only wish that instead of jewel cases they were packaged in thinner sleeves. A little known benefit of CDs is that they don’t really appreciate in value which means they are super cheap to buy used. Often cheaper than MP3 albums (Discogs is a great way of building up a killer rare CD collection).
Filled with art featuring death (for the most part that means a skeleton… spooky, no?) taunting the living. The reproductions vary in quality from good to barely legible. Mostly the former. Interspersed with the images is the occasional paragraph of word salad from the author. I suspect English isn’t Fritz’s first language. The book closes with a wonderful suite of a dozen or so wood engravings by Eichenburg. Not the most informative book on art, but certainly pretty to look at.
This tiny wood engraving started out as a practice block. I was rendering the bones of a foot. I got bored with that and drew a dude shaking his fist. Inspiration! Anyhow, this is a small wood engraving printed on sekishu rice paper. I have been having a heck of a time getting engravings to print sharply these days so these prints are a little saltier than I like. I’m on the lookout for any advice on hand-printing wood engravings. Leave a comment, commentators!