Remember When…

Posted on

Ok, so this is my response to this thing that’s been passed around Facebook for the past few months. The original says, “Remember When Teachers, Public Employees, Planned Parenthood, NPR and PBS Crashed The Stock Market, Wiped Out Half Of Our 401Ks, Took Trillions In Taxpayer Funded Bail Outs, Spilled Oil In The Gulf Of Mexico, Gave Themselves Billions In Bonuses, And Paid No Taxes? Yeah, Me Neither… Pass It On.”

My first response was, “Well yes, as a matter of fact, I do remember when Planned Parenthood, NPR and PBS didn’t pay taxes.” But that sorta misses the point. I suppose the message here is that those nasty teabaggers and other fiscally conservative-types are demonizing these wonderful institutions while corporations are running rampant and ruining the country (nevermind that it was the corporate bailouts and crony capitalism that sparked the whole tea party movement in the first place).

My real issue with the meme is that it is a textbook example of a straw man argument. Nobody on the other side is accusing teachers, etc. of these sorts of awful things. All that is being called for is a little budgetary restraint. Is asking public employees to tighten their belts (like everyone else in the private sector already has) that horrible? Aren’t PBS, NPR and Planned Parenthood valuable enough institutions that they can survive without the small percentage of federal dollars they take in? Geesh. Lighten up lefties.

Oddworld: Stranger’s Wrath on PC (7/10)

Posted on

This is the fourth Oddworld game. The first two were great 2-D puzzle platform games of which I was reminded of when I played the excellent Braid. In the X-Box era Oddworld moved into 3-D with Munch’s Oddysee. After having purchased all four games during a Steam sale, I immediately jumped in to Munch’s Oddysee. Oh my god. What a horrible game with horrible controls, animation, and everything. I gave up after about 4 hours of tedium. Fortunately, Stranger’s Wrath takes a completely different turn.

Stranger’s Wrath is a hybrid platformer/FPS game. Unlike its predecessor, this game actually manages to be controllable despite its limited console-inherited customization settings. The FPS parts of the game are nowhere near Half Life FPS game play standards, but they work well. The gimmick here is that you have a single weapon with a variety of ammo that does everything from tie up enemies to lure them into environmental hazards. I think the idea was that you would approach combat as though it were a puzzle with an ideal ammo solution. In reality, it doesn’t really work out like that. I just spent most of the time using the machine gun bees.

The story doesn’t really take shape until the last third of the game. Up until then, much of it seems like a series of samey quests. However, I did like the way the game’s main plot twist played out in that last third so stick with it if you can. If Oddworld Inhabitants ever decides to continue this series, they’d better hire some more voice talent. Having every creature in the game voiced by one dude is just lame.

The Changeling (8/10)

Posted on

The film opens with George C. Scott witnessing a horrible car accident. The story then shifts to four months later with George, still distraught over the tragic loss of his station wagon, deciding to move into a big empty mansion in Seattle. What proceeds is a bloodless, yet creepy ghost story that reminded me much of The Ring. As the details of the haunting are revealed the movie loses its creep factor, but the mystery and (as expected) great acting kept me engaged until the climax.

Zeno Clash on PC (8/10)

Posted on

Zeno Clash brings brawling and melee combat to the FPS genre and makes it work. Whenever a game has attempted this in the past it has always been kludgey. Mirror Edge is the only game I can think of that came close (that, and maybe the boot from Duke Nukem 3-D). The fights in Zeno Clash work because the action is a little bit slower, more focused and the dodge and block mechanics require timing and skill missing in your typical button masher.

On top of this is a wildly inventive art direction in which your tribal hero meets humanoid bird creatures, giant moles, a squirrel bomber and a number of other truly imaginative enemies. The environments are a bit sparse and the creature animation can be wonky, but these technical shortcomings don’t distract much from the game play or the interesting, flashback-heavy story line.

The Killer Must Kill Again (8/10)

Posted on

Who would have thought that the director of such legendary cheese-fests as Starcrash and  Hercules could create a gritty and disturbing giallo? The titular “killer” is well cast with an appropriately creepy weirdo and the film has a few good moments in which you think you know what’s about to happen and it twists on you—nothing mind-blowing, more like cliché avoidance. There are a couple of instances of illogical plotting which prevent this from being a great giallo, but it still was much better than most of these Italian thrillers.

Deus Ex: Invisible War on PC (7/10)

Posted on

This is a sequel I have been meaning to play through for a few years now. The original Deus Ex was very well executed, although I would be hesitant to heap as much praise on it as seems to receive these days. Its big hook was the open game play it offered: sneak, negotiate or kill… it was up to you. Invisible War has some of those choices, but it is dumbed down to the point where you might as well just kill everybody you meet because there is no advantage (or fun) to choosing a different path.

The game also lacks the precise allocation of RPG stat points that you got in Deus Ex. Instead, you get to fill a few slots with “biomods.” These are essentially generic power-ups. I never felt like I was creating a unique character. By the end of the game I found myself just ignoring any new biomod canisters I came across because they didn’t really do that much.

What Invisible War does do right is maintain the feeling that every object in the world can be manipulated. I loved just randomly throwing chairs at bystanders and watching the rag doll physics work. The graphics are also much improved and hold up quite well. The story is just as convoluted as the original, but, for what its worth, we do get to see some of the main characters reprise their roles (sans the amateurish IT department voice acting).

Painkiller – Black Edition on PC (5/10)

Posted on

Painkiller is a first generation FPS that’s about a dozen years too late. Unlike most modern shooters, your goal is singular: shoot everything. Story, characters, game play variety and puzzle-solving are all out the window. That said, I think there still is a place for games like this, but I found Painkiller lacking in a couple ways.

First, although the game has a sort of achievement system for getting power-ups, completing the level tasks just wasn’t fun. Who wants to search around a poorly designed game map looking for barrels. Rather than rewarding meaningless exploration or OCD item hunting, there needed to be a system that rewards risky game play (big points for melee attacks) or high skill shooting (headshots). The core of the game is shooting, don’t make us obsess over things that have nothing to do with our modus operandi. Secondly, if you aren’t going to give as a story, at least crank up the comedy (Serious Sam) or horror (Doom 3) that would motivate us to progress through the game just to hear that next witty jibe. The Black Edition includes the expansion Battle Out of Hell which I found to be slightly more challenging and well thought out that the original.

The Case of Charles Dexter Ward by H. P. Lovecraft (7/10)

Posted on

Sometime during my late teens I started reading a bunch of H. P. Lovecraft books. His style never fully caught on with me. He always seems to be describing horrors by simply saying they are indescribable. I decided to reread this short novel in hopes that my passing years would have made me more accepting of his work and, for the most part, I liked it. He has the horror elements down, but he doesn’t seem to know how to create suspense. About one-third the way through you’ll have it all figured out and it’s just a matter of waiting for the dim-witted characters to catch up.