Primordia on PC (9/10)

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Primordia is an absolutely beautiful point and click adventure from Wadjet Eye Games. Besides the graphics, it has a lot going for it: a unique sci-fi setting, fun and interesting characters, great ambient music and a some nice voice acting performances.

The story is essentially an object quest that slowly reveals the back story of the world and the main character. This one is a bit more puzzle-centric than other Wadjet games I have played. That’s mostly a good thing, but there are a few moments that didn’t seem fair. Not that there was a lack of clues, but on a couple of occasions I had to revisit areas that where already explored and had deemed finished only to find out the *now* I could click that piece of scenery.

There are multiple endings and I think I got the “B+” ending. Fortunately, I had a save and could go back and see the “good” ending later. I am not terribly interested in ever replaying even 10/10 adventures despite the multiple ending gimmick (although I have gone back to all these games to listen to the commentary track).

The Shivah on PC (8/10)

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Having finished the wonderful Blackwell series, I wanted to try some of Wadjet Eye’s other offerings. The Shivah was the company’s first foray into commercial games, but this isn’t the original version. This graphical overhaul was from 2013 and it visually matches the quality of the final Blackwell games.

The Shivah is most noteworthy for its unusual subject matter. How many other games have the player assuming the role of a mystery solving rabbi? Well, besides Crash Bandicoot 2: Cortext Strikes Back.

As far as adventure game mechanics go, this isn’t the best I’ve played. The puzzles mainly consist of clicking through dialogue trees to pick up on names and places that need to be searched out on the Internet. You’ll find yourself needing to take notes… like, actual pen-and-paper notes! I know, I know… like, who has time for that these days! However, the point of playing this isn’t for the challenge (although the final puzzle was infuriating at first, but a real a-ha moment when I realized what I needed to do). What shines here is the characters and story. The plot is not too deep, but I ended really hoping that Rabbi Stone would find the killer and, more importantly, re-discover his faith. Ew, did I just type that? Whatever, buy this game and give it a try.

Geometry Wars 3: Dimensions on PC (10/10)

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The original Geometry Wars was one of the purest, most exhilarating gaming experiences of the post-arcade era. It combined the visuals of Tempest with the frantic, twin-stick shooting of Robotron 2084 to form a thoroughly modern point-driven shooter. The Wii exclusive sequel Galaxies added level variety and the great risk/reward mechanic of collecting geoms to increase your point multiplier. It’s still the game that I play the most on my Wii.

The third game in the series builds on the Galaxies formula but with the mind-blowing twist of moving the game grid onto curving non-euclidean surfaces. The result is nothing short of spectacular. You are still technically moving in two dimensions but now you need to navigate around spheres, cylinders and other irregular solids. These new non-euclidean mechanics don’t seem like they would work, but controlling your ship feels completely natural. As the grid begins to fill with hundreds of enemies, if you are having a good run, you start to feel like Rainman as you rack up the points. Like the other Geometry Wars installments the screen starts to look like an insane iTunes music visualizer that somehow you are able to navigate. Highly recommended.

Tomb Raider: Anniversary on PC (7/10)

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This was a rare case in which I finished a game that I had started years ago. I really enjoyed the Tomb Raider reboot that Crystal Dynamics did back in 2006 with Legend. I played that game as a freebie back when Game Tap was in its hey day and started Anniversary shortly thereafter but only got about 2/3rds the way through before it was taken off the free list. I only recently got it as a $1.99 game on Steam with the goal of finally finishing it.

Technically this is a re-imagining of the first Tomb Raider game using the newer game engine. Having never played the original, I am not sure how close it is to the source material. It feels a lot like Legend but there really is not much of an attempt to craft a story around the puzzle-platforming. The levels are pretty empty (especially when compared to the 2013 re-reboot). This feels more like a level pack than a major release. The game-play mechanics are well-established and solid, so it works simply as a fun diversion. I enjoyed most of it despite the lack only driving narrative motivation and I assume this is much smoother to play than the original. But I don’t think I will be going back and trying to get 100% completed on the entire game like I did with the last Tomb Raider.

The Blackwell Epiphany on PC (9/10)

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The fifth and final Blackwell game continues in the series’ tradition of thoughtful and interesting adventures that are light on the puzzles and big on character interactions. Technically, the games have come a long way. The graphics are top-notch and the voice acting is much improved. The games still are running on the freeware AGS (Adventure Game Studio) platform, which has its limitations. But, for the most part, these last few games in the series have been on par with the Lucasarts games of old.

Whereas previous games in the series offered small glimpses into actual New York stories and characters, this game focuses more on the fantastic. Most of the series’ lingering questions get answered, although sometimes you have to make sure to pay close attention to all the dialogue to pick up on the details (I have a tendency to get a little overzealous with my clicking). I felt most of the puzzles were fair with the exception of one where for some reason combining coffee and a rag makes you jump farther? Oh, post-spoiler spoiler alert.

The ending is satisfying and let me be the one-billionth reviewer to describe it “bittersweet.” By the climax, my entire family was crowded around the screen wanting to know what was going to happen next. The series has shown to be very entertaining to watch even for my pre-teen daughter (Although, be warned that the commentary contains some salty language—save that until the kids are in bed).

Wadjeteye has proven to be a top-notch developer and, since finishing Blackwell, I went on Gog.com a bought up most of the other games in their catalog. More pointing and clicking to come.

Wasteland 2 on PC (9/10)

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Soon after I plunked down a few Kickstarter bucks for Broken AgeWasteland 2’s campaign popped up. Back in my Apple ][ days I knew about, but never played, Wasteland. If I was going to commit time and effort to an RPG, it was going to be Ultima. However, after my migration to Windows, the game’s “spiritual successor” Fallout was one of the first big games I played (it was also the first thing I ever bought on eBay back in 1998. The box smelled like cigars). I really liked the more recent Fallout 3 / New Vegas games, but, like many old-timers, I longed for the deep, turn based combat of the first two games of the series. Brian Fargo’s Kickstarter video promised to bring party-based, turn-based, post-nuclear-based gaming back… to base. To have. I was sold.

And now, unlike some other well-known Kickstarter projects that I perhaps mentioned a paragraph ago, Wasteland 2 has arrived on schedule! And, whaddya know, it delivered on all of its crowd-sourcing promises. The game-plays and feels very similar to the first two Fallout games, but it uses a 3-D engine with fluid animation and camera control. This is still an indie-game, so the game engine and art assets lack the polish of a triple-A title. There’s quite a bit of slow-down during explosions and the occasional weird rendering bug (every once and a while I would lose camera control in combat and would see a glitch where I was panning shadows around instead of changing the view). But these bugs where rare enough not to be a huge problem.

There are two things that really shine here. First, I forgot just how fun and satisfying tactical turn-based combat is. The meditative pacing and planning makes getting that one big kill just at the right moment feel like a real accomplishment. Second, the game is filled with ambiguous moral choices that helped really get me invested in the characters and story. Whereas a game like Mass Effect has very obvious good guy bad guy dialog options, Wasteland 2’s choices will have you allowing one evil faction prosper by eliminating their just-as-bad rivals in order to save a third group that will help you on your main mission. No one gets everything they want and that makes for a unique experience for anyone who plays the game.

Your choices matter. In fact, I was able to get the game to an unwinnable state because I hadn’t bothered to have more than one character develop a certain skill. I’m not very good a character management in RPGs. Fortunately, I only had to go back one save state, before a final level-up, to avoid this problem. I can see a lot of younger gamers hating this sort of outcome, but for me, it just raises the stakes.

All-in-all, despite it’s rough edges, Wasteland 2 was worth the wait and is a worthy successor to both the original Apple ][ version and the subsequent Fallout games.

Elder Scrolls V – Skyrim on PC (10/10)

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In terms of overall game-play, Skyrim stays pretty close to the system Oblivion used. You roam a giant open-world map, revealing new locations to explore as go. Along the way you receive quests that you can complete at your own leisure. Therein lies the danger of this game: it is easy to get distracted and veer off from your goals and before you know it you’ve wasted twenty hours just trying to level up your blacksmithing or collect ingredients. I have already sunk 126 hours into this game, completing most of the main quests, and there’s still the urge to keep playing. I think I “only” managed to log about 95 hours in Oblivion.

But, this isn’t just a re-skinning of Oblivion. There have been many improvements not the least of which was removing the scaling-up the enemy difficulty as your character advanced. It’s good to actually feel more powerful as you gain more and more levels rather than having to fight uber-powerful rats throughout the entire game. In addition, the dual-wielding controls feel a bit more natural now but the game’s inventory system, although improved, was still clumsy enough to force me to install the SkyUI mod to fix it.

The graphical improvements are notable especially in terms of character animation. It’s not near the level of polish as some other recent games I’ve played like Tomb Raider, but it manages to be a pretty realistic world to explore with tons of details and vistas to discover.

I found the main quest line to be not terribly interesting. The world is on the verge of ending because of a reemergence  of ancient dragons. You must stop them, yadda yadda. At first I tried to immerse myself in the lore by reading every tome I discovered, but this got boring really quick. I suppose an Elder Scrolls lore obsessed player might think otherwise, but text info-dumps are just not a good way to reveal a fantasy universe in a video game. But, as my hours of playing will attest to, a riveting story is not the only way to keep players hooked. The exploration, the character building and loot collection are really what make this game so addicting and excellent.

Bioshock Infinite: Season Pass on PC (8/10)

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The BioShock Infinite season pass DLC is a nice way to get a few extra hours out of the original game. The two Burial at Sea episodes a entertaining but not mind-blowing like the core game was. The return to Rapture is fun and the new emphasis on stealth changes things up enough to make this worth a play through.

The other section of the game is an arena combat mode with an emphasis on completing challenges. This sort of arcade-style game play is fun but I don’t think I will be finishing it to completion because there are just so many more story-driven gaming experiences out there to play. Ahem, Skyrim. See you in 120 hours…

Tomb Raider on PC (9/10)

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I guess they are rebooting Tomb Raider again? I really liked the last two games in the series and I don’t really think this is a franchise that needed to get dark and gritty. But, there you go. These days, f-bombs and blood are what the kids want in their action platformers.

That said, Tomb Raider is a great game and the focus on Lara’s character development during the first quarter of the game is satisfying (despite the frightened heavy breathing and constant utterances of, “I can do this!” by Lara). Eventually the tone shifts to the more familiar bad guys wanting a relic story cliche. But unlike its predecessors, there is a much greater emphasis on combat over puzzle rooms. There are still some optional tombs to raid that feel like Tomb Raider of old, but for the most part you are exploring the map looking for collectibles and shooting mercenaries. And you know what, that’s okay by me. 

System Shock 2 on PC (4/10)

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Well, I tried. Three times I have started playing System Shock 2 and each time I just get frustrated or bored and just give up. This game just has not aged all that well, especially when compared with its Bioshock successors. It’s from a time when first person shooter games were trying to branch out and evolve away from just non-stop shooting. I’m sure at the time that players loved the added story and inventory complexity, but it just feels bogged down and sluggish to my ADD sensibilities. Uninstalled!