Edge of Tomorrow (8/10)

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This Tom Cruise action film is basically Groundhog’s Day meets Starship Troopers. Since Groundhog’s Day there must have been half-a-dozen rip-offs on various TV shows and made for Disney Channel movies (even the excellent Run Lola Run was essentially the same concept). It’s an idea that just works no matter how crappy the vehicle. Edge of Tomorrow does it better than most by constantly building on the characters and plot, and ramping up the stakes as the timeline resets itself. I found myself sucked into watching it again a few days later which is a rarity for me. The last quarter of the movie doesn’t quite live up to the build up, but the rest of the movie is surprisingly good.

The Witcher on PC (7/10)

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The Witcher is a flawed but ultimately satisfying role playing game that puts you in the role of monster killing mutant named Geralt. In some aspects the game is a bit more hardcore than other recent RPGs. You need to pay close attention to dialogue as clues are not spoon-fed to you and the almighty quest arrow is somewhat deceiving. The first half of the game feels more like an adventure game in which you are talking to NPCs and running back-and-forth across the map to advance. I eventually got the hang of the way quests worked and was able enjoy the game much more about one-third the way through.

While story and questing are complicated, fighting and building your character have been simplified. Combat involved a timing-based system of clicks and weapon swapping. You only have two real weapon choices and five magic spells. While others may scoff at this simple system, I rather enjoyed it. It’s not the mindless clicking of Diablo and not the thinky strategic multi-character battles of a Baldur’s Gate style game. Relaxed but engaging.

The big story arc is a basic one in which you are to recover a stolen goods, but, along the way, you get entangled in politics, romance and lending the occasional helping hand. The side quests eventually tie in nicely with the main story, although I never quite felt like the main baddies were that much of a menace. Oh, and as for the “romance” aspect, that consists of bedding anything with a pair of polygonal boobs in exchange for a racy trading card. Classy stuff.

DLC Quest on PC (5/10)

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Not much to say about this one other that it’s a joke game. The gag is that in order to gain required abilities you need to purchase downloadable content. These abilities include moving to the left (as seen in the above screen grab) and colored text. The game itself is a simple platformer where your real goal is to collect coins and eventually get to the final (and only) bad guy. The game can be finished in less than a half hour so if you can get it for less than a dollar, have some time to kill and a low threshold for what you think passes for humor, go nuts.

Back from the Grave Volume 9 by Various Artists - CD (7/10)

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The Back from the Grave series seeks to uncover raw sixties garage rock that has a punk-rock sensibility. It’s been well over a decade since the last release and it definitely feels like the bottom of the barrel is being scraped here. There are no clear stand outs, although I tend to like the more novelty tinged tracks of earlier comps. That said, this is a solid, albeit forgettable, collection of garage rock that more than makes up for it with some great packaging recounting the stories of tracking down the records featured.

Brothers on PC (9/10)

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Brothers is a surprisingly excellent game that’s filled with beautiful visual storytelling and a unique game-play mechanic that has the player controlling two characters on screen at the same time. This game requires a dual-stick controller. Each stick independently controls the movements of each the two titular brothers while the L/R triggers serve as the interact/action buttons for boys. This sounds like it would be impossible to control, but it doesn’t take all that much getting used to. What it does is open up the game to all sorts of puzzle solving where the left side of your body needs to cooperate with the right to get everything working on screen.

Fortunately, this isn’t just another puzzle platformer. There is a simple and effective adventure story that leads the player from set piece to set piece. Each section of the game has its own little story to tell and interesting characters to meet. Although it is really linear, you are encouraged to take time and explore little nooks and corners of the levels to see how the two brothers react. The game is short (finish-able in 2–3 hours), but the length feels just about right for the limited amount of variety the unique control mechanic can offer.

The Meadowlands by Wrens, The - CD (8/10)

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I got this CD as a gift from my brother several years ago. I understand why he got it for me. It sits firmly in the land of “emo” music that he enjoys so much and it was considered a bit of a masterpiece of its kind. I’m not so big into the whole “emo” thing. It can tend to drift a little to close to James Taylor and teary-eyed singer/songwriter folk music that I despise. However, despite being peppered with a couple sappy bro-jamz, The Meadowlands has enough standout rockers to elevate it. “Happy” and “Hopeless” are the two big standouts and I tend to stop the CD once the latter finishes. I will sometimes stick around for “Faster Gun,” but that’s about all The Wrens I need.

Ciao Bella! by Various Artists - CD (9/10)

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A fantastic compilation 60’s girl-pop songs from Italy. The highlight of the CD is the opening track “Baluba Shake.” None of the other songs are quite as groovy as that opener but there’s plenty to love here if your a fan of pop in the vein of Leslie Gore or Nancy Sinatra. As per usual with Ace Records, there is a thick, detailed booklet filled with info and photos.

Torchlight on PC (6/10)

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Torchlight is a game that has been resting on my back-burner for a long, long time. I got it for something like three dollars during a Steam sale many years ago and played it off and on since. It’s basically an updated version of Diablo, a game which I played through once and thought was just okay. The whole concept of hack-and-slash with the goal of loot collection just doesn’t appeal to me. Without a decent story it’s just mindless clicking and inventory management.

Levels are randomly generated and your task is to click on as many monsters as possible and hit the heal button at just the right moment. It’s kinda like playing Free Cell or Minesweeper. Not much skill, just watch your health bar. That said, it’s a fine looking game and does what it’s supposed to do. I could see this as a multiplayer game (it’s not) that would allow to to chat with friends while clicking away. Like I said, it took me forever to finish this game because it just got boring after a while.

Giana Sisters: Twisted Dreams on PC (9/10)

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Oh sweet Shatner, this game is brutal! The Nintendo DS Giana Sisters game was a cute, simplistic and moderately challenging throwback platformer. Twisted Dreams is a relentless, brain twisting modernized update.

First off, the game is visually stunning. The richly rendered backgrounds and overall attention to detail is amazing. On top of that, the game’s primary mechanic is the ability to switch between aggro Giana and sweet Giana which, not only changes your abilities, changes every visual element in the game from dark to cheery and back again. Owls transform into devils and flowery blooms become wilted and rotten. The effect is seamless and jaw dropping.

That switching mechanic is the key to overcoming many of the more puzzling obstacles. The control does not come very intuitively and I would would often find myself fumbling and button mashing as I would try to time a switch just right. The main goal is to finish each level with as many gems as possible and with as few deaths as you can. The better you do the more stars you earn which, in turn, opens up boss levels. Death comes very easy and I rarely could finish a stage without racking up at least fifty deaths. Like I said, this game is brutal. I’m sure a twelve year-old might breeze through it, but my middle-aged reflexes weren’t quite up to snuff.

This was a game that I supported in Kickstarter, and, despite my sore thumbs, I’m glad I did. It has been one of the few crowd-funded projects I paid into that delivered within months of funding and has been more than generous with updates and DLC.