Crusader: No Remorse on MS-DOS (8/10)

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In the 90s, I tried playing the demo of this game many times and could never really get into it. Crusader was one of the best looking PC games of its time and I really wanted to like it. But the controls. Oh my God, the controls. Eventually, this scheme would go on to be described as tank controls in other games like Resident Evil. Basically, you aim and move your character in relation to the direction their sprite is facing rather than the direction you want them to move on the screen. Crusader takes that counter-intuitive mechanic to a whole new level of complexity by adding jumping, diving and ducking to the mix.

There are some default mouse controls which almost work, but your character is stuck with gun drawn, shuffling around like a man with his pants around his ankles. I got about a third the way through the game doing that until just gave up and set the game aside for a while. Months later I returned and forced myself to learn the standard keyboard controls. These are still clunky, but with practice and a lot of help from the auto-aim feature the game becomes much more fast-paced and responsive. Even then, the mouse is still helpful when the occasional fast-spinning aiming is required. For the most part, it pays to just bite the bullet and learn the keyboard controls. Think of Crusader like Mavis Beacon Teaches Typing but with more explosions and incinerated humans.

Once the control hurdles are overcome, the game itself is a huge, detailed and fun action game. The dialogue makes it seem like you are some sort of stealth agent who quietly infiltrates bases. In actuality, you are beaming in and killing everything in site while causing as much destruction in your wake as you can. There is a bit of setting up and planning of your attacks, but that’s as far as Crusader goes in being a stealth game. Just kill the enemies and watch them explode, melt and burn in screams of agony.

What little plot is here comes in the form of live-action cut scenes that are just as cheesy as one would expect from a 90s action game. They don’t really rise to the level of camp I would have liked to see, so skipping past them is a wise option. For all the detail that is in the game’s stellar isometric art, you would have thought they could have devoted a little of that effort to the set design in the live-action scenes, eighty percent of which a filmed with characters sitting in a restaurant booth. Who’d of thought world-wide revolution would be schemed from within a Steak ‘n’ Shake?

The Oily Maniac (8/10)

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Many of the same faces from the Black Magic movies are here for another Shaw horror “classic”. Once again it’s filmed in Indonesia for no apparent reason other than maybe it was easier to find locals who would be willing to go topless. There is nothing about this movie that makes any sense. It starts with a contract negotiation that ends with a stabbing, which leads to an execution, but not before a voodoo spell is revealed, and then an unrelated rape trial takes place, he said/she said flashbacks… well, eventually the oily maniac goes on the rampage killing women. Why? It doesn’t matter. The only reason to watch this movie is for the horrible oily maniac costume and sound effects. Eight stars!

Killer Constable (9/10)

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This was a surprisingly good martial arts film that’s heavy on dark tone and light on the karate. Films like this are why I endure so much Shaw Bros. garbage. I know all the tropes, yet this movie was fresh and surprising. There’s a very solid spaghetti western vibe throughout. A highly recommended entry point if you are interested in martial arts movies. 

The Cook, Cook The Thief, His Wife & Her Lover (8/10)

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This movie is exactly what late 80s art movies are supposed to be. It’s the very definition of style over substance. The whole affair is filmed like an elaborate stage play. Every set has a color theme to which characters’ clothing is matched as they move from room to room. Being a late 80s art film, it is an unwritten rule that it is to push the boundaries of taste, and thus is filled with all sorts of unnecessary nudity and uncomfortable themes. For all its weirdness, I found the actual story to be a bit predictable. I’m sure there is some sort of pretentious biblical undercurrent or something because… ART!

It Comes at Night (6/10)

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So, we know there’s been an worldwide pandemic and it involves a nasty rash and some inky vomit. Now that that is out of the way, let’s watch a paranoid family take in some house guests. This seems like a horror movie, but aside from a couple of dream sequences, it’s really just a mild thriller. By the end I was disappointed that the outside world’s goings-on were never really explained, but by then I was somewhat invested in the characters, although their actions in the climax didn’t quite make sense to me.

Man of Iron (6/10)

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Set in early 20th Century, so much of this movie’s tension could be solved with a gun. Instead it’s a series of one-versus-many street brawls. The most likable character in the whole thing is the aging crime boss who our woman-slapping protagonist is seeking to replace. The fights are brutal and bloody, so it’s got that going for it.

Shaolin Temple (6/10)

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The Shaolin formula is a non-monk enters the temple seeking to learn the tools of revenge. He undergoes ridiculous challenges and emerges seeing the error of his ways… but still gets revenge. The formula is in full effect here except, instead of a lone student, there are about a dozen of them. As such, the movie lacks any focus and by the time the end arrived, with its epic 15 minute battle, I didn’t care about anything that was happening. Shaolin challenges offered: pointy rocks, jumping with leg weights, deadly mechanical gauntlet and rice stirring.

Vanquish on PC (7/10)

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Vanquish is a third-person action game that has little to offer in terms of plot or characters. Its story feels like every other Japanese console game. Devil May Cry 4 comes to mind, and if you liked that game, you have a problem. The dialogue is all painfully cliché and tries very hard to be hip with nerdy allusions to action movie lines and bad-ass hero shots. Pretty cringe inducing.

But all this is moot. This game is really about its fast-paced game-play and mechanics. While certainly not revolutionary, the ability to skid around the map at hyper-speed is fun and challenging. Add on top of that a little bullet-time and you have an enjoyable but mindless way to pass a few hours.

Chopping Mall (5/10)

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Somewhat self-aware low-budget slasher film about killer robots in a shopping mall. With the exception of one noteworthy moment, doesn’t quite deliver on the thrills or the gore. I was more interested in the 80s mall backdrop and feeling nostalgic for some of those old storefronts.

Ultima VI: The False Prophet on MS-DOS (9/10)

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With the completion of VI, I’m getting close to having played all the games in the Ultima series. I own boxed copies of the Apple ][ versions of III–V, but when it came to VI, Origin switched to MS-DOS. In 1990 I was starting college, I didn’t own a computer, let alone a PC, and, as the years passed, history became legend, legend became myth, and for two-and-a-half thousand years, the Ultima series passed out of all knowledge… or something like that.

In the late 90s I upgraded from an Apple IIgs to a Windows 95 PC and was reintroduced to the series via a soundcard bundled version of Ultima VIII: Pagan. That game was mediocre at best and it didn’t finish it until years later—after having played through a CD-ROM Classics version of Ultima VII. VII was a pain to get running on a Windows machine, but it was worth it. It truly is the precursor to modern, open-world RPGs like Skyrim in both its scope and richness of detail.

The False Prophet almost achieves the level of refinement that Ultima VII boasts. It’s not quite there yet, retaining a bit of the Apple ][ era feel. Maybe that’s why I think I liked this a bit more than VII. It doesn’t try to hide the fact that it’s a game. The interface takes up half the screen, there are a dozen or so unique commands (like a LucasArts point and click adventure), and there still are actual RPG elements like leveling-up and turn-based combat.

Graphically, it has that weird, tilted perspective that was in VII, but the scale is small and more tile-ish. Some of the creatures, like rats and bunnies, are depicted with an amazing economy of pixels. Despite the scale, there is a tremendous amount of stuff in the world with which to interact. Many of the puzzles involve pushing, pulling and revealing secrets.

Like previous games in the series, it’s possible to get to secrets if you know where they are in advance. A speed-runner could probably race through the game in no time. But you’ll want to take your time interacting with the NPCs.

Conversations are at the core of Ultima’s game-play. The text-parser driven dialogue is something sadly missing from most games today. It forces you to pay attention to dialogue. Lazy gamers are even given highlighted topics which to type in so you are never stuck hunting for words in normal conversations. However, since you are not given a full multiple choice list, options can be hidden from the player only to be discovered by focusing and taking good notes.

I found the best way to play this game was to reconfigure the DOSBox settings to display the game in a large window that almost fills the entire screen output=openglwindowresolution=1360x1020, also autolock=false so you can move your mouse out of the window). Then I used the remaining space on screen to have text file open in an editor. I noted every character I met, their job, and where they were located. If they mentioned anything that seemed remotely important, I would type it in to my notes. Having a searchable file really beats hand-written scribblings and makes puzzle solving a bit more manageable.

Still, this game is old school. Don’t be ashamed to use the included clue book for help and maps. It is probably possible to put the game into an unwinnable state if you lose and important object. You only are allowed one save, so be careful. The game bugged out on me literally at the final puzzle. To win the game you need a few special objects. I was missing one of those objects so went off to get it, leaving the others in the final room. When I returned to the final room, one of the necessary items had vanished. At that moment, I was ready to go into a serious, pon farr-level nerd-rage. Fortunately, there is a debug mode still in the game and I was able to regenerate the glitched object. All was well and I had saved Britannia once again.

Winner Winner Britannia Dinner