It Comes at Night (6/10)

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So, we know there’s been an worldwide pandemic and it involves a nasty rash and some inky vomit. Now that that is out of the way, let’s watch a paranoid family take in some house guests. This seems like a horror movie, but aside from a couple of dream sequences, it’s really just a mild thriller. By the end I was disappointed that the outside world’s goings-on were never really explained, but by then I was somewhat invested in the characters, although their actions in the climax didn’t quite make sense to me.

Man of Iron (6/10)

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Set in early 20th Century, so much of this movie’s tension could be solved with a gun. Instead it’s a series of one-versus-many street brawls. The most likable character in the whole thing is the aging crime boss who our woman-slapping protagonist is seeking to replace. The fights are brutal and bloody, so it’s got that going for it.

Shaolin Temple (6/10)

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The Shaolin formula is a non-monk enters the temple seeking to learn the tools of revenge. He undergoes ridiculous challenges and emerges seeing the error of his ways… but still gets revenge. The formula is in full effect here except, instead of a lone student, there are about a dozen of them. As such, the movie lacks any focus and by the time the end arrived, with its epic 15 minute battle, I didn’t care about anything that was happening. Shaolin challenges offered: pointy rocks, jumping with leg weights, deadly mechanical gauntlet and rice stirring.

Vanquish on PC (7/10)

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Vanquish is a third-person action game that has little to offer in terms of plot or characters. Its story feels like every other Japanese console game. Devil May Cry 4 comes to mind, and if you liked that game, you have a problem. The dialogue is all painfully cliché and tries very hard to be hip with nerdy allusions to action movie lines and bad-ass hero shots. Pretty cringe inducing.

But all this is moot. This game is really about its fast-paced game-play and mechanics. While certainly not revolutionary, the ability to skid around the map at hyper-speed is fun and challenging. Add on top of that a little bullet-time and you have an enjoyable but mindless way to pass a few hours.

Ultima VI: The False Prophet on MS-DOS (9/10)

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With the completion of VI, I’m getting close to having played all the games in the Ultima series. I own boxed copies of the Apple ][ versions of III–V, but when it came to VI, Origin switched to MS-DOS. In 1990 I was starting college, I didn’t own a computer, let alone a PC, and, as the years passed, history became legend, legend became myth, and for two-and-a-half thousand years, the Ultima series passed out of all knowledge… or something like that.

In the late 90s I upgraded from an Apple IIgs to a Windows 95 PC and was reintroduced to the series via a soundcard bundled version of Ultima VIII: Pagan. That game was mediocre at best and it didn’t finish it until years later—after having played through a CD-ROM Classics version of Ultima VII. VII was a pain to get running on a Windows machine, but it was worth it. It truly is the precursor to modern, open-world RPGs like Skyrim in both its scope and richness of detail.

The False Prophet almost achieves the level of refinement that Ultima VII boasts. It’s not quite there yet, retaining a bit of the Apple ][ era feel. Maybe that’s why I think I liked this a bit more than VII. It doesn’t try to hide the fact that it’s a game. The interface takes up half the screen, there are a dozen or so unique commands (like a LucasArts point and click adventure), and there still are actual RPG elements like leveling-up and turn-based combat.

Graphically, it has that weird, tilted perspective that was in VII, but the scale is small and more tile-ish. Some of the creatures, like rats and bunnies, are depicted with an amazing economy of pixels. Despite the scale, there is a tremendous amount of stuff in the world with which to interact. Many of the puzzles involve pushing, pulling and revealing secrets.

Like previous games in the series, it’s possible to get to secrets if you know where they are in advance. A speed-runner could probably race through the game in no time. But you’ll want to take your time interacting with the NPCs.

Conversations are at the core of Ultima’s game-play. The text-parser driven dialogue is something sadly missing from most games today. It forces you to pay attention to dialogue. Lazy gamers are even given highlighted topics which to type in so you are never stuck hunting for words in normal conversations. However, since you are not given a full multiple choice list, options can be hidden from the player only to be discovered by focusing and taking good notes.

I found the best way to play this game was to reconfigure the DOSBox settings to display the game in a large window that almost fills the entire screen output=openglwindowresolution=1360x1020, also autolock=false so you can move your mouse out of the window). Then I used the remaining space on screen to have text file open in an editor. I noted every character I met, their job, and where they were located. If they mentioned anything that seemed remotely important, I would type it in to my notes. Having a searchable file really beats hand-written scribblings and makes puzzle solving a bit more manageable.

Still, this game is old school. Don’t be ashamed to use the included clue book for help and maps. It is probably possible to put the game into an unwinnable state if you lose and important object. You only are allowed one save, so be careful. The game bugged out on me literally at the final puzzle. To win the game you need a few special objects. I was missing one of those objects so went off to get it, leaving the others in the final room. When I returned to the final room, one of the necessary items had vanished. At that moment, I was ready to go into a serious, pon farr-level nerd-rage. Fortunately, there is a debug mode still in the game and I was able to regenerate the glitched object. All was well and I had saved Britannia once again.

Winner Winner Britannia Dinner

The Last Movie Star (8/10)

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I was planning on watching this eventually but then Burt Reynolds had to go off die. I bumped it to the front of my queue. It’s a bit Lifetime Movie-ish, so it’s effective in pulling the heart strings in all the right cheesy parts. I have zero nostalgia for Burt Reynolds, except maybe Cannonball Run and Win, Lose or Draw, but I finished the movie caring a bit more for him and all the bad movie choices he made during his career.

Fearless Fuzz (6/10)

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This has all the markings of a standard Itallian poliziotteschi, but the first third of the movie plays as a screwball comedy. The premise is pretty much the same as The Rockford Files: a charming, but poor private eye who can solve crimes that the police can’t. The only difference is that the lead actor weird looking and not very charming. Oh, and the plot gets icky when it becomes about child prostitution. Not the ideal backdrop for comedy.