Far Cry 2 on PC (5/10)

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This is the game that forced me to update my video card last year. I remember playing the first Far Cry and thinking that that was about as close to reality as games could ever get. The sequel leaps and bounds ahead of the original in the looks department. Unfortunately, the game-play does not match the quality level of the visuals. Unlike the first game, Far Cry 2 is a mission-based open-world game alá Grand Theft Auto. Unlike GTA, the missions are all exactly the same: drive to an indicated point on the map; along the way shoot guys at various checkpoints (which you swear you killed last time you drove though there); find the target; kill the target while fending off waves of identical thugs; finally, drive to next mission spot on map and kill the same guards you killed on the way to the last mission… again and again. Far Cry 1 had open levels, but at least they proceeded in a linear fashion that drove a story along. This game has zero story and eventually I just wanted it to end so I could get my $4.99 worth of gaming in and then move on to something else.

Tomb Raider: Underworld on PC (9/10)

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I missed out on the original Tomb Raider game in the 90s. I think I downloaded the demo and thought, “This isn’t Doom, or even remotely Doom-like” and then proceeded to erase it from my 450mb hard drive. It wasn’t until I played the franchise reboot Tomb Raider: Legend that I understood what all the hoopla was about. I had to set aside my blood-lust and come to grips with the fact that the game is primarily about platforming and puzzle solving.

Underworld continues that gameplay tradition by pitting Lara Croft against various ancient death machines that all seem to run on elaborate systems of gears and pulleys. You can climb, wall jump, balance on columns, swing from ropes, drag towering structures with your bare hands and numerous other ridiculous actions. This type of reality defying acrobatics is exactly the sort of thing that ruins CGI driven movies but make video games so awesome. You really get to feel like you have superhuman skill even though all you are doing is sinking back in your desk chair, twitching your mouse every few seconds and occasionally hitting the pause button so you can sip your Diet Dr. Pepper.

This game is a couple of years old and I was still blown away by how great the graphics look. I’d say that the jungle settings here look even better than that graphics whore Far Cry 2 ever did. Even more impressive than the visuals is the symphonic score that features tons epic choral arrangements that make “O’ Fortuna” seem like a tin pan alley ukulele number.

Lara Croft and the Guardian of Light on PC (8/10)

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Pushing balls around has never been more fun! I have really enjoyed the last few Tomb Raider games like Tomb Raider: Legend and Anniversary. This game takes the standard puzzle solving elements of Tomb Raider—pushing blocks and balls on to pressure plates and the like—but, rather than platforming, puts the emphasis on shooting enemies. In fact, the combat is not dissimilar from Robotron 2084 or other, more recent, twin stick shooters. Run with one stick and aim and shoot with the other. The gun-play is never quite as frantic or enemy-rich as Robotron or Geometry Wars, but it can get pretty challenging at times. There are also time challenges and item bonuses to try to achieve once you’ve played through the game once. I like this top-down, isometric perspective (I would love to see a Nox sequel using a similar engine).

Fallout: New Vegas on PC (8/10)

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Although it’s a massive 30-40 hour game, New Vegas is really just an stand-alone expansion pack to the wonderful Fallout 3. If there were graphical enhancements or gameplay tweaks, I didn’t notice them. But that’s okay. I liked the way Fallout 3 played and more of the same can’t hurt. This time around I was already well-aquainted with the mechanics so I was able to be more thorough in my exploration of the map. I managed to discover every area and, quite frankly, I’m a bit peeved that there wasn’t an acheivement for that.

The story has you waking up after having been buried and left for dead. The main goal is to find out about the man who shot you. This could be interesting, I suppose, but I was a bit ho-hum about the main plotline. That’s okay though. There are ton of little stories to be had all throughout the game world. Plus you get to run around in your boxer-briefs if you so choose.

Baldur’s Gate II: Shadows of Amn on PC (7/10)

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I have had this game sitting on my video game to-do list for a long, long time. This is regarded as one of the best cRPG games ever. It is perhaps deserving of that praise simply for sheer imensity of its scale and attention to detail. Unfortunately, like other older RPGs, the game makes no concessions towards more casual players. There are a gazillion magic spells with which to become familiar. Gear and weapons are identified by numerical stats and dice roll probabilties rather than simply saying, “Powerful sword of lightning damage” or something. I must have looked up what THAC0 meant half a dozen times and I still don’t quite get it. At times the game is just plain unfair, like when you walk through an unmarked door only to die instantly from the attacks of magical creature on the other side. It’s like dying until you chance upon a strategy is part of the intended game mechanics. Like the first Baldur’s Gate I found myself having to cheat my way through 2 or 3 of the battles near the end of the game. I may have been able to win those fights (I doubt it), but after 40+ hours of hacking away at this game, I simply wanted it to be over.

During the majority of the first half of the game, when I wasn’t being killed every two minutes, it was really enjoyable and addicting. My OCD tendencies had plenty of ways to be satisfied by the many, many side quests and stories. Combat actually requires real tactical thinking (which is probably I was getting killed all the time), which is an element sadly missing from most modern RPGs and every Japanese console RPG since the dawn of time. I think it’s time for another game in this style but modernize it so you don’t need a degree in advanced nerditude just to understand the manual.

Scratches: The Director’s Cut on PC (6/10)

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Having whet my appetite for adventure games on the excellent Sam and Max series, I thought it would be a good time to try some more modern PC adventure games. Scratches is an indie game that uses the tried and (not-so) true first-person point-and-click gameplay formula. MystHell CabDragon Lore… I have many fond memories… well, not really fond, but I do remember playing a lot of those types of games from back at the dawn of the CD-ROM era.

Scratches Hunt the Pixel!

Now, I liked this game for reasons I will go into in a bit, but it did serve as a huge reminder as to what really sucked about first-person point-and-click games. First there are the dreaded “hunt the pixel” situations. Scratches isn’t that bad in this respect, but there were two or three times when a puzzle was unsolvable until I found the exact cursor position (see the image to the left – I’m supposed to be picking up that stone). Secondly, a lot of the time there is no indication that a graphical element is important. Rather than saying, “You are in a dark room full of junk, but there is a useful looking crowbar here,” you are supposed to click on every object in the pile of junk and just randomly figure out that you can only pick up the crowbar.

That said, I did like the game. Once the narrative kicks in the game gets very interesting (and believe me it takes a long time of aimless exploring before things start to happen). You slowly learn the dark history of the house via newspaper clippings, diaries and other found texts. And once you are fully versed in the lore, unexplained things start happening. I have never been this creeped out by a game (and I have even played House of the Dead 2), let alone being creeped out by what is, for all intents and purposes, a glorified slideshow. Nonetheless, thanks to an awesome, well-integrated soundtrack the game gets VERY creepy. It’s worth slogging through this one with a walkthrough by your side just to experience those intense moments of horror.

Sam and Max: The Devil’s Playhouse on PC (9/10)

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Having been burnt twice by buying the technically challenged Wii versions on Season 1 & 2, I decided to move from the den to the office and play season three on my PC. The visual difference is astounding. This game looks great both in terms of graphic quality and its cartoony art direction. This has been my favorite of the three seasons. In addition to usual humor and wacky characters, there seems to be much more focus on unifying all the episodes under a larger story arc. They’ve also mixed-up the gameplay a bit by giving Max a variety of psychic powers that add to your puzzle solving arsenal. That may have made the game a little easier, but I still felt satisfaction as I progressed through the game’s puzzles. Bring on season four!

Oddworld: Stranger’s Wrath on PC (7/10)

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This is the fourth Oddworld game. The first two were great 2-D puzzle platform games of which I was reminded of when I played the excellent Braid. In the X-Box era Oddworld moved into 3-D with Munch’s Oddysee. After having purchased all four games during a Steam sale, I immediately jumped in to Munch’s Oddysee. Oh my god. What a horrible game with horrible controls, animation, and everything. I gave up after about 4 hours of tedium. Fortunately, Stranger’s Wrath takes a completely different turn.

Stranger’s Wrath is a hybrid platformer/FPS game. Unlike its predecessor, this game actually manages to be controllable despite its limited console-inherited customization settings. The FPS parts of the game are nowhere near Half Life FPS game play standards, but they work well. The gimmick here is that you have a single weapon with a variety of ammo that does everything from tie up enemies to lure them into environmental hazards. I think the idea was that you would approach combat as though it were a puzzle with an ideal ammo solution. In reality, it doesn’t really work out like that. I just spent most of the time using the machine gun bees.

The story doesn’t really take shape until the last third of the game. Up until then, much of it seems like a series of samey quests. However, I did like the way the game’s main plot twist played out in that last third so stick with it if you can. If Oddworld Inhabitants ever decides to continue this series, they’d better hire some more voice talent. Having every creature in the game voiced by one dude is just lame.

Zeno Clash on PC (8/10)

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Zeno Clash brings brawling and melee combat to the FPS genre and makes it work. Whenever a game has attempted this in the past it has always been kludgey. Mirror Edge is the only game I can think of that came close (that, and maybe the boot from Duke Nukem 3-D). The fights in Zeno Clash work because the action is a little bit slower, more focused and the dodge and block mechanics require timing and skill missing in your typical button masher.

On top of this is a wildly inventive art direction in which your tribal hero meets humanoid bird creatures, giant moles, a squirrel bomber and a number of other truly imaginative enemies. The environments are a bit sparse and the creature animation can be wonky, but these technical shortcomings don’t distract much from the game play or the interesting, flashback-heavy story line.

Deus Ex: Invisible War on PC (7/10)

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This is a sequel I have been meaning to play through for a few years now. The original Deus Ex was very well executed, although I would be hesitant to heap as much praise on it as seems to receive these days. Its big hook was the open game play it offered: sneak, negotiate or kill… it was up to you. Invisible War has some of those choices, but it is dumbed down to the point where you might as well just kill everybody you meet because there is no advantage (or fun) to choosing a different path.

The game also lacks the precise allocation of RPG stat points that you got in Deus Ex. Instead, you get to fill a few slots with “biomods.” These are essentially generic power-ups. I never felt like I was creating a unique character. By the end of the game I found myself just ignoring any new biomod canisters I came across because they didn’t really do that much.

What Invisible War does do right is maintain the feeling that every object in the world can be manipulated. I loved just randomly throwing chairs at bystanders and watching the rag doll physics work. The graphics are also much improved and hold up quite well. The story is just as convoluted as the original, but, for what its worth, we do get to see some of the main characters reprise their roles (sans the amateurish IT department voice acting).