Sword & Sworcery is a bit more art than video game. In fact, the game itself is more of a container for the synth-heavy soundtrack and pixel art animation. The art style is a cross between the blocky designs of early Sierra 3-D adventure games and the limited color palette and vistas of Another World. A lot of reviews describe the sound track as being “prog rock.” It’s not. It has much more in common with a mid-eighties Golan-Globus action movie score (Rob Walsh’s Revenge of the Ninja OST comes to mind) than Yes. Generally, a good thing, and one of the benefits to buying this game on Steam is that the digital soundtrack is included in the package. I guess the prog rock associations come from the way the game feels like the weird, fantastic stream of conscientiousness of the movie Heavy Metal (without the shiny boob lady). But back to my first point. No, this isn’t the greatest game playing experience. Clicking on trees in a specific order is not a brilliant game mechanic. However, like minimal interaction of Photopia, the game elements serve as a carrot to keep you exploring the environment and experiencing the unique narrative and music.