Apple ][ Graphic Adventure Part I

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Having recently played the Apple ][ game Transylvania and its sequel, I was inspired to mess with the art program which those games used. The Graphics Magician was a huge hit for Penguin Software, but I never actually had a chance to use it when we had an Apple ][. I just remember it being advertised in every computer magazine I had.

My go to art program back in the day was always Alpha Plot from Beagle Bros. It wasn’t the easiest software to use. In fact, it came bundled with a cardboard overlay for your keyboard so you had an immediate reference as to what the various keys did. Still, I managed to draw pixel by pixel and create masterpieces like this:

The Graphics Magician is something altogether different though. Instead of meticulously drawing each point on the screen, you create images programatically using a language of lines, fills and brushes. The end product is what today we would call vector art.

The advantage of vector art is that file sizes are small. The other advantage is that these drawing routines can be used within one’s own Apple ][ programs.

This gave me an idea for a project. Take the text-based adventure game I had made years ago, and use these routines to add graphics to the game. As I type this, I am already pretty far along in the project, but I will be going back and documenting my progress. Hopefully someone might find this informative and, if I am able to follow through, maybe I will have a releasable game in the end. It’s doing more than I ever imagined already:

Continue to Part II

Based on a True Story by Norm MacDonald (8/10)

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He starts off with a typical comedian’s memoir and, after about three pages, Norm gives up and go total autofiction. There’s a grain of truth in every chapter, but each quickly descends into madness. It’s not just cheap jokes (there’s much of that, including the famous “Moth Joke”). Eventually, the fourth wall is broken and it becomes a smart, thrilling story.

Friday by Robert A. Heinlein (4/10)

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Even as an audio book, this was a chore to get through. It’s a tale of a future with super human artificial persons (the titular Friday), violent city states, and corporatized family structures. Oh, and lots of cringey sex talk. I suspect Heinlein was a swinger who wanted moral justifications for whatever dark seeded perversions he held. Unfortunately, he writes like a seventh grader and also has a seventh-grade boy’s understanding of women. So dumb.

The Lady Hermit (9/10)

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Cheng Pei Pei is great in the excellent sword fighting movie about a master in hiding who takes on a young apprentice with the hope that she’ll help defeat her arch enemy. It’s beautifully shot and has a nice love triangle sub-plot to appease girly Crouching Tiger fans. The martial arts are not the greatest ever filmed, but it more than makes up for it in gore and crazy miniature effects. Temple of Doom owes much to this movie’s rope bridge scene.

Flying Guillotine 2 (8/10)

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The head severing basket on a chain is back and is as ridiculous as ever. When we last left off, our hero invented an umbrella that could thwart the guillotine, then beat his enemies, and then he went off to live a quiet life. Now a group of rebels are plotting to kill the tyrannical emperor and but, little do they know, the guillotines have gotten an upgrade. And thus begins the inane series of senseless plot points: convince emperor you are loyal, become the new flying guillotine crew, continue to gain trust, and then, rather than just kill the emperor, steal plans to guillotine so rebels can kill emperor instead? Final battle is pretty gruesome and the stakes are raised as main characters start to drop like headless flies.

Samurai Cop (6/10)

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I’m sure I would have enjoyed this more if I had watched it with friends and alcohol. Samurai Cop is a classic “so bad it’s good” movie with terrible acting, writing and directing. It’s filled with typical z-movie inexplicable moments and several painfully long love scenes. The best part of the movie is Frank the side kick and his goofy expressions.

The Crimson Crown on Apple ][ (8/10)

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This sequel to the classic Apple ][ adventure game Transylvania has you returning to the same locations as the first game once again to fight the evil Vampire. The game is twice as big and is a bit more refined. I played the updated 1985 version of the game which runs on the Comprehend game engine which is probably the best implementation of a text/graphics hybrid adventure system. You can use a few prepositions and, in this game, you can command other characters to complete puzzles.

The game spans both sides of a 5.25″ floppy and offers around fifty locations to explore. There’s not much room for text on the screen, but the writing is generally pretty good within those three lines. You can always hit return and read the last six or so responses.

Unlike other games from this era, The Crimson Crown actually wants you to have fun and possibly win the game. During the early parts you will get visits from a sage who offers clues to puzzles you have not yet encountered. If that wasn’t enough, the game originally came packaged with a coded hint book too. As a copy protection there is a set of riddles to solve at the very start of the game that require the sealed letter from the game box. For the record, I could only get one of the three answers. But once you pass that challenge the game is more forgiving.

I think I managed to get about 85% of the way through without help. That seems pretty good, but that 15% came mostly from the very last set of puzzles. Feeling stupid is not a fun way to end a gaming experience.

Transylvania on Apple ][ (8/10)

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Transylvania is a hybrid text/graphical adventure originally for the Apple ][. This was a big hit back in the day and was ported to just about every other 8-bit machine. I loved these types of adventure games but was really, really bad at them. In hindsight, most of them were brutally unfair and prone to the bad game design cliches of the era such as instant death and guess-the-verb puzzles. Still, I remember seeing screenshots of that menacing werewolf in issues of Softalk or A+ magazine and wanting to try this game.

Playing Transylvania for the first time after so many years, I was surprised by its fairness (for the most part). I played the slightly updated 1985 version which was recently clean cracked by 4am.

The first rule in attempting to beat an adventure game is to make a detailed map. This time I went all “pro-gear” by using Trizbort to digitally map the game world:

Transylvania Map

This map proved essential in evading the werewolf during the early phases of the game. Trying to escape through an exit that doesn’t exist will result in a quick death. With a basic knowledge of movie monster lore, you will eventually start to see what you need to do to get rid of this baddie. I only needed to turn to hints twice. The first time involved a darkened room. I was so preoccupied with finding a light source… must… get… lamp… I failed to try basic exploration within the darkened environment.

I required a second hint in, what I’d consider, the game’s only unfair puzzle. In order to get a crucial object you will need to perform an action that is described in one of the game’s “feelies”. So, if you plan to try to tackle this game (the 1985 version), seek out the original manual, etc. on the Web before playing.

The Black Cat (7/10)

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I think this might be the fourth Italian horror movie I’ve seen that’s based on Poe’s story, The Black Cat. None of them actually follow the original story except for the inclusion of the titular cat and a scene where someone is bricked up behind a basement wall. This is Lucio Fulci’s take and, as such, includes a little bit of corny gore (the burning scene is probably the best) and a lot extreme close-up eye shots. Outside of the beautiful photography and R-rated elements, this seems like a made for T.V. movie.

Crippled Avengers (7/10)

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I assumed that they would have hired actual disabled people to star in this and expected it to be a little more tasteless than it was. Alas, the lead “cripples” are all played by actual abled kung-fu masters. They do show a child having his arms off, so there’s that. It also features a man being turned into an idiot through head compression. Apparently rudimentary medical science isn’t really that big in Hong Kong. The main focus here is acrobatic fighting with hoops, chains and poles. The disabilities don’t really play into the fighting styles beyond the initial training montages.