The Monster Project (7/10)

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Yet another found footage horror film with all the shaky camera clichés you’d expect. Despite this, I rather enjoyed it for what it was. It’s not as deeply horrific the way Blair Witch was. The scares come mostly as loud, predictable jumps-scares. But the premise is good (taping a reality show about people who claim to be monsters), they managed to develop the characters a bit, and the first-person action works quite well.

The Mighty Peking Man (6/10)

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Shaw Brothers attempt at a giant monster movie is pretty corny. Normally I enjoy garbage movie like this, but this one didn’t really pique my interest. It’s a rehash of the King Kong story and the monster is just too close to a guy in a cheap gorilla suit (with the exception of a few creep facial close-ups).

Cursed Mountain on Nintendo Wii (7/10)

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This “limited edition” version was one of the first games I bought for the Wii. It’s been sitting on my stack of unplayed games since June of 2011. At the time, I didn’t know anything about it beside the fact that it was really cheap (Amazon order history says it was $8.99!). It comes in a tin case (like Metroid Trilogy) and includes a DVD and CD soundtrack. Turns out, I shouldn’t have put it off for so long and it’s actually a decent game.

Okay, it’s decent by Wii standards. That means the usual control annoyances, bland graphics and simple story-lines. What it has going for it is a unique game world and premise. You play a mountaineer in the Himalayas on a quest to find his lost brother who disappeared in a search for a mystical artifact. Climbing and surviving the extreme elements become a critical part of the game as you get closer and closer to the summit and the source of the titular curse. The local religion, customs and culture are weaved in throughout the game. It’s not quite National Geographic the game, but it does manage to avoid the usual survival horror tropes.

The combat is a combination of if Wiimote shooting (hooray!) and waggle control finishing moves (boo!). It isn’t horrible but it gets old quickly. There are a few boss battles, but they don’t really add much variety either. The story is also simple and is told through a series of hand-drawn, slide show cutscenes. Nothing amazing, but there is a nice character payoff in the finale. A lot of potential here, but as it is it’s playable and fun but not earth-shattering.

The Gay Detective by Lou Rand (7/10)

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A short, fun read with a simple plot and one-dimensional characters, but that should go without saying for just about any vintage pulp from the same era. This exists mostly as an window into how outsiders might have viewed early 60s gay subculture at the time. To keep it safe, most of the risque moments in the story are strictly of a hetero variety. Kudos to the author for inventing several dozen unique ways to use the word “gay” as a descriptor throughout the book.

21 Lessons for the 21st Century by Yuval Noah Harari (4/10)

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Apparently everything is going to kill us. There are a handful of insights among the doom and gloom, but mostly this is a litany of sci-fi catastrophes. Catastrophes that will probably never happen because these sorts of predictions never do. Time exists and humans adapt. Besides, never trust an author who attributes just about every issue to living in a post Trump/Brexit world of uncertainty.

Wolfenstein 3D on MS-DOS (6/10)

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As with most of the great shareware titles of the 90s, I played the free episode of Wolfenstein 3D a gazillion times but never bothered to buy the complete package. Once again with thanks to GOG.com I have been able to finally complete in its entirety. This is the progenitor of first-person shooters and the basic game mechanics are still pretty solid. Its main problem is that of repetitiveness. There are only four kinds of enemies to fight. That isn’t including the bosses at the end of every episode which all have a unique sprite and some even have an elaborate death sequence:

But even those bosses all kinda fight in the same manner.

Levels are built on a grid of right angles so that most can be navigated by simply always going to the right. There are no realistic shadows or lighting. The overall effect is that of being in a sterile, strip-mall dentist’s office. Playing this again really made me appreciate the giant step forward that Doom was. Despite these complaints, blasting away Nazi’s is still fun.

As you can probably see in my screen grabs, I was using a mod that gave me a minimap and also, more importantly, mapped the controls to the modern WASD layout. The map does break the game a little in that it eliminates the need to hunting for secrets. Having to push every wall randomly was never really a great design choice anyways.

Beneath a Steel Sky on MS-DOS (5/10)

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I think this is considered by many to be one of the best point and click adventure games of the early nineties. I can see why people remember it fondly. The cyberpunk setting is unique (if you don’t count Neuromancer or just about every CD-ROM title from the same era), the production is impressive, and the game is massive for a point and click. At the time of this writing it is still offered as a free game on GOG.com. Unfortunately, I felt it to be a bit too oblique and meandering. I found the puzzles frustrating and I eventually gave up, finishing the game with a walk-through. Even with explicit instructions, I had no idea why I had to complete tasks. All I know is that I had to get to the ground floor of the tower. Somewhere in there was a story about discovering my past but that kinda gets lost when you are scrounging for dog treats so you can lure an heiresses’s dog onto a plank in order to catapult it into a pond thereby distracting a guard so you can enter a church so you can… you get the picture.

Serious Sam 2 on PC (6/10)

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The original Serious Sam became an unexpected hit when it received the approval of Old Man Murray. While other games were trying to be dark and mature, Serious Sam reveled in pure, goofy run-and-gun action. It was like Duke Nukem if it was made by a backwoods folk artist. This sequel is somewhat of a technological upgrade, but the art design still looks like the work of someone just learning how to use 3-D Studio Max, and that is the game’s charm. The enemies range from run-of-the-mill space marines to exploding clowns to giant cigar smoking mechanical T-rexes.

It takes a while for the game-play to rise to the bonkers level of the first one, but by the final world you will be shooting and running backwards from hundreds and hundreds of (literally) screaming mobs. The shooting mechanics are lacking the visceral feel of the Shadow Warrior reboot, but what it lacks in feel, it makes up for in the sheer numbers of enemies.

Perhaps the most surprising thing about Serious Sam 2 is that its cut scenes can be genuinely funny. The story is dumb and the writers know it. So, rather than bore the player with exposition, you can watch Sam rise a surfboard in the sky or get drunk and party with the local primitives.

The Legend of Zelda: Skyward Sword on Nintendo Wii (8/10)

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Well, this is a Zelda game. The formula has remained unchanged ever since The Ocarina of Time. The princess has been abducted and you must work your way through the various dungeons one-by-one, collecting a new power in every dungeon. Each game in the series introduces a new game-play element. In the case of Skyward Sword that is its (supposedly) precise motion controls.

Skyward Sword requires the use of the Wii MotionPlus controller. While it’s definitely an improvement over other games that have tried to use the standard WiiMote as a sword, you still end up just flailing your arms like an idiot. The key here is to realize that the game is forgiving enough to allow you actually to take your time and be precise for many of the bigger battles.

The motion controls are also a large part of the flying sections of the game. They work well enough, but there really isn’t much fun to be had while flying. It just needlessly lengthens play time as you slowly navigate to the next zone. I found myself abusing the “dive” function as a hacky way to increase my altitude rather than concentrate on manipulating the bird in slow arcs.

Wii frills aside, this is really just a standard Zelda game. Like with the DS Zelda games, I found myself getting bored by the simplistic narrative. On more than one occasion I had to set the game aside and move on to something else for a while. I would eventually return and get a little farther on but there’s only so much un-skippable, insipid dialogue a guy can take.

Now, there are moments of inspired challenge, but for each one of those, there are mini-quests that have you back tracking over finished areas over and over. This was not a bad gaming experience, but Nintendo needs to kick it up a notch. I’m hopeful that Breath of the Wild might break from tradition enough to bring back this once great series.