Revisiting Old Music

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The past year or so I have been an iPod owner and have not paid much attention to my wall o’ CDs. Well, the same songs are popping up just a bit too often during shuffle, and I thought it would be a fresh change of pace if I started popping in a good old CD every now again. To make sure not to miss anything, I decided to pull the CDs down for listening in alphabetical order. I happened to be listening to Big Sandy and the Fly-rite Boys when I made this monumental decision, so that’s where I started.

So here’s where I am so far: There’s the aforementioned Big Sandy CD. It’s listenable yet unremarkable rockabilly stuff. Next, a slew of Blonde Redhead records. The first two CDs, when they had a bassist, are the best. They start to get tiresome up until Melody of Certain Damaged Lemons which is when they start adding electronics and some weirdness to their songs. These were followed by my two Blue Hearts CDs. The first is their U.S. release, Blast Off. It’s a collection of some of their best songs from their first 3 Japan-only albums. Amazing. Next is Bust, Waste, Hip which isn’t nearly as good because the punkishness is toned down quite a bit. Moving on we have The Blue Meanies’ Pave the World featuring fellow Nonagon‘er, Tony on drums. Lots of ska rhythms and horns, without being a ska band. Bomboras, Savage Island is next with lots of organ tinged surf. Pretty good but not their best. Bongwater, The Big Sellout: it’s funny, catchy and psychedelic all at the same time—a very good record. The Boogie Patrol Express La Polyester Fantasy is the only(?) CD from this early 90’s Eugene, Oregon band. Straight-forward, ever-so-mildly ironic disco music, played expertly with real instruments by talented kids. Next, I have two wonderful Boss Hog CDs, Boss hog and Whiteout, both of which are great loud . Finally, we have Brian Brain’s Time Flies When You Are Having Toast—A solo effort by then P.I.L. drummer Martin Atkins. This is a weird CD with lots of late 80’s sounding synths in front of Atkins pounding drums. Some of the tracks would be at home on a childrens’ record. It is about as far from Atkin’s Pigface as you can imagine, but, you know what, I love this CD. It was 99 cents when I got it!

Well, that was shelf unit 1 of my big Ikea CD rack. I will report back when I get through the next section.

Grim Fandango on PC (7/10)

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My overview of the video game classics continues with the LucasArts adventure game, Grim Fandango. In many ways Grim Fandango can be seen as the high point of point-and-click adventures. The genre, at least as a commercially viable entity, has since retreated into the more uncomfortably geeky corners of gaming world’the gaming world’s parent’s basement as it were. Rather than calling these adventure games, these keepers of the flame prefer the term interactive fiction. The hardest of the hardcore scoff at the notion of representational graphics cluttering up the ASCII purity of a command prompt. However, even these holdouts can’t deny the artistic vision and narrative brilliance of Grim Fandango.

If it wasn’t for the fact that the game requires a user to click and solve puzzles, Grim Fandango has the makings of a Pixar-type animated feature. We all know the tried and true Pixar formula. Take a group of non-human things: ants, toys, cars, fish, etc. Anthropomorphize them, and show us the secret workings of their society when the people aren’t around. In the case of Grim Fandango, we get to see the secret life of Mexican Day of the Dead statuettes.

Grim Fandango’s Land of the Dead a fully realized fictional world, with its own set of rules and customs. The art direction is a combination of Mexican folk art and forties noir cinema. A host of these cinematic clichés get turned inside-out, and are transformed to work within the game world. The end result is an engrossing story that is fresh and unmatched in the repertoire of video game storytelling.

There came a point during play when I stopped caring about the puzzles, and was tempted to download walk-throughs just to get on with the narrative. Eventually, I did have to cheat a few times, due more to my ineptitude rather than my impatience. In addition, I did have a few adventure game hair-pulling-out moments during the course of playing the game—Grim Fandango does have its fair share of glitches. Most notably for me, there’s a point in the game, very near the end, when, in order to pick up an object, the usual hit the enter key action does not work, you need to use the more specific pick-up item key (which I never used the whole game up until that point). There are also times when you are picking up objects just because you can, and you know there is a puzzle waiting for them somewhere. The metal detector comes to mind.

But, like I said, the story is enough to overshadow these shortcomings. I can think of a few great games that while I was playing, I felt like I was part of a story Half Life 2 comes to mind, but, in hindsight, I couldn’t begin to tell you what the narrative was. Let’s see, something about a gravity gun and helicopters and physics puzzles. In Half Life or just about any first-person shooter you, as a player, are far more immersed in the world than you are in an adventure game. I mean this in the sense that your mind is tricked into believing you are within that virtual space. But in Grim Fandango, I never felt that I actually was Manny Calivera. Rather, I acted as his guide. I don’t, in any way, see this as a bad thing. The designers took the time to develop (in the narrative sense), not only the main character who the player controls, but the dozens of side characters. You understand Manny’s motivations and so you begin to have a vested interest in his survival and eventual triumph regardless of whether or not you feel truly immersed in the environment.

Grim Fandango is a computer game fully worthy of its legendary status. LucasArts really needs to get back in the adventure game business. The Nintendo DS is ripe for this type of game experience, oh, and PC users would like it too!

The Legend of Zelda: Ocarina of Time on Nintendo 64 (9/10)

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Well, I just finished The Legend of Zelda: Ocarina of Time and I have to say that it does live up to the hype. I’ve always noted that whenever they come up with top ten lists of the greatest games of all time, this one is always near the top of the list. And by they I mean game reviewers and critics… you know, those bespeckled nerds who provide the four pages of non-advertisement content in the video game magazines. By the way, is it me, or is the top-ten list the primary literary device of these publications? Whatever happened to the plain old 500 word, rhet 101 essay about a topic of interest? If Swift were alive today would he be known for his Top Ten Most Modest Proposals… year after year, number one would always end up being Citizen Kane.

Anyhow, back to the point… which was, lemme think… oh yeah, The Legend of Zelda: Ocarina of Time. So the game was pretty darn fun and, despite the crude 3-D modeling capabilities of the Nintendo 64, doesn’t look too bad. I suspect, this is mostly because the artists weren’t shooting for photo realism in their character design. The general design direction that Big Famous Japanese Video Game Designer Guy must have given his art team was to go for Hello Kitty and then bring it back just a few notches.

What makes this game great isn’t the look of the game, it’s the intuitiveness of the game play and the solid storytelling. It is billed as an RPG, but it never gets bogged down with the shortcomings of that genre: mainly inventory management and complicated fighting systems. Battles in Zelda require a smidgen of tactics, but mostly it plays like an action, hack and slash game. The real challenge of the game comes from the puzzle solving it takes to open up new parts of a dungeon and finding the weak point on the end bosses.

The simplicity in the mechanics allows for the story to be told in a way that never gets convoluted or dull. Admittedly, this isn’t heady stuff, but it’s enough to generate an emotional response from the player when one accomplishes his goals.

Now, the game is not perfect. It has its share of annoyances. For example, every time you pick up a bomb, you are given a 2 or 3 screen text dialog to read through. The second time you explained it to me was plenty, thank you. The camera would occasionally get obstructed by a wall, or, even worse, the baddie you were trying to vanquish. Oh, and a jump button would have been nice.

But these are minor grievances. This is a game you must at least try to play through once in your lifetime if you want to maintain your gamer cred. I would also highly recommend playing it on a PC emulator. You get much higher video resolutions than were ever possible on the actual hardware. Project 64 is a very good option if you ware using Windows. Also, most emulators allow for state saving, rather than the built-in save game mechanism of Zelda. A real time saver for a someone like me who has more games to play than time to play them.

Move Over OMG, Here’s Something Leaner! Just WTF does BTG mean?

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It’s the latest craze sweeping the nation, and you heard it here first! It’s the meme to end all memes. It’s the acronymiest acronym around!

What is it? It’s BTG! I intended it as a replacement for hackneyed OMG, BTG is my chat shorthand for “By the Gods!” A statement of amazement. A proclomation that you have been witness to the divine, usually in the context of having your ass handed to you by a 12-year-old in Counterstrike.

It’s origin is from the great Harryhausen film, Clash of the Titans. In the film, Burgess Meredith plays Ammon, a Greek playwright and sidekick to Perseus… he is the ancient Greek version of C3-PO (and Bu-Bo is poor man’s R2-D2). Throughout the film, Ammon utters, “By the Gods!” in amazement at the miracles Zues and company lay down on Perseus. Click Burgess to hear more examples.

Here at MoonRock labs we have also been researching other memes to. Here’s a sneak peak: ROTCL, YG and HHJ.

So there you have it. A new thing to SMS to your peeps, BTG!

Remainder by Tom McCarthy (6/10)

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Mildly amusing tale of a guy who choses to recreate memories down to exacting detail. Reminded me of how pot heads talk (and a bit of The Man Who Folded Himself). In the end, not much is gained my reading this. Shallow but entertaining at least despite threadbare plot.