Back to the Wall (8/10)

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The second film in the French Noir blu-ray set is about as noir-y as noir can get. The movie opens with about ten minutes of dialogue-free intrigue and murder. The plot then goes back in time to show the events that lead to that. As one might expect, what we saw in the opening isn’t quite what we thought. Great black and white visuals throughout and an engaging plot make this a highly recommended watch.

Mysteries of the Unknown: Dreams and Dreaming by Time-Life Books (8/10)

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I found this volume in the Mysteries series to be much more readable and informative than the last few I have read. I think it’s because the stupid paranormal aspects of dreaming are limited to the final chapter. The bulk of the book is a more down-to-earth analysis of the cultural importance of dreaming along with the psychological and scientific aspects of sleep and dreams. Even the paranormal chapter is approached from a pseudo scientific angle. The “experiments” include having a Grateful Dead concert crowd sending psychic messages to dreamers. No exactly a rigorously-controlled scientific study.

Cibola Burn by James S. A. Corey (6/10)

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The Expanse keeps expansing! The story takes a break from galactic politics and focuses on the first group of settlers on the other side of “The Ring.” There was too much focus on the dull new characters for me to get that interested in the goings on here.

Never Alone (Kisima Ingitchuna) on PC (5/10)

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Are all indie games style over substance? I guess this game is okay if you are playing it as a school assignment to learn about the history Inuit peoples. It’s a step up from Oregon Trail. The game itself is an easy 2.5-D platformer with a little bit of puzzling as you switch between the two main characters. But for the most part it’s just run to the right and occasionally jump. Instead of cutscenes you can watch documentary footage of people explaining the folklore. Whoopie!

Paths of Glory (7/10)

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Stanley Kubrick made a World War I movie? Well, I learn something every day. In reality, most of this is a sort of courtroom drama about three soldiers who are scapegoated and tried as cowards in order to teach all the other soldiers a lesson. The premise is stupid, but this is supposed to be the French army so maybe this is possible. The big theme here seems to be how, in war, everyone at all levels exploits their positions of power. The movie is thought provoking for sure but not as memorable as the director’s other work.

Speaking of Murder (6/10)

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Speaking of Murder is the first film in a three disc collection of French noir movies I recently purchased from Kino Lorber. It tells the story of a paroled ex-con whose brother leads an active band of bank robbers. He is trying to make good with his girl but is targeted by the cops for his brother’s robberies. The movie drags in the middle when it slips into family drama and we never really get a feeling for the characters. The gangster brother runs a legit business but still robs banks? He’s filthy villain but is concerned that his little brother is in love with a beautician? Doesn’t really make sense, but the movie starts to get entertaining again in the last act as the “big score” robbery goes awry.

Targets (7/10)

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Boris Karloff’s final film role has him basically playing himself, an aging horror movie star whose films are now seen as camp that can’t match the horrors of the day’s headlines. Elsewhere, an unhinged war veteran has decided to go on a shooting spree reminiscent of the Austin tower shooter. The killings are pretty uncomfortable to watch, but this is contrasted with a lot of goofy banter between Karloff and his pals. Only during the final confrontation does it all seem to make tonal sense. There’s a lot of Roger Corman filler and the shooter’s motivation is never really established (like Merv Griffin, he just loves to kill) but it’s a movie worth watching.

SiN Gold on PC (3/10)

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This game absolutely sucks. The graphics are just what you’d expect from a `1998 Quake engine game. The problem isn’t the visuals, it’s the sluggish, stilted game play. The weapons are painfully underpowered. You will spend several clips at point blank range to kill the most basic of grunt enemies.

This was a failed attempt at building an FPS around story and characters, The story feels like a Mountain Dew commercial and the characters excrete 90s extreme ‘tude. Somewhere in the process they forgot that video games are supposed to be fun. It includes such genius design quirks as being killed by closing locker doors and rats. The last third of the game starts with one of the worst water levels ever designed. I eventually just turned on an invincibility cheat and finished the game. Even that was tedious.