Cat Quest on PC (5/10)

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I initially liked the no nonsense action-oriented combat of this RPG but I soon realized that it was just the same thing over and over again. I think the biggest hook here is not the insipid cat theming, but that the entire game is played on the over-world map. Other than that, the story is immediately forgettable, there is no actual “role playing,” and there is no variety or strategy in the battles.

The Spirit and the Mouse on PC (6/10)

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It’s another freebee game from the Epic game store! I guess it was okay. There’s a deliberate Studio Ghibi vibe here in that it’s a story filled with Asian spiritual mysticism that takes place in a quaint European village. You control a mouse who is granted electrical powers from a spirit and you must go through the village and restore power to the various frustrated citizens.

The vast majority of the game play is exploring the town looking for collectables—not my favorite—as you help minor spirits accomplish various tasks. These range from “find every mailbox” to “match the symbols.” This is definitely a kids’ game. A kids’ game in which the main character commits suicide in the last reel. Fun stuff!

Mad Max on PC (7/10)

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My first and biggest complaint about this video game adaptation of Mad Max is that there weren’t enough Australian accents. And, aside from some of the vehicular combat, it doesn’t really feel like Mad Max. Sure, it does a good job in replicating the look of the movies complete with War Boys, endless desert, and fantastical cars galore. But the whole post-apocalyptic wasteland was much more interesting in Fallout. Here the open world seems barren and the characters inhabiting it are just as empty.

Despite all this, as a game is does what it needs to do. On foot, the combat is a poor man’s version of the rhythmic punching of the Batman games. Time your blocks and mash the A button when you get an opening. The game is at it’s best on convoy missions where you chase down a group of cars and shoot, ram and run them off the road. It’s not quite the epic automotive battles of the movies, but at least there is some sense of the mayhem that George Miller was able to capture on film.

The Walking Dead: The Final Season on PC (7/10)

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This is definitely the weakest season The Walking Dead games. Apparently, halfway through development Telltale went out of business and the game had to be taken over by a new company (made up of many of the same crew).

On the plus side, we are back to focusing on Clementine’s story by directly controlling her and her choices. One the minus side, most of the characters are dopey teenagers that are all, for the most part, kinda friendly with each other. There isn’t that slow boil conflict between survivors that was in the last game.

Your job throughout has shifted from survival to focusing on influencing the development of young A.J. At one point in the game he makes an unbelievably stupid choice and there’s no getting around it. It’s just a means of adding conflict between the main characters without any grounding in how real people behave.

Despite this annoyance, the story moves forward and we get some nostalgic scenes with characters from Clem’s past. It all leads up to an ending that feels about right and manages to pull the heartstrings (and the zombie guts). They’ve also added a “collectibles” aspect to each episode and the quick-time event sequences are as jarring as ever. All-in-all flawed but worthy conclusion to this excellent series.

Walking Dead: A New Frontier on PC (8/10)

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It’s about time that I got back into this excellent series. I had forgotten how stressful these games were. There are never any good choices, and, just when you think you’ve found one, something goes wrong and messes everything up. I wasn’t too happy about the focus on the new character Javier instead of Clementine but there’s enough interaction with her (and a couple of flashbacks where you control her) to make it feel like you are still affecting her character in a meaningful way. After years of the T.V. series and all these games the stories and characters tend to fall quickly into tropes. There’s always the guy who can’t keep his cool or the group leader who seems to have brought back civilization but ends up being a wacko.

The Expanse on PC (8/10)

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I forgot how much I like these Choose Your Own Adventure style Telltale Games. It didn’t help that the last one I played was the weakest release in the series. Given the “meh” taste that one left, I may not have picked The Expanse up, but I recently finished reading the books and I wanted to linger in that world a little longer.

The Expanse video game is a stand-alone story of Camina Drummer before she joined Fred Johnson, serving aboard a ship of Belt scavengers. They discover the location of what could be their biggest score only to run afoul of space pirates, suffer inter-crew drama, and the usual space opera fare. The plot doesn’t really tie-in to the grander themes of the series and books. It feels more like one of the many Expanse novellas. The stakes aren’t as big, but it was an entertaining story nonetheless.

As far as the “game” goes, the choices weren’t quite as dire as other Telltale games. Usually these games throw in a difficult “choose who dies” moment at the end of the first act. We didn’t get that here. In fact, one of the later episodes almost felt choice-free and was more like a non-violent version of Dead Space‘s haunted ships. I didn’t mind it so much, but that sort of sequence would have more appropriate in an RPG. But still, there was enough interaction here to keep it engaging through to the climax.

Resident Evil 7 on PC (8/10)

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Resident Evil 7 is a stark departure from the most recent games in the series where the emphasis has been on action. This a return to the more pure survival horror roots of the franchise, but as played from a first-person perspective. This means lots more pure horror atmosphere in which the best strategy is to conserve ammo and run away when you can.

The story draws a lot more from Texas Chainsaw Massacre than from the generic bio-weapon zombie plots of the past (I would have preferred if it dug deeper into the mythology of The Ghost and Mr. Chicken). Only in the last act does it start to tie in with the other games in the series. Most of the time you are trying to defeat a family of evil rednecks in order to save your (possessed) wife.

The early parts of the game, when I didn’t really know what to expect, were genuinely creepy. It’s loaded with jump scares that are even more effective from a first-person view. But, in the end, I was never a huge fan of the old-style Resident Evil. I really just want to blast monsters and not continuously be searching for ammo.

At its worst, the game can be more stressful than fun. But once I got a handle on my inventory and the game world opened up a bit, I started to enjoy it for what it was.

Dark Messiah – Might and Magic on PC (6/10)

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When Steam launched in the early 2000s and everyone hated the idea of downloading their games, there were only a handful of games available. I remember Dark Messiah being one of the first non-Valve games on the platform. It had a demo which I tried and enjoyed. You were able to kick enemies and watch the physics engine do its magic. I thought, “this is cool” and then promptly forgot about it for a couple of decades.

Well, I’ve finally played the game in its entirety and doesn’t quite stand the test of time. Despite using the Source Engine, it has some pretty bad performance issues. In theory, I should have been able to play this at 1080p with all the bells and whistles turned on. I had to down-res it and go to medium settings and it still had below average frame rates.

Then there is a sluggishness to the controls. Every attack is prefixed with a swirling weapon flourish that just makes everything seem unresponsive. The kicking and throwing physics attacks are still okay, but they are under-utilized and less effective than they could be. Half-Life 2 did it much better.

All that said it’s not unplayable. The levels are (thankfully) pretty on-rails making it a more casual gaming experience than a modern open-world RPG where you are forced to follow quest arrows and talk to boring NPCs. In a bit of a twist, your character isn’t necessarily a good guy. There is a “good” ending, but where’s the fun in that? There’s a lot of unrealized potential in this game and it’s too bad it doesn’t hold up.

The Crimson Diamond on PC (7/10)

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The Crimson Diamond is a throwback to early Sierra 3-D adventure games like King’s Quest and Space Quest. Unlike their far-more refined contemporaries at LucasArts, the Sierra games still used a text-based parser instead of a pure point-and-click interface. The text input allows for much more detail in the way puzzles are structured, but it also introduces some major annoyances in terms of guessing verbs in hopes of instigating a particular action.

The Crimson Diamond attempts to mitigate some of these known problems by including quite a few quality-of-life improvements like a notebook and shorthand commands for common actions. Overall the game manages overcome most of the limitations of the mechanics. As far as adventure games go, it was not as difficult as any of the original Sierra titles were but there’s a bit of a twist to that assessment that I will discuss a bit further down.

Much like the very first graphical adventure Mystery House, this is a murder mystery. You play as a mineralogist assigned to investigate if diamonds indeed exist in the remote Canadian forest area of Crimson. You find yourself in a lodge filled with suspicious characters and then shenanigans ensue. The setting is mostly limited to the lodge and grounds around it and the game-play is very process oriented: collect fingerprints, identify footprints, and eavesdrop on conversations.

It’s all wonderfully illustrated and written with quite a few memorable characters. The art style mimics that second wave of Sierra games starting with (I think) King’s Quest IV in which the graphics are still pixelated, the palette is limited, but a slightly higher resolution allows for more detail. That three pixel blob is now a seven pixel blob and it kind-of/sort-of looks like what it’s supposed to be.

Aside from some technical problems (which are slowly getting fixed with each release) my biggest problem with the game was its end-game. I was not prepared for the final interrogation in which I was supposed to type in the names and actions of the guilty parties and much more. The idea here is that it will add replay-ability as you realize all the clues you missed, but I do not have the patience to replay most games, especially an adventure game. I would have preferred if the game had a similar, lower stakes version of this interrogation in the first act to prepare me in advance and make me more aware of the importance of note-taking and the thorough investigation of everything.

But, overall it was enjoyable and more detail oriented players will probably like it quite a bit.

Guacamelee! 2 on PC (8/10)

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Part two is more of the same from this Mexican brawling platformer. You explore the world and as you complete sections of the game you are given fighting powers which open up more areas. The combat is fluid and controllable and has a gentle ramp-up in difficulty where you constantly feel as though you are improving.

The world is open to explore, but backtracking is kept to a minimum. Only at the very end of the game did I find myself retreading completed zones in search of missing collectables. For the first time ever, I’ve played one of these games to 100% completion and, let me tell you, some of those final challenges are insanely difficult, requiring every bit of skill I had mastered until that point.

Again, nothing revolutionary here, but my tempered expectations left me much more satisfied in this second iteration of the game. Yeah, I got the good ending!

Guacamelee! 2
The good ending