Red Dead Redemption on PC
You play as John Marston, a reformed cowboy outlaw whose family is being held hostage in order to get him to kill his old gang partners. There’s not much more to it than that. Kill the first guy and then there’s another boss to hunt down. This all plays out in a massive open-world with tons of desert scruff to explore.
The problem I have with the Rockstar Games’ open-world formula is that, despite the freedom you are given, you are pinned into playing the missions exactly as designed. This is as opposed to a game like Fallout where you can approach obstacles with violence, stealth or intelligence. In essence, this is a middling movie western story in which you perform tasks just to see the next cutscene.
While there is an “honor” system, the story almost demands you play as the good guy. I was less inclined to just instigate mayhem like I would in GTA. Even though you are forced to align with obviously corrupt characters and kill peasants, etc., you remain the virtuous hero trying to save his family.
Yet, despite all my criticisms, I enjoyed the various shootouts and the simple bullet-time gun mechanics. The world is big and beautiful and exactly the environment you’d see in a classic western. Much of the side challenges amount to collectable quests or gambling simulations. Each is fun for a while, but I didn’t have the time or energy to go through the game 100%. I’m wondering if the sequel offers more depth.






