QBob Will Rise Again!
If you have ever clicked around this here Web site you will know that I helped create a 90s shareware game called QBob. It was basically a project started by my friend John to help him learn C++ object oriented programming. I created the art, much of the music and he and our professional programmer buddy Craig (he actually got paid to do computers!) programed the game. For about half a decade we were HUGE in South America! I dutifully mailed out 3.5″ floppies of the game and we we rollin’ in the green!
In the subsequent years we tried a few other things and never released anything else. We all got jobs and our lives went on, but we still would get a few orders for QBob every now and again. They were enough that we have maintained MoonRock Software Inc. as a company, and occasionally will have “meetings” regarding finances and whatnot. As the lone board member who didn’t have a cool tech job, I would occasionally suggest that we do an updated version of QBob using some of the animation and music skillz I had acquired over the years. Nothing ever got rolling.
Fast forward a decade or two and I discovered Gamemaker Studio. Now, with the power of paid software, I too can be a nerd programmer guy! As an experiment I took it upon myself to recreate QBob in Gamemaker. Turns out, I just might have unleashed my inner nerd. Gamemaker is awesome and makes it possible for a hack like me to program a respectable arcade game.
So, the big news is that QBob: Remastered (title TBD) is in the works. If I had it together, I would have made this an ongoing developer’s log of the project. Instead, I’m here to tell you that I think I will be able to pull this off and John and Craig are along for the ride. At the moment, I have about 70% of the core game-play in place and working. The game is faster and even more fun to play. My goals are to update all the media assets and possibly introduce some new features (and get rid of some crap ones like the paint gun). At the moment I am reworking all the music. If the project fails I will, at a minimum, release the soundtrack on Bandcamp. Let me tell you, some of these new versions are freakin’ cool as hell.
Anyway, stay tuned. More updates to come!