Red Steel
I think this was one of the earliest titles on the Wii, and one that was supposed to showcase the new fangled motion controls. If anything, it showcases just how infuriating the waggle controls can be. I actually like the first person shooting setup on a lot of Wii titles such as The Conduit, Goldeneye, and Metroid Prime. The shooting controls here a very wonky. You are required move the controller closer to the television to use gun sights and lock on to enemies. You have to waggle the nunchuck to interact with doors and objects. In both cases, just hitting a button would have probably been sufficient. To add to the problems, the game is just downright buggy with tracking aim. Often the cursor would jump to the center of the screen for now apparent reason, like it was losing connection with the WiiMote. Terrible.
Then there’s the sword fights. Again, the waggle controls do nothing to immerse you in to the game and only serve to frustrate and annoy. The timing is all off and my actions often failed to register. I think I threw out my shoulder chopping the controller trying to get to block attacks. I felt like a hype-man at an NYC hardcore show. Unfortunately this wasn’t Snapcase: The Game.
All this takes what could have been a simple yet fun Wii game with an interesting set up, and degrades it into budget bin trash.