Metroid: Samus Returns
It’s a Metroid game that plays like all the other 2-D Metroid games! Like every other game in the series there comes a point where you realize you don’t have to kill any of the enemies and you might as well just run past them, they’re just going to respawn anyways. But unlike the other Metroid game I’ve played there wasn’t much incentive for backtracking through previously explored areas unless you want to get a 100% completion.
Apparently this is a remake of Metroid II from the Gameboy. I finally get to experience the story of the baby metroid that has been alluded to in just about every incarnation after this. The game is mostly about exploring various regions to find a few boss-type aliens and collect their DNA. This opens the next area, then repeat. Yes, it gets repetitive, but each new upgrade makes you feel like you are somehow progressing. It probably goes on just a tad too long and I was so tired of the game by the time the surprise final boss made its appearance. A good game, but not great.