Legend of Grimrock 2
The second Legend of Grimrock takes the retro dungeon crawl mechanics that worked so well in the first game and expands them into an open world RPG experience. You are still confided to the grid, but now that grid is decorated with a variety of natural environments and dungeon types.
While much of the game remains the same, there is a greater emphasis on puzzles. I generally enjoyed the environmental challenges that relied on exploration and trial-and-error. There are, however, a number of riddle-based puzzles which I was not as keen on. Maybe I’m just a big dummy because found myself turning to the Internet to get past a few of these.
If you are not familiar with games like Dungeon Master, the combat can seem weird. You are constantly shuffling back-and-forth to avoid damage, but still clicking characters in a turn-based style to fire off attacks. Casting spells becomes a frantic race to draw symbols on the screen, move around, and maintain the health of your other characters. It’s weird, but I find it very satisfying and would highly recommend trying this series out.