Time to break out that pad of graph paper again and start charting the depths of nerd-dom. Eye of the Beholder II is not a drastic departure from the click-frenzy gameplay of the first game. It does do a much better job at injecting story elements into the experience via wonderfully rendered cut scenes:
There was a point fairly early in the game where I was being attacked by endless hordes of skeleton warriors. I almost gave up, until I realized that resting the party was causing them to keep respawning. Once past that bottleneck, the game progressed at a nice pace.
The whole idea of resting to heal in Dungeons and Dragons games seems to break the experience a little. My party will take some damage, step back a few squares, then sleep for 50 hours with the monsters just waiting around the corner.
In any event, I managed to finish the game with a little bit of help from the Internet. I have the hand-drawn maps and this screenshot to prove it: