Dead Island
This game had one of the best trailers ever. None of the narrative spark that permeates the trailer is in the actual game. The closest thing you get is a few paragraphs of backstory on the character selection screen. This is unfortunate because Dead Island is a big open world game that gives you no incentive to explore it’s lush and detailed map. Rather than tell a story or develop characters, the quests are of the fetch and return an item variety. Even the opening cutscene is an insult. It consists of the worst “beeyotch”-laden rap song a 12-year-old wannabe gangsta could come up with.
The combat mechanics are fun and keep the game going for a while. But without the narrative hook, the chopping and bludgeoning just becomes tedious. The game doesn’t even let you play it as a pure action challenge because it uses a horrible recovery from death system that removes any real challenge in defeating particularly tough segments. Hit a thug, die, come back to life and hit him again… repeat until you win. Such a disappointment.