In Control you are in control of Jesse. She’s been plunked down into a giant, oppressively designed government building and there are glowy monster-men attacking her. Not much else is explained. Only after a few hours of playing do you start to get a feeling for what’s going on. Something about a long lost brother, a voice in her head, and a mysterious force called The Hiss.
It’s not terribly engaging but at least the combat mechanics can be fun. You have a selection of weak pistols but mostly enemies are taken down with Jesse’s multitude of psychic powers. The most useful of which is her ability to launch objects at enemies. It’s pretty much a gussied-up version of the Half-Life 2 gravity gun. There’s also a shield, a dash, possession, and levitation but those are only have limited use. It’s a bit of a Metroid thing where a few zones are only accessible with a specific power.
In the end I was mostly just frustrated with the third-person perspective and all the running around. Apparently there is some sort of Alan Wake tie-in and that would explain the similar game play feels. But there was just too much obtuse story telling for my tastes.