Along with Karateka and Prince of Persia this may be one of the most solid story-oriented action games on the Apple ][. It’s a run and gun side-scroller in which most of one’s time is spent running to the right blasting robots with a pea-shooter of a gun. But, Captain Goodnight tries to give the player a variety of things to do in the form of piloting various vehicles on land, air and sea. You’ll start the game by hopping in a jet and flying over a landscape dotted with radar dishes and missile launchers. It’s almost a complete rip-off of another Apple ][ title, Star Blazer. There is no goal target to shoot or arcade-style point incentive. Just dodge bullets and oncoming aircraft for a long enough to move on to the next stage of the game. The only penalty for crashing is time ticking off the game clock. Run out of time, and the doomsday bomb goes off and you lose.
Eventually, you’ll land your plane and then move on to the robot shooting phase. To be honest, the game play here really isn’t that great. It’s rather primitive considering games from around the same time, like Contra or Rush’n Attack, would have a similar feel but be exponentially more fun to play.
Hey, this was the Apple ][! We were happy that we could see lines on the screen without them becoming a jagged purple and green mess. For what it’s worth, Captain Goodnight’s graphics are very impressive. Just look at the size of some of those vehicle sprites. Surprisingly, they move across the screen without bringing the machine to a grinding halt. Everything’s smoothly animated and filled with little details that help bring to life the simple story of stopping Dr. Maybe’s Doomsday Machine.
Oh, and about that doomsday machine: you’d better have a game manual handy. The game uses a lookup table for deciphering incoming doomsday machine codes (and thwart would be software pirates). That most likely stopped me from ever finishing the game as a teenager. But now in 2020, the Island of Fear is no match for me with the power of emulation and save states: