A Story About My Uncle is a game based entirely around a single game mechanic, a grappling beam. Players shoot a beam at a distant surface, they are pulled towards the target, and then they must use inertia and timing to fling themselves towards their goal. That’s about it. We’ve seen this before in just about every Zelda game, so this is nowhere near as revolutionary as the one-mechanic behind the extraordinary Portal. Still, when it clicks, swinging across a map and carefully timing your shots can be thrilling.
The game has a kid-friendly feel in its bedtime story tone and non-violent game play. Unfortunately, as a violence craving adult, this meant that the narrative left quite a bit to be desired for me. I enjoyed it for what it was and it ended just when it was starting to become too repetitive. Fine by me.