The Deadly Tower of Monsters
The premise of this game intrigued me: you play as a character in a 50s sci-fi B-movie whose actions are narrated by the director’s DVD commentary track. The design is supposed to be retro-futuristic but you see strings and bad rubber masks, etc.
Turns out that this premise is not executed very well. The voice of the director is completely wrong. There’s a winking, self-aware DVD producer voice that ruins any sense of immersion. Creatures which are supposed to be bad stop motion, just look like sloppy game animations. The characters just look like the monsters they are supposed to be and never feel like actors in costumes.
On top of all that, it feels like hardly any effort was put in to making the actual game play fun. It’s sort of twin-stick shooter-y at times, and point at bad-guy and button mash at other times. This is the sort of game mechanics that you would create if you were following a “let’s make your first game in Unity” tutorial. If it’s any consolation, at least the game was short.