Unavowed on PC (8/10)

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At this point I think we can all basically agree that every game that Wadjet Eye releases is going to be worth buying right away. This is Dave Gilbert’s first game as lead designer since Blackwell Epiphany. There is overlap with the Blackwell universe, but it is definitely a departure from those games.

Possibly taking a lead from Telltale, there seems to be a more deliberate attempt to make your choices affect the story. This manifests itself first in that you choose one of three origin stories for your player character. Then, throughout the game, each chapter ends with you deciding the fate of an adversary. The consequences of your decisions don’t really ripple throughout the game. They mostly affect the end-game sequence. Still, it’s a worthy attempt at adding a little variety to the experience.

The farther an adventure game gets from being a pure puzzle-solving endeavor, the more these types of ludic story-telling tropes become important. For the record, the puzzles of Unavowed are not very puzzley at all. In most cases, the path is pretty clear and, if there is any doubt, just talk to everyone, including your squad-mates. The game is mostly a matter of understanding the abilities of your friends and using them appropriately.

But all this is moot if you are just willing to sit back, click away, and let the story develop. There’s enough good story-telling and pretty visuals there to make it worth your while. However, I don’t think all the effort that went into creating branching narratives will really justify multiple plays. At least not for me. I think I’m fine with just turning on the commentary and racing through a second go-around. You know how much I love hearing about color theory and how voice actors are the salt of the Earth.

Annihilation (7/10)

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My expectations were high for Annihilation. I thought the director’s previous movie Ex Machinia was one best science fiction films I has seen in a long time. A lot of the right elements are there: solid characters, mysterious alien happenings, unique visuals and a squad of armed scientists sent to take on the unknown. However, the artsy, slow pacing hindered the movie. It’s really easy to get distracted and miss what is going on. I thought the movie was just okay the first time I watched it (in a large, somewhat noisy group setting). It seemed a tad silly at times and the trippy 2001-esque ending didn’t land well. I knew I was missing something, and re-watched the movie alone and I have since upgraded my opinion. I still think it pales in comparison to Ex Machina, but the themes of decay are interesting and work when you pay attention.

Murder on the Orient Express (7/10)

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This is the 1974 version, not the Kenneth Branagh handlebar mustache version. Unfortunately, I watched this knowing the ending (spoiled by a “host a murder” game I played when I was a teenager). I don’t think that really matters much because, as with most of these types of murder mysteries, all necessary clues are not really revealed to the audience. The point is to get to know the suspects’ quirks and then wait to have Poirot tell the story of what really happened. Nonetheless, it was an entertaining, star-studded affair and I enjoyed Albert Finney’s Poirot.

Planescape: Torment [Enhanced Edition] on PC (6/10)

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I think with this I have finally played through all of the original Infinity Engine RPG games. Icewind Dale I & II are still my favorites of the bunch. Those were about building up characters and skillfully fighting though areas. Torment is all about story, story, story. Normally that’s a good thing, but when that story is told via an endless scroll of text and dialogue trees is gets really tedious. I may have been able to deal with all the text with a more adventure game style interface where you get animations of who’s speaking and some visual cues as to their emotions. Why can’t dialogue be fun or gamified somehow? Instead I sat in a daze as thousands of lines of text flew by waiting to hit the 1 key until I was out of options.

I guess the story is unique. It’s not your standard “defeat the evil creature” narrative. You must find out about your forgotten past lives and solve the mystery of your identity… eventually, by defeating the, um, evil creature.

Your character is immortal and can’t be killed. Instead you are respawned every time you die without consequence. I’m not complaining too much. I don’t long for the good old days when games were hard to beat, but there has to be some motivation for improving your character and doing well in combat. Eventually, you run out of immortality. In fact, at that point in the game I was in an unwinnable state and wasn’t about to go back to an old save to relive the joys of scrolling through the same text again. I had to revert to a god-mode cheat for that penultimate battle. I don’t know. That just makes a game feel broken to me. I was able to kill the final boss without cheating. So that’s something.

Deadlier Than the Male [1956] (8/10)

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No this isn’t about bikini-clad assassins, this female predator is a bit more subdued. This is a French black and white film about a famous chef who is given news of his ex-wife’s passing from a young woman claiming to be her daughter. Of course she’s not on the up-and-up, but the old man doesn’t see it. But her mysterious back-story can wait. The first third of the movie is filled with exciting restaurant action. I’m not kidding. Watching the staff take care of a packed room of odd-ball guests was fascinating to watch. Eventually the movie gets on to the oh-so-European (in other words “creepy”) romance betwixt the old guy and girl who literally could be his daughter. That is when the deceit and mayhem begins in earnest. Wonderfully entertaining all the way to the end.

Watchmen (7/10)

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This is one superhero movie that I actually wanted to see. I read the comic and thought it was okay and the movie seems to track pretty closely to the original story. The version I watched was the director’s cut and it definitely could use some editing. There’s a bit too much backstory and too many tangents. Still, I thought it all worked well. Fortunately, there isn’t too much cliché superhero action but Zack Snyder still manages to inject way too much of his goofy CGI style everywhere.

Split (8/10)

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Well, turns out M. Night is still capable of making an entertaining movie. This was a humble thriller about three girls kidnapped by a man with split personalities. While it may spend a bit too much time dishing out exposition as to how split personalities are real and can cause supernatural-like abilities, the main plot gradually builds the tension and doesn’t pull punches. And a sorta/kinda twist that’s a genuine surprise.