Legend of Zelda: Twilight Princess
I have written about The Ocarina of Time on this Web site before. That game is considered one of the best games ever, and I don’t dispute that assertion. Twilight Princess is nearly as good. In fact, it is practically the same game… or at least that’s what it feels like. Now, lack of originality isn’t necessarily a bad thing in this case. Nintendo has been able to play with the zany Zelda mechanics in their DS versions of the series, and quite frankly, they don’t work quite as well as the tried and true format laid out back on the N64.
On the Wii the formula is kept fresh with improved controls (for the most part), better visuals and a brand new story line. This isn’t Mass Effect in terms of narrative, but at least the designers took the time to develop a few primary characters and keep your over-arching goals clear. The whole Twilight dark world schtick has been done before (Metroid Prime: Echoes) but it works here too. Your ability to become a wolf and use its enhanced senses is one of the highlights of gameplay.
If I have any complaints about the game they would have to be my general dislike of the Wii waggle controls for fighting, some really ugly character designs (especially the human characters) and a lack of variation in the design of the later dungeons (they are not bad, I would have like to see the mechanics change more drastically from dungeon to dungeon. Think Super Mario Galaxy). Otherwise, it was an engaging and fun game from beginning to end. One of the best I played all year.