Assassin’s Creed
Pictured above is one of the many exciting “sit and watch some guys talk” missions from the PC game Assassin’s Creed: Director’s Cut. Yup. Your goal on these quests is to find some guys, sit on a bench, and listen to them. No this isn’t a Wii Fit balance game, it’s Assassin’s Creed!
The main reason you would want to play Assassin’s Creed is to experience the free-running acrobatics—dashing across the rooftops of ancient Damascus—in the privacy of your own home. In case you are unfamiliar with free-running or its somewhat gayer French cousin, Parkour, they are an EXTREME!!!!! version of jumping off playground equipment, running around abandoned city scapes and basically behaving like a twat.
Actually, it’s not that bad of a game. The free-running is fun and there are plenty of missions that require you to use this skill to complete the quests. Unfortunately, as the game progresses, the focus of the game increasingly begins to lean towards swordplay and fighting. The combat mechanism works, but it never quite feels like you are actually controlling the action. It’s like a mildly sophisticated series of quicktime events in which you are just timing mouse clicks to the movements of your enemies. The missions very quickly become repetitive and tedious.
Despite this, the game managed to hold my attention with its story and setting. The graphics, details and open world levels are pretty amazing to explore. By the time the final battle begins, I was really wanting to see how the story was going to end. The climax doesn’t quite deliver as it very blatantly leaves the door open for a sequel. Not a great game, but well worth it if you can find it for under ten bucks like I did.