This is a slasher movie with a twist. The unique thing here is that the twist is revealed in the first three minutes of the film. Sure all the clichés are there, but they are self-aware and ironic. What keeps this film interesting is the desire to find out why these kids are being put through these motions by external forces. The film isn't scary at all and there's a bit too much CGI gore but the witty dialogue and horror movie references made it fun to watch all the way to the end.
This is a game that I have apparently owned for Macintosh for years, but never knew it. When I tried to install it on my ancient Mac Power PC it would not run and then promptly sold the game off on eBay (I think I got thirty bucks for it). I still wanted to the play the game, especially after finally completing King's Quest IV. So, when it went on sale at GOG.com I promptly purchased it as part of a KQ 4-7 bundle for $3.99 (I'm still up $26.01!).
While technically I could say that my love of surfy, guitar-based instrumental music started when I would listen to my parents' old Duane Eddy 45s on a cheap turntable in our basement back home, this record is the real starting point in my love of the genre. Shadowy Men had a way of taking fairly simple but catchy songs and infusing them with tons of energy and fun. While the playing is top-notch, this is a band that really excels at arrangement. Every guitar tone, found sound or "woo!" comes together perfectly.
Another solid Discworld novel with lots of vivid characters and humorous situations.
Fresh off of completing Broken Sword, I decided to continue my point-and-click adventure gaming with The Longest Journey. Like Nico from Broken Sword, April Ryan of TLJ has one of those early nineties reverse mullet hairdos, short in back and long in front, but that's about where the similarities between these two games ends. TLJ is far more epic in scope with your standard video game "you must save the world from certain doom" plot. The game is massive, but it is broken up into smaller digestible chapters that could generally be completed in one sitting.
Broken Sword is a point and click adventure game from the ninties. You will spend most of the game playing as George, the bumbling American tourist who unwillingly gets entangled with murder mystery involving clowns, dirty handkerchiefs, The Knights Templar and a photo journalist named Nico.
Mass Effect 3 is the satisfying conclusion to the Mass Effect trilogy (ME1 & ME2). The Reapers have finally come to reap and it's Shepard's job to unite the galaxy against them. Along the way you meet up with old allies (the ones you didn't kill last time around), fight with all sorts enemies and hide behind a lot of cover.
The main thesis of Tyranny of Clichés begins with the notion that conservative and libertarian arguments tend to get rebutted, not with counter-arguments, but with a series of stock statements like "Violence never solves anything" or "I'd rather see ten guilty men go free than one innocent man be found guilty." These clichés are presented by liberals/progressives (whatever is the label du jour?) as self-evident truths with basis in a pragmatic analysis of the issues.
Alan Wake was developed by the same people who made one of my favorite games, Max Payne. Unfortunately, there is no equivalent to the awesomely addictive bullet-time shooting mechanics of Max Payne. Instead, the main gameplay hook is that you shine a light on the bad guys to wear them down before you can hurt them with your gun. It's not a horrible system but it gets old really fast.