“Dippy Golf” – Another Apple ][ Game I Wrote as a Kid

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After posting Malfunction, my text adventure game for the Apple ][, I have been spending a whole bunch of time tinkering with my old Apple ][ software creations. Another one of my better creations was a golf game that I titled, Dippy Golf. This game featured nine holes which were loaded in from external graphics files and, even more impressive, was the use of audio samples of my voice! The game worked but still felt somewhat unfinished, so I decided to complete the game and post it here on the Pages of Fun!

One of the first major additions that you will see is the snazzy splash page and loading message:

This was actually the last thing I added to the new version of the game, but I wanted to use my other upgraded piece of software, Lo-Paint 2. More about that later. The game takes several seconds to load the audio samples. Creating samples on the Apple ][ was incredibly difficult. I used a piece of software called The Voice by Muse. This application was developed in part  by Silas Warner, the creator of the Castle Wolfenstein series of games.

The process of getting audio into the computer required taping myself on a cassette recorder, than plugging the recorder into the never-really-used tape data jack on the back of the Apple ][. The sound quality is awful, but this was about the best you could do on an Apple ][. You should note, that this is a golf game, so one of the samples is a naughty word. I stole the idea from an early Mac golf game which my neighbor owned.

Anyhow, on to the introduction/instructions screen:

I love that old, uppercase Apple ][ font. One of my improvements here was to center the text on the page and use a nicer prompt for a key press. After this page you proceed to the first hole:

As you can see, the graphics are in Apple 2 lo-res mode graphics. In this mode you are allowed 40×40 pixels, 16 colors and four lines of text. As crude as this image is, I believe it’s actually higher resolution than Atari 2600 golf.

The game mechanics are simple. You point in a direction then specify how hard you want to hit the ball. This was fine as a proof of concept, but didn’t provide much challenge once you memorized the best angles and swing percentages for each hole. The major 2009 update to game play was the addition of the random element of the wind. This makes the ball behavior somewhat unpredictable (like real golf for me) and can push the player into taking riskier shots in hopes of catching that breeze for a few extra pixels of distance. On some holes, like the one pictured next,  it really adds to the challenge.

Without the wind, you could reliably hit to the micro-islands off the right of the screen.

All of these holes where drawn using an art tool which I programmed called Lo-Paint. In addition to my Dippy Golf updates, I also updated Lo-Paint and included it on the disk. This was a major upgrade to the tool so I consider this version 2 of the software. The interface has been completely revamped and now you can save and load lo-res images! Check out this screen shot of Lo-Paint 2 in action!

If you want to try out Lo-Paint 2 or Dippy Golf download the disk image which is attached to this post and open it up in AppleWin or your favorite Apple ][ emulator.

DOSbox Gaming: King’s Quest I

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Recently I have discovered the joys of DOS emulation on my Windows XP machine. DOSbox is an open-source project which provide MS-DOS emulation that is tailored to gaming. There are builds for Win XP, Mac and Linux.

King's Quest I - Screenshot

The great thing about the emulator as opposed to just running MS-DOS on my old Win 98 box is that it can handle all the goofy memory configurations and set-up weirdness that I never quite understood when I used MS-DOS for real. It can’t really handle the more complicated Doom-era games, but those aren’t the games in which I am most interested.

I am currently reveling in Sierra 3-D adventure games like the King’s Quest series and Leisure Suit Larry. As a kid, these were the only PC games that could draw me away from our family’s Apple ][. The economy of pixel usage in the art and animation is truly brilliant and the game play still holds up pretty well. I just finished King’s Quest I this evening for the first time. I finished with 136 points of a total 158. Made in 1984, this was the first of the Sierra 3-D adventures. It doesn’t quite hold up to some of the later entries in the series in terms of story and puzzle complexity. Without warning, the game can also be rendered un-winnable if you eat/use certain items at the wrong time. This is a big adventure game no-no in my opinion. But aside from these gripes, it was still fun twenty years after its release.