Sniper Elite V2 on PC (7/10)

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This was a free game on Steam on the day of the sequel’s release. I grabbed it without knowing anything about the game. Apparently, the distinguishing feature of Sniper Elite V2 is its over the top x-ray view gore simulation. Make a head shot and watch as the bullet shatters bones and eyeballs. This adds absolutely nothing to the game other than a novelty cool factor and it starts to get in the way when you are trying to make successive shots quickly. Fortunately, the act of just moving through the rather straightforward, story-free levels and sniping foes from a distance was satisfying enough to keep me going once the thrill of slow motion bone fragmentation wore off.

The Blackwell Deception on PC (9/10)

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The fourth Blackwell game continues to make improvements over its predecessors in terms of technical polish. There is also a bit more depth to the puzzles and game play. This is still no where near the brutal difficulty of an old school point-and-click game, but it’s nice to have more options in terms of combining inventory items, switching characters and querying your in-game search engine to advance the game. As usual, the story and characters are the highlight here, and the broader character arcs are starting to come to a head. There is one more game left in the series and I am anxious dig in to it soon.

Horsepower by Triple Whip - CD (8/10)

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What do you do when your guitarist/singer packs up and leaves town? You soldier on as an instrumental bass and drums duo! Obviously, this is a very different sounding band than before, but I do like this incarnation too. I like hearing a little more attention paid to the tricksy drumming now that the sound has been stripped down.

The Blackwell Convergence on PC (8/10)

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This and the previous Blackwell Unbound apparently were intended to be a single game with flashbacks and intertwined plot lines. Many of the same characters appear again and it’s nice to see a larger story arc developing. The quality of the game play and puzzles has improved with each game as has the voice acting and sound. In some respects the art has improved, but each game seems to be the work of a different artist(s) and there are details that I miss.

Snake Creeps Down by Triple Whip - CD (8/10)

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This Champaign-Urbana trio was the first band with which Nonagon ever played a show. The songs are very much in the tradition of the C-U sound of the 90s ala the Poster Children or even Hot Glue Gun. This disc is a “kung-fu concept EP” fit for any dojo.

Blackwell Unbound on PC (9/10)

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Another day, another Blackwell game completed. These are solid point-and-click adventure games. The puzzles aren’t too hard and the stories are good. This one is a little less slick graphically than the first, but the soundtrack and mood are much more appropriate to the ghostly noir theme. On to the next…

The Blackwell Legacy on PC (8/10)

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The first four Blackwell games went on sale on Steam this week for around 50¢ each. These games have been on my radar ever since I saw this Mattchat interview with Wadjet Eye company founder Dave Gilbert. Basically, he was a hobbyist using the Adventure Game Studio to create Lucasarts style point-and-click adventures. He decided to make a go at transforming his hobby into a business and some dozen or so games later the company has survived.

The Blackwell Legacy is the first in a series of five games that have the player acting as a spiritual medium who, with the help of her deceased sidekick Joey, seeks to guide tormented ghosts into the afterlife. It’s kinda like a noir version of The Frighteners. The theme lends itself very well to episodic storytelling. Every game features a new mystery and there are larger main character story arcs to be explored across the whole series.

The game itself is not too puzzle driven. I was stumped a couple of times, but it was mostly because I didn’t fully grasp the note taking inventory mechanic. For the most part you are simply clicking through dialogue and revisiting characters as more information becomes available. I enjoyed the leisurely pace and was quite impressed with the characters and plot. It’s a short game which can be finished in one or two sittings, but it felt just about right in length to me.

Of course, this being a first outing by a new game developer, there are a few rough edges. The voice overs are a nice addition, but the acting is spotty and the sound design (by the developer’s own admission) is lacking. You gotta rock the mic with the pantyhose!

The art, however, is stunning. I love the painterly style rendered with a limited color palette. It’s not trying to be cute like most pixel-art games do these days, it’s trying to be the best possible hand-drawn art within the lo-res constraints of the authoring environment.

I’m glad I bought this package and will probably be paying full-price for future Wadjet Eye games when they come out. Can’t wait to get on to the next Blackwell adventure.

Spec Ops: The Line on PC (9/10)

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Have you ever wanted to be the star of your very own nihilistic, anti-war fever dream? Well, look no further than Spec Ops: The Line. This game is, for the most part, a standard cover-based third-person shooter. The mechanics are solid, but nothing out of the ordinary. Where this game separates itself from others is in its dark story that owes a lot to Apocalypse Now and its progenitor, Heart of Darkness. Instead of taking a boat up the river, you are making your way through a sand storm engulfed Dubai on a quest to find Colonel Konrad (Conrad, get it?) and his rogue 33th brigade. As you move from one brutal slaughter to the next you are eventually forced to take morally reprehensible actions that trigger your decent into chaos.

Unlike most military shooters, the characters have actual arcs and the story, although somewhat convoluted, is well-paced and intriguing. I especially like the gun battles that have trippy 60’s acid rock jamming in the background ala the Do Long bridge scene from Apocalypse Now. Get The Roach, man!

Warm Voices Rearranged by Brandon Kearney & Gregg Turkington (7/10)

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The subtitle of the book is “Anagram Record Reviews” and that pretty much sums it up. Take a record artist and title, rearrange the letters and out pops a snarky and fairly relevant description of the album/artist. The reviews are at their best when describing a performer with a tawdry personal life: references to overdoses and sexual escapades abound. My favorite review in the book is the one for the Wallflowers that implies that Jacob Dylan is Hitler. If you want a taste of what’s in store check out the blog.

Hotline Miami on PC (8/10)

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Hotline Miami is an ultraviolent, fast-paced arcade-style game that owes a lot to Smash T.V. and Berzerk. Although it uses both analog sticks, I wouldn’t quite call it a twin stick shooter since you are using the shoulder buttons to fire and swing weapons. These controls are not easy to get used to, but eventually I got a handle on them. Yet even near the end I was still dying because I would accidentally throw my weapon rather than target an enemy.

The game is pretty spastic and unforgiving. You are rewarded for speed and recklessness but a lot of times you will get killed without warning by a thug who is out of your range of view. Success comes from memorization of the levels and repetition. You need to plan your attack route using a mix of stealthy melee kills and well-placed (but loud) gun shots.

By the end of a stage the screen is filled with bloody puddles of pixelated henchmen. The violence can seem be a bit unnerving and excessive at first, but the lo-res graphics, Scarface themes and dreamy tone keep it from becoming too icky like Postal was.