Brothers on PC (9/10)

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Brothers is a surprisingly excellent game that’s filled with beautiful visual storytelling and a unique game-play mechanic that has the player controlling two characters on screen at the same time. This game requires a dual-stick controller. Each stick independently controls the movements of each the two titular brothers while the L/R triggers serve as the interact/action buttons for boys. This sounds like it would be impossible to control, but it doesn’t take all that much getting used to. What it does is open up the game to all sorts of puzzle solving where the left side of your body needs to cooperate with the right to get everything working on screen.

Fortunately, this isn’t just another puzzle platformer. There is a simple and effective adventure story that leads the player from set piece to set piece. Each section of the game has its own little story to tell and interesting characters to meet. Although it is really linear, you are encouraged to take time and explore little nooks and corners of the levels to see how the two brothers react. The game is short (finish-able in 2–3 hours), but the length feels just about right for the limited amount of variety the unique control mechanic can offer.

The Meadowlands by Wrens, The - CD (8/10)

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I got this CD as a gift from my brother several years ago. I understand why he got it for me. It sits firmly in the land of “emo” music that he enjoys so much and it was considered a bit of a masterpiece of its kind. I’m not so big into the whole “emo” thing. It can tend to drift a little to close to James Taylor and teary-eyed singer/songwriter folk music that I despise. However, despite being peppered with a couple sappy bro-jamz, The Meadowlands has enough standout rockers to elevate it. “Happy” and “Hopeless” are the two big standouts and I tend to stop the CD once the latter finishes. I will sometimes stick around for “Faster Gun,” but that’s about all The Wrens I need.

Ciao Bella! by Various Artists - CD (9/10)

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A fantastic compilation 60’s girl-pop songs from Italy. The highlight of the CD is the opening track “Baluba Shake.” None of the other songs are quite as groovy as that opener but there’s plenty to love here if your a fan of pop in the vein of Leslie Gore or Nancy Sinatra. As per usual with Ace Records, there is a thick, detailed booklet filled with info and photos.

Torchlight on PC (6/10)

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Torchlight is a game that has been resting on my back-burner for a long, long time. I got it for something like three dollars during a Steam sale many years ago and played it off and on since. It’s basically an updated version of Diablo, a game which I played through once and thought was just okay. The whole concept of hack-and-slash with the goal of loot collection just doesn’t appeal to me. Without a decent story it’s just mindless clicking and inventory management.

Levels are randomly generated and your task is to click on as many monsters as possible and hit the heal button at just the right moment. It’s kinda like playing Free Cell or Minesweeper. Not much skill, just watch your health bar. That said, it’s a fine looking game and does what it’s supposed to do. I could see this as a multiplayer game (it’s not) that would allow to to chat with friends while clicking away. Like I said, it took me forever to finish this game because it just got boring after a while.

Giana Sisters: Twisted Dreams on PC (9/10)

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Oh sweet Shatner, this game is brutal! The Nintendo DS Giana Sisters game was a cute, simplistic and moderately challenging throwback platformer. Twisted Dreams is a relentless, brain twisting modernized update.

First off, the game is visually stunning. The richly rendered backgrounds and overall attention to detail is amazing. On top of that, the game’s primary mechanic is the ability to switch between aggro Giana and sweet Giana which, not only changes your abilities, changes every visual element in the game from dark to cheery and back again. Owls transform into devils and flowery blooms become wilted and rotten. The effect is seamless and jaw dropping.

That switching mechanic is the key to overcoming many of the more puzzling obstacles. The control does not come very intuitively and I would would often find myself fumbling and button mashing as I would try to time a switch just right. The main goal is to finish each level with as many gems as possible and with as few deaths as you can. The better you do the more stars you earn which, in turn, opens up boss levels. Death comes very easy and I rarely could finish a stage without racking up at least fifty deaths. Like I said, this game is brutal. I’m sure a twelve year-old might breeze through it, but my middle-aged reflexes weren’t quite up to snuff.

This was a game that I supported in Kickstarter, and, despite my sore thumbs, I’m glad I did. It has been one of the few crowd-funded projects I paid into that delivered within months of funding and has been more than generous with updates and DLC.

Absolute Polysics by Polysics - CD (9/10)

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Absolute Polysics is Polysics at their spazziest. It was pretty jarring a first but I have come to like this record quite a bit. In addition to the speed increase there are also more blatant allusions to Devo, especially their sound from Duty Now for the Future. The guitar parts take a back seat to synths and programming which may be why I prefer this over the previous record (which seemed a little tired).

We Ate the Machine by Polysics - CD (8/10)

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Polysics were another band (along with Lolita #18, Spoozys, Mummy the Peepshow, and Number Girl) that I saw at the excellent Japan Nite 2000 show at the Fireside Bowl. Compared to some of their other records, We Ate the Machine is far from the band’s best. Only “Rocket” in on par with their best songs. The rest are good, but nothing quite has the hook of a “Catch on Everywhere” or “Blackout Fallout.” This can be forgiven though because I only spent $1.99 on this via an Amazon reseller and, unbeknownst to the seller, this was actually the two-disc special edition that includes a concert DVD and a huge booklet.

Walkin’ with Link by Link Wray - CD (10/10)

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This CD compiles Link’s early sixties recordings on Epic records. Half the tracks are unreleased versions of songs including alternate takes of “Comanche” and “Ain’t that Lovin’ you Baby.” I like that they include studio chatter before a few of the songs. Stuff like, “Don’t let down for God’s sakes. The drive is the thing with these kids today!” This is Link in his prime and I might even prefer this over the Rhino best-of disc I posted earlier.

Rumble! The Best of Link Wray by Link Wray - CD (10/10)

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Rhino knows how to create an excellent compilation and they have done it again her with this Link Wray sampler. It opens with his best known song, “Rumble,” and continues on from there. At least three of the twenty tracks try to emulate the feeling of that first hit, but none of them can quite match its rawness. But that’s okay because every one of these songs has plenty of Link’s stripped down and fuzzed-out guitar riffing and a couple even feature his screeching single-lunged vocal talents. This CD is the obvious starting point for anyone new to Link.

Saints Row IV on PC (8/10)

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Saints Row IV is an obvious rip-off of Grand Theft Auto all the way down from the open-world mechanics to the gangster themed plot. In realizing this, the makers of Saints Row opted to differentiate themselves by completely disregarding the gritty realism of GTA for an insane sci-fi fantasy plot twist in IV. Aliens have destroyed Earth and the last remaining humans are the Saints gang leaders, all of whom are trapped in a Matrix-style virtual world. The game never takes itself seriously and is filled with amusing quips and plot moments. As the game progresses you begin to overcome the simulation, causing it to glitch and pixelate and giving you unstoppable super powers.

The plot is really stupid and revolves mostly around reviving your friends, none of whom I knew anything about since this was the first Saints Row game I ever played. I guess fan of the previous games may get a kick out of each of these characters, but I really couldn’t care less. The plot and characters are just a necessary background to what is really the fun of this game: open-world mayhem and ridiculous player customization. I spent half the game with a bra on my head and my character talking like a duck.

Like any open-world game this hinges on the variety of missions and activities. Saints Row IV does okay with this for the first half of the game, but once you start to gain powers most of the tasks become trivial and you can just explode everything. That said, I did manage to waste a bunch of time on collectibles and side missions so it must not have been as repetitive as I am remembering it. I would love to see one of these open world games to make the world persistent so that your path of destruction would scar the land forever.