The Making of Nox Archaist
Here we go, yet another post about Nox Archaist. This book probably won’t be of much interest to people who have not played the game, but it does do a good job of painting a picture of what it takes to create a massive CRPG game for an ancient computing system. There are plenty of technical details but it doesn’t go too deep into actual coding and mostly deals with working around the limitations of an 8-bit computer. I’ve had been following this project since the early days of its development and appreciated learning more about the many contributors and of the details behind the game’s creation.