QBob Progress Report #4

As January comes to a close, I am pleased to report that most of the new character sprites are in place. The player character was by far the most challenging character to animate, and technically I am still not done. I still need animations for using the paint gun and throwing grenades (two elements from the original game that I was hesitant to bring in to the new version). I also spent a good deal of time honing the final boss and his level’s unique game-play. I have to say the final level is looking pretty good, but it’s still seems too easy for me. That may just be a result of me having had to play it hundreds of times whilst in development.

There are still many many background elements that need to be created and animated, but I’m getting close to the next phase. Here is a brief preview of where the game it at now:

QBob Remastered Development Build – Level 1 Ending

I might be going a little overboard with the particle effects, but right now I think they look great.

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