Robert Wm. Gomez's

Apple ][ Graphic Adventure Part I

Having recently played the Apple ][ game Transylvania and its sequel, I was inspired to mess with the art program which those games used. The Graphics Magician was a huge hit for Penguin Software, but I never actually had a chance to use it when we had an Apple ][. I just remember it being advertised in every computer magazine I had.

My go to art program back in the day was always Alpha Plot from Beagle Bros. It wasn't the easiest software to use. In fact, it came bundled with a cardboard overlay for your keyboard so you had an immediate reference as to what the various keys did. Still, I managed to draw pixel by pixel and create masterpieces like this:

GROSS by Robert William Gomez

The Graphics Magician is something altogether different though. Instead of meticulously drawing each point on the screen, you create images programatically using a language of lines, fills and brushes. The end product is what today we would call vector art.

A drawing made using The Graphics Magician

The advantage of vector art is that file sizes are small. The other advantage is that these drawing routines can be used within one's own Apple ][ programs.

This gave me an idea for a project. Take the text-based adventure game I had made years ago, and use these routines to add graphics to the game. As I type this, I am already pretty far along in the project, but I will be going back and documenting my progress. Hopefully someone might find this informative and, if I am able to follow through, maybe I will have a releasable game in the end. It's doing more than I ever imagined already:

Applesoft Game in progress!

Continue to Part II