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	<title>Nintendo Wii &#8211; Pages of Fun</title>
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	<url>https://robertgomez.org/wp-content/uploads/2020/10/cropped-garland_logo-32x32.png</url>
	<title>Nintendo Wii &#8211; Pages of Fun</title>
	<link>https://robertgomez.org</link>
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		<title>The Last Story</title>
		<link>https://robertgomez.org/fun-stuff/games/the-last-story/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 04 Aug 2024 16:32:12 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=6047</guid>

					<description><![CDATA[The Last Story is billed as an RPG but it&#8217;s really a third-person action game with very limited options for &#8220;action.&#8221; I remember this being listed on Amazon for $29 but that was too much for me at the time. My thinking was that I&#8217;d just wait until it drops below $20. Turns out it [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="1024" height="593" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-1024x593.webp" class="attachment-large size-large wp-post-image" alt="Non-interactive combat in The Last Story" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-07.webp 1653w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><div><strong>My Rating: 7/10</strong></div>
<p><em>The Last Story</em> is billed as an RPG but it&#8217;s really a third-person action game with very limited options for &#8220;action.&#8221; I remember this being listed on Amazon for $29 but that was too much for me at the time. My thinking was that I&#8217;d just wait until it drops below $20. Turns out it was one of the final Wii games released and the price never dropped. So here I am playing it in emulation. This was probably the wise move as save states and other conveniences make this a far less painful experience.</p>



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<p>The game is heavily story-based. So much so that it feels like it&#8217;s 70 percent cut-scenes. To be fair, there are some pretty good characterizations of all your compatriots. They each have a little backstory and unique personalities. And the perpetually drunk Syrenne appears to be a fan favorite.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69e2fa07e8579&quot;}" data-wp-interactive="core/image" data-wp-key="69e2fa07e8579" class="wp-block-image size-large wp-lightbox-container"><img decoding="async" width="1024" height="473" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-1024x473.webp" alt="" class="wp-image-6052" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-10.webp 1653w" sizes="(max-width: 1024px) 100vw, 1024px" /><button
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<p>I was surprised by how effective the initial setup of the relationship between Zael and Calista is built up. You are introduced to her with a side mission involving being chased through the narrow city streets, hiding her in your local tavern, and finally ending the evening gazing at the stars. You know what, I actually may have given a crap about these two for a little bit. Unfortunately, this forbidden romance plot thread is quickly sidelined for a standard &#8220;big evil green guy vs. the world&#8221; with a dash of environmental conscientiousness JRPG plot.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11.webp"><img decoding="async" width="300" height="139" data-id="6053" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-300x139.webp" alt="" class="wp-image-6053" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-11.webp 1653w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">love, exciting and new</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6062" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-300x139.webp" alt="" class="wp-image-6062" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-04.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">a marriage made in Japan</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6061" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-300x139.webp" alt="" class="wp-image-6061" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-03.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">shippers of the world rejoice</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6051" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-300x174.webp" alt="" class="wp-image-6051" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-05.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">The Drunken Master</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6054" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-300x174.webp" alt="" class="wp-image-6054" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-01.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">Wii graphical powerhouse</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6056" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-300x174.webp" alt="" class="wp-image-6056" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-03.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">glowy door</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6055" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-300x174.webp" alt="" class="wp-image-6055" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-02.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">boss combat</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6057" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-300x174.webp" alt="" class="wp-image-6057" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-04.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">non-interactive combat</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08.webp"><img loading="lazy" decoding="async" width="300" height="174" data-id="6058" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-300x174.webp" alt="" class="wp-image-6058" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-08.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">the team</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6060" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-300x139.webp" alt="" class="wp-image-6060" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-02.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">talking to nerds</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6063" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-300x139.webp" alt="" class="wp-image-6063" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-05.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">wetness</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6064" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-300x139.webp" alt="" class="wp-image-6064" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-06.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">cut-scenes galore!</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6065" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-300x139.webp" alt="" class="wp-image-6065" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-07.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">the baddie</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6066" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-300x139.webp" alt="" class="wp-image-6066" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-08.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">can&#8217;t remember what this was about</figcaption></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09.webp"><img loading="lazy" decoding="async" width="300" height="139" data-id="6067" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-300x139.webp" alt="" class="wp-image-6067" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-300x139.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-1024x473.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-768x355.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-1536x710.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09-800x370.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Cutscene-09.webp 1653w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><figcaption class="wp-element-caption">she&#8217;s wrong</figcaption></figure>
</figure>



<p>When the game decides to actually allow you to control your character things start to break down. At it&#8217;s core, the combat is just a matter of pointing Zael towards and enemy and watching him swing his sword. The only choice you have in the matter is when to dodge/block and some positioning strategy.</p>



<figure class="wp-block-image size-large"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06.webp"><img loading="lazy" decoding="async" width="1024" height="593" src="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-1024x593.webp" alt="" class="wp-image-6059" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-1024x593.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-300x174.webp 300w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-768x445.webp 768w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-1536x890.webp 1536w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06-800x464.webp 800w, https://robertgomez.org/wp-content/uploads/2024/08/Last-Story-Gameplay-06.webp 1653w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption class="wp-element-caption">I smell something too</figcaption></figure>



<p>Eventually you get more options to pause the combat and control party members actions, but there again, the options are pretty limited. Most of the time leaving your teammates on autopilot works just fine. Your job is to act like a magnet drawing enemies away from your spell-casters and then dashing into the spell effect area to boost the spells. Not until the last quarter of the game do the battles start to offer any challenge. There is so little agency offered to the player that some of the &#8220;epic&#8221; final battles descend into tedium as you rotate through your 2-3 options and dodge persistent attacks only to face yet another, tougher boss form evolution. But then again, this is pretty par for the course in JRPGs. Otakus love this crap.</p>



<p>For all my complaints I did stick with it to the end. And, for the record, this game has an extended epilogue ending that puts <em>Return of the King</em> to shame. The story becomes a somewhat confusing mess but it&#8217;s the individual character arcs that kept me interested. Overall, <em>The Last Story</em> was pretty good for a Wii title, but just okay in the grander scheme of things.</p>
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		<title>No More Heroes</title>
		<link>https://robertgomez.org/fun-stuff/games/no-more-heroes/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Fri, 16 Oct 2020 19:28:21 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=4021</guid>

					<description><![CDATA[No More Heroes is a spazzy fighting/action game for the Wii in the vein of say Madworld. It leans very heavily on humor and style rather than any sort of innovative game play. The player&#8217;s task is to run around a largely empty open-world city collecting money so that they can pay for your next [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="614" src="https://robertgomez.org/wp-content/uploads/2020/10/No-More-Heroes-Room.jpg" class="attachment-large size-large wp-post-image" alt="No More Heroes - Nerd Room" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2020/10/No-More-Heroes-Room.jpg 800w, https://robertgomez.org/wp-content/uploads/2020/10/No-More-Heroes-Room-300x230.jpg 300w, https://robertgomez.org/wp-content/uploads/2020/10/No-More-Heroes-Room-768x589.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 6/10</strong></div>
<p><em>No More Heroes</em> is a spazzy fighting/action game for the Wii in the vein of say <em>Madworld</em>.  It leans very heavily on humor and style rather than any sort of innovative game play. The player&#8217;s task is to run around a largely empty open-world city collecting money so that they can pay for your next ranked assassination battle.</p>



<p>As far as the fighting goes, it&#8217;s really basic: target-lock an enemy, then mostly hit the A button, sometimes hit the B button, and occasionally dodge with the crosshair button. When your opponent is ready to explode into a shower of blood, swing the Wiimote. It&#8217;s not horrible, and is definitely not as frustrating as a <em>Devil May Cry</em> or <em>Bayonetta</em> game, but it is far from the pinnacle of gaming variety.</p>



<p>Where <em>No More Heroes</em> shines is in its self-aware plot and dialogue. Travis Touchdown may be a super-cool assassin, but his reality is mostly that of an Otaku fanboy with anime posters, toys, and a pet cat. The game goes to great lengths to point out how much of loser he really is by having him constantly get embarrassing calls from the video rental store and making his home base a crappy motel room. This stuff is great. I only wish the fighting was a little more fun or the world more interesting to explore.</p>
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		<title>Cursed Mountain</title>
		<link>https://robertgomez.org/fun-stuff/games/cursed-mountain/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sat, 27 Apr 2019 00:35:05 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3085</guid>

					<description><![CDATA[This &#8220;limited edition&#8221; version was one of the first games I bought for the Wii. It&#8217;s been sitting on my stack of unplayed games since June of 2011. At the time, I didn&#8217;t know anything about it beside the fact that it was really cheap (Amazon order history says it was $8.99!). It comes in a tin case (like Metroid Trilogy) [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 7/10</strong></div>
<figure class="wp-block-image alignright size-large no-shadow"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2019/04/cursed_mountain_shadow.png" alt="" class="wp-image-3086"/></figure>



<p>This &#8220;limited edition&#8221; version was one of the first games I bought for the Wii. It&#8217;s been sitting on my stack of unplayed games since June of 2011. At the time, I didn&#8217;t know anything about it beside the fact that it was really cheap (Amazon order history says it was $8.99!). It comes in a tin case (like <a href="https://robertgomez.org/fun-stuff/games/metroid-prime-trilogy/" data-type="game_review" data-id="1483"><em>Metroid Trilogy</em></a>) and includes a DVD and CD soundtrack. Turns out, I shouldn&#8217;t have put it off for so long and it&#8217;s actually a decent game.</p>



<p>Okay, it&#8217;s decent by Wii standards. That means the usual control annoyances, bland&nbsp;graphics and simple story-lines. What it has going for it is a unique game world and premise. You play a mountaineer in the Himalayas on a quest to find his lost brother who disappeared in a search for a mystical artifact.&nbsp;Climbing and surviving the extreme elements become a critical part of the game as you get closer and closer to the summit and the source of the&nbsp;titular curse. The local religion, customs and culture&nbsp;are&nbsp;weaved in throughout the game. It&#8217;s not quite&nbsp;<em>National Geographic</em>&nbsp;the game, but it does manage to avoid the usual survival horror tropes.</p>



<p>The combat is a combination of if Wiimote shooting (hooray!) and waggle control finishing moves (boo!). It isn&#8217;t horrible but it gets old quickly. There are a few boss battles, but they don&#8217;t really add much variety either.&nbsp;The story is also simple and is told through a series of hand-drawn, slide show cutscenes. Nothing amazing, but there is a&nbsp;nice character payoff in the finale. A&nbsp;lot of potential here, but as it is it&#8217;s playable and fun but not earth-shattering.</p>
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		<title>The Legend of Zelda: Skyward Sword</title>
		<link>https://robertgomez.org/fun-stuff/games/the-legend-of-zelda-skyward-sword/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 10 Mar 2019 22:12:38 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3075</guid>

					<description><![CDATA[Well, this is a Zelda game. The formula has remained unchanged ever since The Ocarina of Time. The princess has been abducted and you must work your way through the various dungeons one-by-one, collecting a new power in every dungeon. Each game in the series introduces a new game-play element. In the case of Skyward Sword that is its (supposedly) [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image"><figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://robertgomez.org/wp-content/uploads/2019/03/zelda-skyward-sword.jpg" alt="" class="wp-image-3076" width="232" height="328" srcset="https://robertgomez.org/wp-content/uploads/2019/03/zelda-skyward-sword.jpg 722w, https://robertgomez.org/wp-content/uploads/2019/03/zelda-skyward-sword-212x300.jpg 212w" sizes="auto, (max-width: 232px) 100vw, 232px" /></figure></div>



<p>Well, this is a Zelda game. The formula has remained unchanged ever since <em><a href="https://robertgomez.org/fun-stuff/games/the-legend-of-zelda-ocarina-of-time/" data-type="game_review" data-id="388">The Ocarina of Time</a></em>. The princess has been abducted and you must work your way through the various dungeons one-by-one, collecting a new power in every dungeon. Each game in the series introduces a new game-play element. In the case of <em>Skyward Sword</em> that is its (supposedly) precise motion controls.</p>



<p><em>Skyward Sword</em> requires the use of the Wii MotionPlus controller. While it&#8217;s definitely an improvement over <a href="https://robertgomez.org/fun-stuff/games/red-steel/" data-type="game_review" data-id="2938">other games</a> that have tried to use the standard WiiMote as a sword, you still end up just flailing your arms like an idiot. The key here is to realize that the game is forgiving enough to allow you actually to take your time and be precise for many of the bigger battles.</p>



<p>The motion controls are also a large part of the flying sections of the game. They work well enough, but there really isn&#8217;t much fun to be had while flying. It just needlessly lengthens play time as you slowly navigate to the next zone. I found myself abusing the &#8220;dive&#8221; function as a hacky way to increase my altitude rather than concentrate on manipulating the bird in slow arcs.</p>



<p>Wii frills aside, this is really just a standard Zelda game. Like with the DS Zelda games, I found myself getting bored by the simplistic narrative. On more than one occasion I had to&nbsp;set the game aside&nbsp;and move on to something else for a while. I would eventually return and get a little farther on but there&#8217;s only so much un-skippable, insipid dialogue a guy can take.</p>



<p>Now, there are moments of inspired challenge, but for each one of those, there are mini-quests that have you back tracking over finished areas over and over. This was not a bad gaming experience, but Nintendo needs to kick it up a notch. I&#8217;m hopeful that&nbsp;<em>Breath of the Wild</em>&nbsp;might break from tradition enough to bring back this once great series.</p>
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		<title>Red Steel 2</title>
		<link>https://robertgomez.org/fun-stuff/games/red-steel-2/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 21 Jan 2018 21:43:20 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2983</guid>

					<description><![CDATA[We are already two generations beyond the Wii and I am still getting caught up on all the games I&#8217;ve been wanting to play for years. Red Steel 2&#160;was the first big title to take advantage of the Wii Motion Plus controller.&#160;For some reason, the prospect of a motion controlled sword fighting game was always [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2018/01/red-steel-2-box.png" alt="" class="wp-image-2984"/></figure></div>



<p>We are already two generations beyond the Wii and I am still getting caught up on all the games I&#8217;ve been wanting to play for years.</p>



<p><em>Red Steel 2</em>&nbsp;was the first big title to take advantage of the Wii Motion Plus controller.&nbsp;For some reason, the prospect of a motion controlled sword fighting game was always a big thing.&nbsp;I think&nbsp;<em>Red Steel 2</em>&nbsp;comes close to fulfilling that nerd dream. It still is a bit of a waggle freak-out during hectic fights, but, when it&#8217;s focused, the motion controls work very well. This is a massive improvement on the&nbsp;<a href="https://robertgomez.org/fun-stuff/games/red-steel/" data-type="game_review" data-id="2938">previous game</a>&nbsp;in the series.</p>



<p>I&#8217;m not even sure why this had to be a sequel. The plot and setting have no perceivable connection with the gangster themed original. This game takes place in a steampunk-ish, old-west-but-Japanese setting. It feels a whole lot like&nbsp;<em>Borderlands</em>&nbsp;in tone and art style. After the first few wacky cut-scenes I realized that there was not going to be any sort of coherent narrative. Something about a sword and a guy who wants your sword? Whatever. What matters here is that the game is fun.</p>



<p>As I have stated elsewhere on this Web site, the Wii&#8217;s controls are really good when it comes to console FPSs. The movement, shooting and sword controls very natural. Sure the sword strikes could have probably been bound to buttons, but the motions make sense. There should have been dozen of games like this released for the Wii, too bad this came so late in its life-cycle.</p>
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		<title>Red Steel</title>
		<link>https://robertgomez.org/fun-stuff/games/red-steel/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Mon, 13 Mar 2017 19:24:38 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2938</guid>

					<description><![CDATA[I think this was one of the earliest titles on the Wii, and one that was supposed to showcase the new fangled motion controls. If anything, it showcases just how infuriating the waggle controls can be. I actually like the first person shooting setup on a lot of Wii titles such as The Conduit, Goldeneye, and Metroid Prime. The [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 5/10</strong></div>
<div class="wp-block-image"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="175" height="246" src="https://robertgomez.org/wp-content/uploads/2017/03/red-steel.jpg" alt="" class="wp-image-2939"/></figure></div>



<p>I think this was one of the earliest titles on the Wii, and one that was supposed to showcase the new fangled motion controls. If anything, it showcases just how infuriating the waggle controls can be. I actually like the first person shooting setup on a lot of Wii titles such as <a href="https://robertgomez.org/fun-stuff/games/the-conduit/" data-type="game_review" data-id="1370"><em>The Conduit</em></a>, <a href="https://robertgomez.org/fun-stuff/games/goldeneye-007/" data-type="game_review" data-id="2575"><em>Goldeneye</em></a>, and <a href="https://robertgomez.org/fun-stuff/games/metroid-prime-trilogy/" data-type="game_review" data-id="1483"><em>Metroid Prime</em></a>. The shooting controls here a very wonky. You are required move the controller closer to the television to use gun sights and lock on to enemies. You have to waggle the nunchuck to interact with doors and objects. In both cases, just hitting a button would have probably been sufficient. To add to the problems, the game is just downright buggy with tracking aim. Often the cursor would jump to the center of the screen for now apparent reason, like it was losing connection with the WiiMote. Terrible.</p>



<p>Then there&#8217;s the sword fights. Again, the waggle controls do nothing to immerse you in to the game and only serve to frustrate and annoy. The timing is all off and my actions often failed to register. I think I threw out my shoulder chopping the controller trying to get to block attacks. I felt like a hype-man at an NYC hardcore show. Unfortunately this wasn&#8217;t Snapcase: The Game.</p>



<p>All this takes what could have been a simple yet fun Wii game with an interesting set up, and degrades it into budget bin trash.</p>
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		<title>Super Mario Galaxy 2</title>
		<link>https://robertgomez.org/fun-stuff/games/super-mario-galaxy-2/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 21 Feb 2017 20:23:48 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2936</guid>

					<description><![CDATA[Well, it took me about half a decade, but I finally finished Super Mario Galaxy 2. I really liked the first one and this is a lot more of the same. There&#8217;s a bit of &#8220;been there, done that,&#8221; in my opinion of the game. A few new additions have been added, like being able to ride on [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="175" height="246" src="https://robertgomez.org/wp-content/uploads/2017/02/super-mario-galaxy-2.jpg" alt="" class="wp-image-2937"/></figure></div>



<p>Well, it took me about half a decade, but I finally finished <em>Super Mario Galaxy 2</em>. I really liked the first one and this is a lot more of the same. There&#8217;s a bit of &#8220;been there, done that,&#8221; in my opinion of the game. A few new additions have been added, like being able to ride on Yoshi and use his tongue like a grappling hook. But, for the most part, this is pure 3-D platforming at about the best it will ever get. Which is to say, yeah it&#8217;s pretty good for a not-so-deep game.</p>



<p>As with the original, gravity and orientation are used to mix things up and give everyone in the room motion sickness. Once again, plot is an afterthought that doesn&#8217;t serve to motivate players to go farther. In the end, I don&#8217;t think I am an OCD enough gamer to keep going in an attempt to find every secret and collect every star. I&#8217;ll leave that for the&nbsp;youngsters&nbsp;who seem to have all the time in the world. Those, jerks.</p>
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		<title>Pandora&#8217;s Tower</title>
		<link>https://robertgomez.org/fun-stuff/games/pandoras-tower/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Fri, 27 May 2016 18:25:33 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2888</guid>

					<description><![CDATA[It&#8217;s been quite some time since I&#8217;ve played through a game on the Wii. Pandora&#8217;s Tower is certainly one of the best looking games on the platform. It follows the standard console action/adventure game formula: a series of areas to explore, a new ability added in each area, and a boss at the end of the section [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image"><figure class="alignleft size-large"><img loading="lazy" decoding="async" width="300" height="421" src="https://robertgomez.org/wp-content/uploads/2016/05/pandoras-tower.jpg" alt="" class="wp-image-2889" srcset="https://robertgomez.org/wp-content/uploads/2016/05/pandoras-tower.jpg 300w, https://robertgomez.org/wp-content/uploads/2016/05/pandoras-tower-214x300.jpg 214w" sizes="auto, (max-width: 300px) 100vw, 300px" /></figure></div>



<p>It&#8217;s been quite some time since I&#8217;ve played through a game on the Wii. <em>Pandora&#8217;s Tower</em> is certainly one of the best looking games on the platform. It follows the standard console action/adventure game formula: a series of areas to explore, a new ability added in each area, and a boss at the end of the section that requires mastery of that ability to be defeated. Wrapped around this is a sappy story of the girl who has been cursed and must now be fed monster guts in order to cure herself. I&#8217;m really not one for the Japanese anime-style of story telling, but it wasn&#8217;t as horrible and convoluted as the genre can be. I especially liked the scenes of Elena gobbling up gore&#8230; well, at least I did the first dozen times I watched that cut scene. The 39th time&#8230; not so much.</p>



<p>The unique game play mechanic is your chain weapon. It&#8217;s a little bit like Link&#8217;s hookshot in that you can use it to grapple around the environments, but its primary function is to bind up monsters and rip them apart. As you do so, you collect more and more chunks of beast-flesh to feed to Elena. The weapon is well-suited for the Wii-mote control scheme: point at a target then jerk the controller back to extract meat and cause damage. The longer you pull against the chain before jerking, the more damage you cause. Ahem, phrasing?</p>



<p>One the key threads of the game&#8217;s narrative is your relationship with Elena. There&#8217;s a meter running up the side of the screen which gauges her affinity towards you. The way to build your relationship is to keep giving her gifts, chatting with her, and, most importantly, not letting her become a cursed monster by dawdling too long in each castle. I&#8217;m sure otaku anime fanboys will love this, but I couldn&#8217;t be bothered with what essentially is a dating sim. Because of this, I got a mediocre ending despite all my work ridding the world of end bosses. Now, I should feel challenged to play through again and get the best ending, right? Hell, no! That&#8217;s what YouTube is for.</p>
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		<title>Dragon&#8217;s Lair Trilogy</title>
		<link>https://robertgomez.org/fun-stuff/games/dragons-lair-trilogy/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 21:22:20 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2632</guid>

					<description><![CDATA[It took about twenty years, but I finally beat&#160;Dragon&#8217;s Lair. That&#8217;s twenty years of dying for no reason, guessing moves and general hair-pulling frustration.&#160;Dragon&#8217;s Lair&#160;is not a good game. It breaks just about every rule of good game design. What it does have going for it is beautiful visuals, the novel concept (well, novel for [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 7/10</strong></div>
<figure class="wp-block-image alignright size-large no-shadow"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2013/07/dragons-lair-trilogy-cover.png" alt="Dragon's Lair Trilogy" class="wp-image-2633"/></figure>



<p>It took about twenty years, but I finally beat&nbsp;<em>Dragon&#8217;s Lair</em>. That&#8217;s twenty years of dying for no reason, guessing moves and general hair-pulling frustration.&nbsp;<em>Dragon&#8217;s Lair</em>&nbsp;is not a good game. It breaks just about every rule of good game design. What it does have going for it is beautiful visuals, the novel concept (well, novel for the early eighties) of an interactive cartoon and tons of nostalgia for middle-aged gamers.</p>



<p>The Wii version is, as far as I can tell, identical to the original LASER disc version with the added bonus of optional infinite lives, move hints and a special extended cut. The disc also includes the follow-up game <em>Space Ace</em> and the long-delayed sequel <em>Dragon&#8217;s Lair II:</em><em> Timewarp</em>. Both of these follow-ups fix some of the broken mechanics of the original such as moves being more clearly indicated with flashes. <em>Space Ace</em> adds a little variety in choosing your path through the movie and <em>Dragon&#8217;s Lair II</em> adds special items which can be grabbed (but which have no apparent effect on the path of the story).</p>



<p>However, there&#8217;s not much to make this game appealing to modern gamers. It takes the lamest gameplay mechanic from recent games, the quick-time event, and stretches it out into a giant ball of frustration, repetition and rote memorization. Those of us who grew up in the eighties will enjoy it purely for the nostalgia, and some younger players may get a kick out of just watching the cartoon play out in its entirety without the gaming. Now I want to get a Wii version of favorite LASER disc game, <em>Cliffhanger</em>.</p>
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		<title>A Boy and his Blob</title>
		<link>https://robertgomez.org/fun-stuff/games/a-boy-and-his-blob/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 08 May 2013 21:21:12 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2630</guid>

					<description><![CDATA[I&#8217;m not a huge fan of 2-D platform games. Even modern ones tend to be rather shallow when it comes to story. Rather, these games tend to lean a bit too heavy on item collection as a player goal. This can be a fun challenge, but its appeal is of a more casual, occasional pick-up-and-play [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<figure class="wp-block-image alignright size-large no-shadow"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2013/05/a-boy-and-his-blob.png" alt="" class="wp-image-2631"/></figure>



<p>I&#8217;m not a huge fan of 2-D platform games. Even modern ones tend to be rather shallow when it comes to story. Rather, these games tend to lean a bit too heavy on item collection as a player goal. This can be a fun challenge, but its appeal is of a more casual, occasional pick-up-and-play type. <em>A Boy and his Blob</em> follows this formula, and more specifically uses the puzzle-platformer tropes laid out by earlier puzzlers like <em>Oddworld</em> or <em>Braid</em>. The focus here isn&#8217;t twitchy platforming skills, it&#8217;s finding the correct solution for getting from point A to point B. In your toolkit is Blob—a polymorphic alien whose transformations are controlled through the ingestion of various flavored jelly beans. Need to get up one level? Turn Blob into a ladder or a trampoline. Need a weight to hold down a button? Turn Blob into an anvil. You get the idea. There are about a dozen different objects he can become, but you only are allowed access to a few of these powers per level. Towards the end of the game this becomes a real challenge. Beyond that, what this game has going for it is its hand-drawn animation and art direction. Even the universe swallowing enemies are cute and squooshy. Also includes a &#8220;hug&#8221; button.</p>
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		<title>Conduit 2</title>
		<link>https://robertgomez.org/fun-stuff/games/conduit-2/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 19:27:52 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2579</guid>

					<description><![CDATA[Fresh off of&#160;Goldeneye 007&#160;I am continuing my Wii FPS fix with&#160;Conduit 2. Apparently somewhere between 1 and 2 they may have lost the definite article but they gained a sense of self-aware humor. It helps that Micheal Ford is now being voiced by Jon St. John of&#160;Duke Nukem 3D&#160;fame. Again, this game is looking about [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2012/09/conduit2.png" alt="" class="wp-image-2580"/></figure></div>



<p>Fresh off of&nbsp;<em>Goldeneye 007</em>&nbsp;I am continuing my Wii FPS fix with&nbsp;<em>Conduit 2</em>. Apparently somewhere between 1 and 2 they may have lost the definite article but they gained a sense of self-aware humor. It helps that Micheal Ford is now being voiced by Jon St. John of&nbsp;<em>Duke Nukem 3D</em>&nbsp;fame.</p>



<p>Again, this game is looking about as good as you can on the Wii. The motion controls are very natural feeling (a bit better than&nbsp;<em>Goldeneye</em>&nbsp;in my opinion). The levels are a much less repetitive than the first&nbsp;<em><a href="https://robertgomez.org/fun-stuff/games/conduit">Conduit</a></em>&nbsp;game and the enemies offer just about the right amount of challenge for this aging gamer&#8217;s reflexes. This is not groundbreaking stuff here, but on the Wii, you take what they give you.</p>
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		<title>Goldeneye 007</title>
		<link>https://robertgomez.org/fun-stuff/games/goldeneye-007/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 19:25:20 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2575</guid>

					<description><![CDATA[I never played&#160;Goldeneye&#160;on the Nintendo 64. I guess the original was noteworthy for making the controls on a console FPS slighty less sucky. Well, that and the ability to play head-to-head with friends using a postage stamp sized corner of the screen. The Wii refresh of&#160;Godeneye&#160;improves upon the analog stick controls by using the much [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 9/10</strong></div>
<figure class="wp-block-image alignright size-large no-shadow"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2012/08/goldeneye-wii.png" alt="goldeneye box" class="wp-image-2576"/></figure>



<p>I never played&nbsp;<em>Goldeneye&nbsp;</em>on the Nintendo 64. I guess the original was noteworthy for making the controls on a console FPS slighty less sucky. Well, that and the ability to play head-to-head with friends using a postage stamp sized corner of the screen. The Wii refresh of&nbsp;<em>Godeneye</em>&nbsp;improves upon the analog stick controls by using the much more FPS friendly numchuck and Wiimote control scheme that worked so well in the&nbsp;<em>Metroid Prime</em>&nbsp;games. Sure, it&#8217;s not even close to the precision of a PC mouse and keyboard, but it&#8217;s perfect for playing while sitting back on the couch.</p>



<p>The game itself is really good. There&#8217;s a decent amount of variety in game play and the story and cut-scenes kept me pushing forward. I especially liked the stealthier sections of the game. Like everything else about a Wii vs. PC FPS, the stealth seems kinda dumbed down, but, then again—and maybe I&#8217;m just cutting the Wii some slack—I didn&#8217;t mind it at all.</p>



<p>I have tried the split-screen multiplayer too and it&#8217;s fun too. However, you need more than two people to make it really work.</p>
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		<title>Okami</title>
		<link>https://robertgomez.org/fun-stuff/games/okami/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 09 Aug 2012 19:21:53 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2569</guid>

					<description><![CDATA[Okami&#160;follows much the same formula of a typical&#160;Zelda&#160;game. You proceed through the game by defeating the boss at the end of a dungeon only to gain a power that gives you access to the next dungeon. Between each dungeon there are overworld levels to explore, wandering enemies to battle, items to collect, fish to fish [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 8/10</strong></div>
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2012/08/okami-wii-cover.png" alt="" class="wp-image-2570"/></figure></div>



<p><em>Okami</em>&nbsp;follows much the same formula of a typical&nbsp;<em>Zelda</em>&nbsp;game. You proceed through the game by defeating the boss at the end of a dungeon only to gain a power that gives you access to the next dungeon. Between each dungeon there are overworld levels to explore, wandering enemies to battle, items to collect, fish to fish and characters to bore you with endless unskippable dialogue.</p>



<p>It all sounds very mediocre, right? But where&nbsp;<em>Okami</em>&nbsp;sets itself apart is in its Japanese woodblock inspired rendering and art design. It&#8217;s not quite as sharp as the cover art would suggest, but it remains a colorful and playful world filled with tons of unique looking characters and enemies.</p>



<p>My biggest complaint, and this is kinda backwards, is that the game is just too long. There were at least three occasions when I thought that *this* boss battle would be the last. Thirty-six hours later I finally beat the game, and by that time I just wanted to move on to something else. The story is alright, but after the third time you defeat the big baddie who was advertised as the ultimate evil and destroyer of worlds, you stop caring about the narrative. The aforementioned endless dialogue doesn&#8217;t help either.</p>
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		<title>Metroid Other M</title>
		<link>https://robertgomez.org/fun-stuff/games/metroid-other-m/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sat, 10 Mar 2012 14:03:15 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=1707</guid>

					<description><![CDATA[I guess the best way to describe&#160;Other M&#160;would be &#8220;disappointing.&#8221; Judging from&#160; screenshots of the game you would assume that this was simply a return to the 2-D side-scrolling roots of the franchise. That would have been a good thing. Instead, this is a weird third-person/first-person hybrid game that has you constantly flipping the Wiimote [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 6/10</strong></div>
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2012/03/metroid-other-m.png" alt="" class="wp-image-1708"/></figure></div>



<p>I guess the best way to describe&nbsp;<em>Other M</em>&nbsp;would be &#8220;disappointing.&#8221; Judging from&nbsp; screenshots of the game you would assume that this was simply a return to the 2-D side-scrolling roots of the franchise. That would have been a good thing. Instead, this is a weird third-person/first-person hybrid game that has you constantly flipping the Wiimote around to change views. This is not quite as awful as it sounds, but the game would be much better if they had just chosen to go one way or the other. As it stands, the 2-D sections of the game, which could have emphasized platforming and twitch skills, are dumbed down to &#8220;press right and hit fire&#8230; the auto-aim will do the rest.&#8221; The 3-D parts are equally disappointing. Unlike the&nbsp;<em>Prime</em>&nbsp;series, exploration and investigation don&#8217;t really play a role here. The first-person perspective is mostly used to charge up your super-missiles and lock on to targets.</p>



<p>On top of the awkward game mechanics is an equally awkward storyline. This is the first time the the Metroid series has been given a largely dialogue driven story with tons of long cut-scenes and voice acting. As bad as it was, I didn&#8217;t mind this too much. The problem for me was that it was overused. Most of the time a cut-scene would involve Samus sulking and simply restating what the player just saw happen two seconds ago. Rather than advancing the story, she&#8217;s just brooding like a fourteen year-old goth kid. In fact, I would have preferred if she simply recited some of her bad high school poetry every ten minutes or so.</p>
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		<title>Muramasa: The Demon Blade</title>
		<link>https://robertgomez.org/fun-stuff/games/muramasa-the-demon-blade/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 20:57:54 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=1592</guid>

					<description><![CDATA[This game is noteworthy for its incredible, painterly art style. The characters and backgrounds are all rendered with vibrant colors and broad brushstrokes all in glorious 2-D. Thankfully, the art stays away from a typical nerdy anime style. I would think more Japanese artists would want to stray from drawing the same way&#160;Speed Racer&#160;and every [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><strong>My Rating: 9/10</strong></div>
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="194" height="273" src="https://robertgomez.org/wp-content/uploads/2011/08/muramasa-cover.png" alt="" class="wp-image-1593"/></figure></div>



<p>This game is noteworthy for its incredible, painterly art style. The characters and backgrounds are all rendered with vibrant colors and broad brushstrokes all in glorious 2-D. Thankfully, the art stays away from a typical nerdy anime style. I would think more Japanese artists would want to stray from drawing the same way&nbsp;<em>Speed Racer</em>&nbsp;and every other Japanese cartoon was drawn for the past forty years.</p>



<p>The game play is mostly side scrolling, hack-and-slash fighting. There are role playing elements and you have a bit of choice as to how to develop your character. However, for the most part, I was just following arrows and equipping the newest swords I forged. Despite this rather brainless game play, I found myself having fun just going through the motions of combat in order to see the next wild boss or discover the next paper-thin plot point in the narrative. Also, by making it impossible to collect all the swords on your first play through, the developers give you a nice tempting carrot for&nbsp;O.C.D.&nbsp;repeat play.</p>
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