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	<title>MS-DOS &#8211; Pages of Fun</title>
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	<link>https://robertgomez.org</link>
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	<title>MS-DOS &#8211; Pages of Fun</title>
	<link>https://robertgomez.org</link>
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	<item>
		<title>Blake Stone: Aliens of Gold</title>
		<link>https://robertgomez.org/fun-stuff/games/blake-stone-aliens-of-gold/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 24 Dec 2024 01:09:29 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=6257</guid>

					<description><![CDATA[Blake Stone was based off the Wolfenstein 3-D engine and included many graphical and game play improvements. The floors and ceilings are textured, there are many more enemies, a automap, and you can move back-and-forth through levels. All that is great but those were baby steps compared to the seismic shift that Doom brought to [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="1024" height="765" src="https://robertgomez.org/wp-content/uploads/2024/12/Blake-Stone.jpg" class="attachment-large size-large wp-post-image" alt="Blake Stone: Aliens of Gold" style="display: block; margin: 0 0 14px 0;" decoding="async" fetchpriority="high" srcset="https://robertgomez.org/wp-content/uploads/2024/12/Blake-Stone.jpg 1024w, https://robertgomez.org/wp-content/uploads/2024/12/Blake-Stone-300x224.jpg 300w, https://robertgomez.org/wp-content/uploads/2024/12/Blake-Stone-768x574.jpg 768w, https://robertgomez.org/wp-content/uploads/2024/12/Blake-Stone-800x598.jpg 800w" sizes="(max-width: 1024px) 100vw, 1024px" /><div><strong>My Rating: 6/10</strong></div>
<p><em>Blake Stone</em> was based off the <em><a href="https://robertgomez.org/fun-stuff/games/wolfenstein-3d/" data-type="game_review" data-id="3082">Wolfenstein 3-D</a></em> engine and included many graphical and game play improvements. The floors and ceilings are textured, there are many more enemies, a automap, and you can move back-and-forth through levels. All that is great but those were baby steps compared to the seismic shift that <em>Doom</em> brought to the genre. &#8220;So what?&#8221; You might ask, but realize that <em>Doom</em> was released a week after <em>Blake Stone</em>. One could say the game was <em>doomed</em> from the start, har har har!</p>



<p>Taken on its own merits the game is still okay especially when compared to <em>Wolfenstein</em>. It&#8217;s fast-paced and offers a little more variety. It still feels more like navigating a maze than exploring a world. Each episode is book-ended with some flavor text but it doesn&#8217;t ever really amount to a story.</p>



<p>The game is best approached as a leisurely time killer more akin to an iPhone game than an epic PC experience. There is some challenge at the higher difficulty settings but that comes more in ammo management rather than tricky enemy A.I. I didn&#8217;t hate it, but it is not an essential retro FPS. <em><a href="https://robertgomez.org/fun-stuff/games/rise-of-the-triad-dark-war/" data-type="game_review" data-id="5491">Rise of the Triad</a></em> is a much better bridge between <em>Wolf 3-D</em> and <em>Doom</em>.</p>
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		<title>Might and Magic III: Isles of Terra</title>
		<link>https://robertgomez.org/fun-stuff/games/might-and-magic-iii-isles-of-terra/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 10:30:00 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=6136</guid>

					<description><![CDATA[This is part of a five game package of Might and Magic games that GOG.com goes on sale for like three dollars every few months. I gave the first game the old college try but that was pretty painful even with third-party mods. The second game seemed like more of the same. This third game [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="1024" height="640" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14-1024x640.png" class="attachment-large size-large wp-post-image" alt="Might and Magic III" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-14.png 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><div><strong>My Rating: 6/10</strong></div>
<p>This is part of a five game package of <em>Might and Magic</em> games that <a href="https://www.gog.com/en/game/might_and_magic_6_limited_edition" target="_blank" rel="noreferrer noopener nofollow">GOG.com</a> goes on sale for like three dollars every few months. I gave the first game the old college try but that was pretty painful even with third-party mods. The second game seemed like more of the same. This third game is probably the first one that&#8217;s even remotely accessible to a modern gamer.</p>



<p>It showcases a rather large graphical jump up to VGA. The character designs and pixel graphics are pretty great:</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07.png"><img decoding="async" width="300" height="188" data-id="6140" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07-300x188.png" alt="" class="wp-image-6140" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-07.png 1280w" sizes="(max-width: 300px) 100vw, 300px" /></a></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11.png"><img decoding="async" width="300" height="188" data-id="6141" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11-300x188.png" alt="" class="wp-image-6141" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-11.png 1280w" sizes="(max-width: 300px) 100vw, 300px" /></a></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12.png"><img loading="lazy" decoding="async" width="300" height="188" data-id="6142" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12-300x188.png" alt="" class="wp-image-6142" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-12.png 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13.png"><img loading="lazy" decoding="async" width="300" height="188" data-id="6139" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13-300x188.png" alt="" class="wp-image-6139" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-13.png 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></figure>



<figure class="wp-block-image size-medium"><a href="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03.png"><img loading="lazy" decoding="async" width="300" height="188" data-id="6138" src="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03-300x188.png" alt="" class="wp-image-6138" srcset="https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03-1024x640.png 1024w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03-800x500.png 800w, https://robertgomez.org/wp-content/uploads/2024/08/Might-and-Magic-III-03.png 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></figure>
</figure>



<p>The game may look like <em><a href="https://robertgomez.org/fun-stuff/games/eye-of-the-beholder/" data-type="game_review" data-id="3020">Eye of the Beholder</a></em> but it plays more like <em>The Bard&#8217;s Tale</em>. You control a party of characters who you recruit from a guild, and then you map your way through grid-based dungeons and towns fighting monsters and picking up text clues. The combat is a simple turn-based system that barely requires much strategy aside from knowing when to cast healing spells. If your team is powerful enough, you can just click attack, attack, attack and you will burn through most foes. That is, until you can&#8217;t. In some areas the enemy difficulty ramps up exponentially.</p>



<p>Where <em>Might and Magic III</em> begins to set itself apart from <em>The Bards Tale</em> is its large open over-world. This is also where the game begins to fall apart for me. The world is expansive, with many places to map out and explore, and yet you are given very little guidance as to what your goals are. After spending countless hours walking everywhere I realized I still had no idea what I was supposed to be doing. That&#8217;s when I just gave up. There were quests here and there within the towns but there was no meat to the story. Say what you will about simple &#8220;kill the evil wizard&#8221; RPG plots, but at least they give you a reason to continue playing. The satisfaction of leveling up kept me in there for a while and that might be enough to sustain hardcore role-players, but not me.</p>
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		<title>Rise of the Triad: Dark War</title>
		<link>https://robertgomez.org/fun-stuff/games/rise-of-the-triad-dark-war/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 09 Apr 2023 23:45:13 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=5491</guid>

					<description><![CDATA[Rise of the Triad is a first-generation FPS that technologically sits somewhere between Wolfenstein 3-D and Doom. In fact, it started its development as a follow up to Wolf3D but eventually became its own thing. The map designs are somewhat limited because they are restricted to an orthogonal grid layout. But, on the positive side, [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Show-Mercy.png" class="attachment-large size-large wp-post-image" alt="don&#039;t do it!" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Show-Mercy.png 1024w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Show-Mercy-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Show-Mercy-768x576.png 768w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Show-Mercy-800x600.png 800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><div><strong>My Rating: 8/10</strong></div>
<p><em>Rise of the Triad</em> is a first-generation FPS that technologically sits somewhere between <a href="https://robertgomez.org/fun-stuff/games/wolfenstein-3d/" data-type="game_review" data-id="3082"><em>Wolfenstein 3-D</em></a> and <em>Doom</em>. In fact, it started its development as a follow up to <em>Wolf3D</em> but eventually became its own thing. The map designs are somewhat limited because they are restricted to an orthogonal grid layout. But, on the positive side, the engine allows for the use of a lot of vertical space and overlap. There are raised catwalks, hovering platforms, and bouncy jump pads. The bulk of the gameplay is learning to navigate the various mazes of platforms, secret touch plates, deadly traps, and moving walls.</p>



<p>Of course the biggest innovation of this game was its excessive gore! It&#8217;s where the term <em>gibs</em> originated, which describes the flying body parts when an enemy is exploded.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Gibs.png" alt="" class="wp-image-5493" srcset="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Gibs.png 1024w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Gibs-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Gibs-768x576.png 768w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Gibs-800x600.png 800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>I&#8217;ll admit that my love for this game is mostly nostalgia. The actual shootouts are a bit repetitive due to simple enemy A.I. and a lack of variety. Most of the time you are just mowing down everything with your infinite ammo machine gun (which sounds like an outboard motor). There are about half-a-dozen limited use missile weapons and they are all great and it&#8217;s always a thrill to pick one up and start blasting away. I wish more effort had been placed into creating these minion baddies. I know they could have been better because each of the four episodes ends with a fun and challenging boss fight that makes you realize how fast and fun the game can be.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Final-Boss.png" alt="Final ROTT boss fight" class="wp-image-5494" srcset="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Final-Boss.png 1024w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Final-Boss-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Final-Boss-768x576.png 768w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Final-Boss-800x600.png 800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Now I would be remiss if I didn&#8217;t mention the best and most creative part of <em>ROTT</em>: the insane power-ups. Namely <em>God Mode</em> which makes you taller, invulnerable, and able to shoot cosmic energy balls that kill everything on the screen. All the while you are moaning with god-like power!</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-God-Mode.png" alt="Rise of the Triad - God Mode" class="wp-image-5495" srcset="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-God-Mode.png 1024w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-God-Mode-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-God-Mode-768x576.png 768w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-God-Mode-800x600.png 800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">10 foot tall and moaning with power</figcaption></figure>



<p>The is also a <em>Dog Mode</em> which allows you to craw under some obstacles and a few negative power-ups too (shrooms mode and elastic mode).</p>



<p>All said, <em>Rise of the Triad: Dark War</em> remains playable and fun decades later. It can be purchased for 60¢ or so on a seasonal <a href="https://www.gog.com/en/game/rise_of_the_triad__dark_war" target="_blank" rel="noreferrer noopener">Gog.com</a> sale. The best way to play it is to use the mod called <em>WinRottGL</em> which can easily be found on the &#8216;net for free.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Victory.png" alt="Rise if the Triad winner, winner, chicken dinner!" class="wp-image-5496" srcset="https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Victory.png 1024w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Victory-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Victory-768x576.png 768w, https://robertgomez.org/wp-content/uploads/2023/04/Rise-of-the-Triad-Victory-800x600.png 800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption">I am winner!</figcaption></figure>
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		<title>Worlds of Ultima: The Savage Empire</title>
		<link>https://robertgomez.org/fun-stuff/games/worlds-of-ultima-the-savage-empire/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 09 Mar 2022 22:35:31 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=4909</guid>

					<description><![CDATA[I was actually enjoying this game but, after twelve or so hours of play, I discovered that the GOG version is buggy to the point of being unbeatable. I reached a moment when I needed to find a Neanderthal chieftain only to discover that his sprite wouldn&#8217;t render on the map. Something was there and [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="500" src="https://robertgomez.org/wp-content/uploads/2022/03/savage_008.png" class="attachment-large size-large wp-post-image" alt="The Savage Kiss" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2022/03/savage_008.png 800w, https://robertgomez.org/wp-content/uploads/2022/03/savage_008-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2022/03/savage_008-768x480.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 4/10</strong></div>
<p>I was actually enjoying this game but, after twelve or so hours of play, I discovered that the GOG version is buggy to the point of being unbeatable. I reached a moment when I needed to find a Neanderthal chieftain only to discover that his sprite wouldn&#8217;t render on the map. Something was there and I could attack the empty space, but I was not allowed to trigger the necessary dialogue to complete my quest.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="500" src="https://robertgomez.org/wp-content/uploads/2022/03/savage_001.png" alt="Savage Empire Waterfall" class="wp-image-4911" srcset="https://robertgomez.org/wp-content/uploads/2022/03/savage_001.png 800w, https://robertgomez.org/wp-content/uploads/2022/03/savage_001-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2022/03/savage_001-768x480.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Once again using the Ultima VI engine with tilt-o-vision</figcaption></figure>



<p><em>Savage Empire</em> uses the fantastic <em>Ultima VI</em> game engine. This, along with <em>Martian Dreams</em>, was the last group of <em>Ultimas</em> that still felt like the Apple ][ games. Unfortunately, the jungle setting does not lend itself to much topographical variety. Everything was the same two or three greens and I could never tell if I could walk through a tree or not. This becomes a source of endless frustration very quickly.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="500" src="https://robertgomez.org/wp-content/uploads/2022/03/Savage-Empire-Guablum.png" alt="" class="wp-image-4912" srcset="https://robertgomez.org/wp-content/uploads/2022/03/Savage-Empire-Guablum.png 800w, https://robertgomez.org/wp-content/uploads/2022/03/Savage-Empire-Guablum-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2022/03/Savage-Empire-Guablum-768x480.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><figcaption class="wp-element-caption">Love comes in many shapes and sizes.</figcaption></figure>



<p>The best part of the game are the various character headshots. These are visible during the many dialogue sequences that the game offers using its highlighted-word method of talking.</p>



<p>By this point in their history, the <em>Ultima</em> games were much more like large, open-world adventure games. Combat and character development are barely part of the game. My problems with this game are mostly with the bugs and the clunky mechanics. There is a great, original game here but it&#8217;s just to hard to get passed the technical flaws. This engine needs a video game &#8220;remastered&#8221; version.</p>
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		<title>Crusader: No Regret</title>
		<link>https://robertgomez.org/fun-stuff/games/crusader-no-regret/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 23:18:38 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=4305</guid>

					<description><![CDATA[The fake red Boba Fett is at it again in this sequel to Crusader: No Remorse and he just can&#8217;t stop murdering office workers! This is pretty much a straight up continuation of the first game with only a few improvements in controls and game play. Again, don&#8217;t bother with mouse controls and just force [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="603" src="https://robertgomez.org/wp-content/uploads/2021/04/Crusader-No-Regret.jpg" class="attachment-large size-large wp-post-image" alt="Crusader: No Regret" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2021/04/Crusader-No-Regret.jpg 800w, https://robertgomez.org/wp-content/uploads/2021/04/Crusader-No-Regret-300x226.jpg 300w, https://robertgomez.org/wp-content/uploads/2021/04/Crusader-No-Regret-768x579.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 7/10</strong></div>
<p>The fake red Boba Fett is at it again in this sequel to <em><a href="https://robertgomez.org/fun-stuff/games/crusader-no-remorse/" data-type="game_review" data-id="3053">Crusader: No Remorse</a></em> and he just can&#8217;t stop murdering office workers! This is pretty much a straight up continuation of the first game with only a few improvements in controls and game play. Again, don&#8217;t bother with mouse controls and just force yourself to learn to use the keyboard with a heavy reliance on the shift and control keys to run and roll respectively. The best path to success is to shoot everything and take your time looking out for traps. Stealth, unfortunately, is not really an option.</p>



<p>There are still a bunch of bad FMV cutscenes but the story is irrelevant. One of the big improvements over the first game is the minimizing of the between mission base scenes. There still is a base to refresh your supplies, but you aren&#8217;t force to shop for items and talk to everybody.</p>



<p>The game looks great and plays pretty well once you get the controls, but this series is still begging for a modern remake.</p>
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		<title>Hexen: Shadow of the Serpent Riders</title>
		<link>https://robertgomez.org/fun-stuff/games/hexen-shadow-of-the-serpent-riders/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 09 Aug 2020 03:07:20 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3265</guid>

					<description><![CDATA[Hexen&#160;was another mid-nineties FPS that, I swear, I played the demo of several times but never played the full game. I only seemed to remember that first level with its stained glass windows and melee combat. It takes quite some time before you get a ranged weapon and that&#8217;s probably why I never felt the [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="450" src="https://robertgomez.org/wp-content/uploads/2020/08/Hexen-01.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2020/08/Hexen-01.jpg 800w, https://robertgomez.org/wp-content/uploads/2020/08/Hexen-01-300x169.jpg 300w, https://robertgomez.org/wp-content/uploads/2020/08/Hexen-01-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 8/10</strong></div>
<p><em>Hexen</em>&nbsp;was another mid-nineties FPS that, I swear, I played the demo of several times but never played the full game. I only seemed to remember that first level with its stained glass windows and melee combat. It takes quite some time before you get a ranged weapon and that&#8217;s probably why I never felt the incentive to continue much farther than the initial levels. You need to give this one some time before it starts to click.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="450" src="https://robertgomez.org/wp-content/uploads/2020/08/Hexen-03.jpg" alt="" class="wp-image-3267" title="" srcset="https://robertgomez.org/wp-content/uploads/2020/08/Hexen-03.jpg 800w, https://robertgomez.org/wp-content/uploads/2020/08/Hexen-03-300x169.jpg 300w, https://robertgomez.org/wp-content/uploads/2020/08/Hexen-03-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p>The level design is pretty great. Each section of the game is organized around a hub world. You can then move between the various sub levels in search of keys, switches, etc. that open up other sections of the hub. In some cases this involves revisiting levels over and over. This can be a pain in the early stages of the game when I was expecting run-and-gun&nbsp;<em>Doom</em>-style gameplay. Eventually, I got in the groove (still needed a walkthrough here and there).</p>



<p>The major ding against the game is the lack of variety. You only have a total of four weapons and it seems like you are fighting the same monsters over and over. The monsters will respawn so there is no incentive to kill &#8217;em all. If you can, run past and pull that switch! Overall, I liked it and it seemed to hold up rather well (using gzDoom to run the game).</p>
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		<title>Ultima Worlds of Adventure 2: Martian Dreams</title>
		<link>https://robertgomez.org/fun-stuff/games/ultima-worlds-of-adventure-2-martian-dreams/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 04 Sep 2019 01:53:18 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3141</guid>

					<description><![CDATA[Martian Dreams&#160;is built on the same game engine as&#160;Ultima VI. Much like that game, it is much less of an RPG and more of an adventure game in which you are wandering through the world, talking to NPCs, and combining objects to solve puzzles.&#160;You&#8217;re not really building up and customizing your character here. Sure there&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="960" height="600" src="https://robertgomez.org/wp-content/uploads/2019/09/ultima_-_martian_dreams_-_15.png" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2019/09/ultima_-_martian_dreams_-_15.png 960w, https://robertgomez.org/wp-content/uploads/2019/09/ultima_-_martian_dreams_-_15-300x188.png 300w, https://robertgomez.org/wp-content/uploads/2019/09/ultima_-_martian_dreams_-_15-768x480.png 768w, https://robertgomez.org/wp-content/uploads/2019/09/ultima_-_martian_dreams_-_15-800x500.png 800w" sizes="auto, (max-width: 960px) 100vw, 960px" /><div><strong>My Rating: 8/10</strong></div>
<p><em>Martian Dreams</em>&nbsp;is built on the same game engine as&nbsp;<em><a href="https://robertgomez.org/node/1560">Ultima VI</a></em>. Much like that game, it is much less of an RPG and more of an adventure game in which you are wandering through the world, talking to NPCs, and combining objects to solve puzzles.&nbsp;You&#8217;re not really building up and customizing your character here. Sure there&#8217;s combat and leveling up, but it doesn&#8217;t&nbsp;really feel like it matters much.</p>



<p>The most important part of this game is the story and the world it&#8217;s built around.&nbsp;<em>Martian Dreams</em>&nbsp;takes place&nbsp;a fictionalized the late nineteenth century setting in which space flight is a reality. Dozens of historical luminaries from the era have all been accidentally sent to Mars and it&#8217;s the player&#8217;s job to find them all and get them back home. Along the way the real-life talents of the&nbsp;characters will come in to play: George Washington Carver knows botany, Louis Comfort Tiffany know glass making, and Sarah Bernhardt knows, um, stage make-up. The only human villains are the evil monk Rasputin and the anarchist Emma Goldman.</p>



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<p>You will soon find out that Mars is not completely devoid of life. The landscape is dotted with the ruins of an ancient race of plant beings. It is all very imaginative and unlike any game that is being produced these days.&nbsp;The game has the&nbsp;feel of a classic Jules Verne novel. I think a modern developer would have pushed to make it as steampunk as possible. Anything to get the cretins cos-playing at some dumb-ass convention.</p>



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<p>That isn&#8217;t to say that this game couldn&#8217;t use some modern updates. There is no way to track your quests other than &#8220;good&#8221; old-fashioned note taking. As with&nbsp;<em>Ultima VI</em>&nbsp;it pays to play the game in a window and have a text editor open to the side where you write&nbsp;<em>everything</em>&nbsp;down. Every little detail is important. A couple of events won&#8217;t trigger unless you type the exact word into a dialogue. If GOG.com was smart, they&#8217;d implement an in-game overlay note taking/map making interface for these classic games.</p>



<p>You also have to act like a crazy cat-lady hoarder with every object you pick up. If you lose that weed-sprayer, there&#8217;s no way to beat the game. I had a central dumping point for every object I decided to drop. Who knows if you&#8217;re going to need martian dirt money or chewing tobacco later on.</p>



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<p>I only have a couple of major quibbles. First, the world map is not very interesting. Lots and lots of red dirt and hills. You&#8217;ll be doing lots of walking all over that featureless map. Second, combat is not very fun or important to the story. Fights just get in the way when you are trying to run hundreds of miles across the dirt plains. The weapons are all just as good as&nbsp;the kitchen knife you find early on. Guns just weigh you down and the final battle doesn&#8217;t even let you take the weapons you&#8217;ve collected in to battle. That said, if you are patient,&nbsp;<em>Martian Dreams</em>&nbsp;is a unique and refreshing RPG adventure.</p>
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		<title>Tomb Raider II</title>
		<link>https://robertgomez.org/fun-stuff/games/tomb-raider-ii/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Fri, 16 Aug 2019 01:40:51 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3121</guid>

					<description><![CDATA[This game is part of a&#160;Tomb Raider&#160;three pack at GOG.com. I tried to play&#160;Tomb Raider 1,&#160;but I had already played the vastly superior remake, and I felt no need to revisit the same game but with bad controls and visuals. I would like to think that the second game has some technical improvements on the [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="640" height="480" src="https://robertgomez.org/wp-content/uploads/2019/08/tomb-raider-ii.png" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2019/08/tomb-raider-ii.png 640w, https://robertgomez.org/wp-content/uploads/2019/08/tomb-raider-ii-300x225.png 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /><div><strong>My Rating: 6/10</strong></div>
<p>This game is part of a&nbsp;<em>Tomb Raider</em>&nbsp;three pack at GOG.com. I tried to play&nbsp;<em>Tomb Raider 1,</em>&nbsp;but I had already played the vastly superior remake, and I felt no need to revisit the same game but with bad controls and visuals. I would like to think that the second game has some technical improvements on the first, but it&#8217;s still clunky as hell.</p>



<p>Lara&#8217;s movements are slow and take a lot of getting used to. The graphics are as primitive as one might expect, but the animations pretty smooth. Almost too smooth as I was constantly waiting for one movement to end before initiating a jump or drawing out my guns. The thing that really dates this game is the sprawling level design. Completing a section starts to become tedious pretty fast as you are backtracking constantly and always getting lost amidst the repetitive textures and shapes.</p>



<p>Still, the core of&nbsp;<em>Tomb Raider</em>&nbsp;game play is still there. There are plenty of genuinely interesting platforming challenges, especially if your are on the lookout for secret areas. The final few areas were the best part of the game. The underwater areas were the worst.</p>
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		<title>Eye of the Beholder II: The Legend of Darkmoon</title>
		<link>https://robertgomez.org/fun-stuff/games/eye-of-the-beholder-ii-the-legend-of-darkmoon/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Mon, 03 Jun 2019 00:36:11 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3087</guid>

					<description><![CDATA[Time to break out that pad of graph paper again and start charting the depths of nerd-dom.&#160;Eye of the Beholder II&#160;is not a drastic departure from the click-frenzy gameplay of the first game. It does do a much better job at injecting story elements into the experience via wonderfully rendered cut scenes: There was a [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_10.png" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_10.png 800w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_10-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_10-768x576.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 8/10</strong></div>
<p>Time to break out that pad of graph paper again and start charting the depths of nerd-dom.&nbsp;<em>Eye of the Beholder II</em>&nbsp;is not a drastic departure from the click-frenzy gameplay of the first game. It does do a much better job at injecting story elements into the experience via wonderfully rendered cut scenes:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_12.png" alt="" class="wp-image-3089" srcset="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_12.png 800w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_12-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_12-768x576.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p>There was a point fairly early in the game where I was being attacked by endless hordes of skeleton warriors. I almost gave up, until I realized that resting the party was causing them to keep respawning. Once past that bottleneck, the game progressed at a nice pace.</p>



<p>The whole idea of resting to heal in Dungeons and Dragons games seems to break the experience a little. My party will take some damage, step back a few squares, then sleep for 50 hours with the monsters just waiting around the corner.</p>



<p>In any event, I managed to finish the game with a little bit of help from the Internet. I have the hand-drawn maps and this screenshot to prove it:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_23.png" alt="" class="wp-image-3090" srcset="https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_23.png 800w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_23-300x225.png 300w, https://robertgomez.org/wp-content/uploads/2019/06/eye_of_the_beholder_ii_-_screen_23-768x576.png 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>
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		<title>Wolfenstein 3D</title>
		<link>https://robertgomez.org/fun-stuff/games/wolfenstein-3d/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 00:34:20 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3082</guid>

					<description><![CDATA[As with most of the great shareware titles of the 90s, I played the free episode of&#160;Wolfenstein 3D&#160;a gazillion times but never bothered to buy the complete package. Once again with thanks to GOG.com I have been able to finally complete in its entirety. This is the&#160;progenitor of first-person shooters and the basic game mechanics [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="525" src="https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-1.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-1.jpg 700w, https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-1-300x225.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><div><strong>My Rating: 6/10</strong></div>
<p>As with most of the great shareware titles of the 90s, I played the free episode of&nbsp;<em>Wolfenstein 3D</em>&nbsp;a gazillion times but never bothered to buy the complete package. Once again with thanks to GOG.com I have been able to finally complete in its entirety. This is the&nbsp;progenitor of first-person shooters and the basic game mechanics are still pretty solid. Its main problem is that of repetitiveness. There are only four kinds of enemies to fight. That isn&#8217;t including the bosses at the end of every episode which all have a unique sprite and some even have an elaborate death sequence:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="700" height="525" src="https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-3.jpg" alt="" class="wp-image-3084" srcset="https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-3.jpg 700w, https://robertgomez.org/wp-content/uploads/2019/04/wolfenstein-3d-3-300x225.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /></figure>



<p>But even those bosses all kinda fight in the same manner.</p>



<p>Levels are built on a grid of right angles so that most can be navigated by simply always going to the right. There are no realistic shadows or lighting. The overall effect is that of being in a sterile, strip-mall dentist&#8217;s office.&nbsp;Playing this again really made me appreciate the giant step forward that&nbsp;<em>Doom</em>&nbsp;was. Despite these complaints, blasting away Nazi&#8217;s is still fun.</p>



<p>As you can probably see in my screen grabs, I was using a mod that gave me a minimap and also, more importantly, mapped the controls to the modern WASD layout. The map does break the game a little in that it eliminates the need to hunting for secrets. Having to push every wall randomly was never really a great design choice anyways.</p>
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		<title>Beneath a Steel Sky</title>
		<link>https://robertgomez.org/fun-stuff/games/beneath-a-steel-sky/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 07 Apr 2019 00:33:30 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3080</guid>

					<description><![CDATA[I think this is considered by many to be one of the best point and click adventure games of the early nineties. I can see why people remember it fondly. The cyberpunk setting is unique (if you don&#8217;t count Neuromancer or just about every CD-ROM title from the same era), the production is impressive, and the game [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="576" src="https://robertgomez.org/wp-content/uploads/2019/04/beneath-steel-sky.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2019/04/beneath-steel-sky.jpg 800w, https://robertgomez.org/wp-content/uploads/2019/04/beneath-steel-sky-300x216.jpg 300w, https://robertgomez.org/wp-content/uploads/2019/04/beneath-steel-sky-768x553.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 5/10</strong></div>
<p>I think this is considered by many to be one of the best point and click adventure games of the early nineties. I can see why people remember it fondly. The cyberpunk setting is unique (if you don&#8217;t count <em>Neuromancer</em> or just about every CD-ROM title from the same era), the production is impressive, and the game is massive for a point and click. At the time of this writing it is still offered as a <a href="https://www.gog.com/game/beneath_a_steel_sky">free game on GOG.com</a>. Unfortunately, I felt it to be a bit too oblique and meandering. I found the puzzles frustrating and I eventually gave up, finishing the game with a walk-through. Even with explicit instructions, I had no idea why I had to complete tasks. All I know is that I had to get to the ground floor of the tower. Somewhere in there was a story about discovering my past but that kinda gets lost when you are scrounging for dog treats so you can lure an heiresses&#8217;s dog onto a plank in order to catapult it into a pond thereby distracting a guard so you can enter a church so you can&#8230; you get the picture.</p>
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		<title>Crusader: No Remorse</title>
		<link>https://robertgomez.org/fun-stuff/games/crusader-no-remorse/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 10 Oct 2018 21:59:37 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3053</guid>

					<description><![CDATA[In the 90s, I tried playing the demo of this game many times and could never really get into it.&#160;Crusader&#160;was one of the best looking PC games of its time and I really wanted to like it. But the controls. Oh my God, the controls. Eventually, this scheme would go on to be described as&#160;tank [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="525" src="https://robertgomez.org/wp-content/uploads/2018/10/crusader-no-remorse.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2018/10/crusader-no-remorse.jpg 700w, https://robertgomez.org/wp-content/uploads/2018/10/crusader-no-remorse-300x225.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><div><strong>My Rating: 8/10</strong></div>
<p>In the 90s, I tried playing the demo of this game many times and could never really get into it.&nbsp;<em>Crusader</em>&nbsp;was one of the best looking PC games of its time and I really wanted to like it. But the controls. Oh my God, the controls. Eventually, this scheme would go on to be described as&nbsp;<em>tank controls</em>&nbsp;in other games like&nbsp;<em>Resident Evil</em>. Basically, you aim and move your character in relation to the direction their sprite is facing rather than the direction you want them to move on the screen.&nbsp;<em>Crusader</em>&nbsp;takes that counter-intuitive mechanic to a whole new level of complexity by adding jumping, diving and ducking to the mix.</p>



<p>There are some default mouse controls which almost work, but your character is stuck with gun drawn, shuffling around like a man with his pants around his ankles. I got about a third the way through the game doing that until just gave up and set the game aside for a while. Months later I returned and forced myself to learn the standard keyboard controls. These are still clunky, but with practice and a lot of help from the auto-aim feature the game becomes much more fast-paced and responsive. Even then, the mouse is still helpful when the occasional fast-spinning aiming is required. For the most part, it pays to just bite the bullet and learn the keyboard controls. Think of&nbsp;<em>Crusader</em>&nbsp;like&nbsp;<em>Mavis Beacon Teaches Typing</em>&nbsp;but with more explosions and incinerated humans.</p>



<p>Once the control hurdles are overcome, the game itself is a huge, detailed and fun action game. The dialogue makes it seem like you are some sort of stealth agent who quietly infiltrates bases. In actuality, you are beaming in and killing everything in site while causing as much destruction in your wake as you can. There is a bit of setting up and planning of your attacks, but that&#8217;s as far as&nbsp;<em>Crusader</em>&nbsp;goes in being a stealth game. Just kill the enemies and watch them explode, melt and burn in screams of agony.</p>



<p>What little plot is here comes in the form of live-action cut scenes that are just as cheesy as one would expect from a 90s action game. They don&#8217;t really rise to the level of camp I would have liked to see, so skipping past them is a wise option. For all the detail that is in the game&#8217;s stellar isometric art, you would have thought they could have devoted a little of that effort to the set design in the live-action scenes, eighty percent of which a filmed with characters sitting in a restaurant booth. Who&#8217;d of thought world-wide revolution would be schemed from within&nbsp;a Steak &#8216;n&#8217; Shake?</p>
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		<title>Ultima VI: The False Prophet</title>
		<link>https://robertgomez.org/fun-stuff/games/ultima-vi-the-false-prophet/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 21:42:26 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3046</guid>

					<description><![CDATA[With the completion of VI, I&#8217;m getting close to having played all the games in the&#160;Ultima&#160;series. I own boxed copies of the Apple ][ versions of III–V, but when it came to VI, Origin switched to&#160;MS-DOS.&#160;In 1990 I was starting college, I didn&#8217;t own a computer, let alone a PC, and, as the years passed, [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_05_-_suteks_gore_chamber.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_05_-_suteks_gore_chamber.jpg 800w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_05_-_suteks_gore_chamber-300x225.jpg 300w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_05_-_suteks_gore_chamber-768x576.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /><div><strong>My Rating: 9/10</strong></div>
<p>With the completion of VI, I&#8217;m getting close to having played all the games in the&nbsp;<em>Ultima&nbsp;</em>series. I own boxed copies of the Apple ][ versions of III–V, but when it came to VI, Origin switched to&nbsp;<a href="https://robertgomez.org/taxonomy/term/208">MS-DOS</a>.&nbsp;In 1990 I was starting college, I didn&#8217;t own a computer, let alone a PC, and, as the years passed, history became legend, legend became myth,&nbsp;and for two-and-a-half thousand years,&nbsp;the&nbsp;<em>Ultima</em>&nbsp;series passed out of all knowledge&#8230; or something like that.</p>



<p>In the late 90s I upgraded from an <a href="https://robertgomez.org/taxonomy/term/214">Apple IIgs</a> to a Windows 95 PC and was reintroduced to the series via a soundcard bundled version of <em>Ultima VIII: Pagan</em>. That game was mediocre at best and it didn&#8217;t finish it until years later—after having played through a CD-ROM Classics version of <em>Ultima VII</em>. VII was a pain to get running on a Windows machine, but it was worth it. It truly is the precursor to modern, open-world RPGs like <a href="https://robertgomez.org/node/1163"><em>Skyrim</em></a> in both its scope and richness of detail.</p>



<p><em>The False Prophet</em>&nbsp;almost achieves the level of refinement that&nbsp;<em>Ultima VII</em>&nbsp;boasts. It&#8217;s not quite there yet, retaining a bit of the Apple ][ era feel. Maybe that&#8217;s why I think I liked this a bit more than VII. It doesn&#8217;t try to hide&nbsp;the fact that it&#8217;s a game. The interface takes up half the screen, there are a dozen or so unique commands&nbsp;(like a LucasArts point and click adventure), and there still&nbsp;are actual&nbsp;RPG elements like leveling-up and turn-based combat.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_01_-_enormous_woman.jpg" alt="" class="wp-image-3048" title="" srcset="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_01_-_enormous_woman.jpg 800w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_01_-_enormous_woman-300x225.jpg 300w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_01_-_enormous_woman-768x576.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p>Graphically, it has that weird, tilted perspective that was in VII, but the scale is small and more tile-ish. Some of the creatures, like rats and bunnies, are depicted with an amazing economy of pixels. Despite the scale, there is a tremendous amount of stuff in the world with which to interact. Many of the puzzles involve pushing, pulling and revealing secrets.</p>



<p>Like previous games in the series, it&#8217;s possible to get to secrets if you know where they are in advance. A speed-runner could probably&nbsp;race through the game in no time. But you&#8217;ll want to take your time interacting with the NPCs.</p>



<p>Conversations are at&nbsp;the core of&nbsp;<em>Ultima&#8217;s</em>&nbsp;game-play. The text-parser driven dialogue is something sadly missing from most games today. It forces you to pay attention to dialogue. Lazy gamers are even given highlighted topics which to type in so you are never stuck hunting for words in normal conversations. However, since you are not given a full multiple choice list,&nbsp;options can be hidden from the player only to be discovered by&nbsp;focusing and taking good notes.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="600" src="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_04_-_wounded_gargoyle.jpg" alt="" class="wp-image-3049" title="" srcset="https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_04_-_wounded_gargoyle.jpg 800w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_04_-_wounded_gargoyle-300x225.jpg 300w, https://robertgomez.org/wp-content/uploads/2018/09/ultima_vi_-_04_-_wounded_gargoyle-768x576.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<p>I found the best way to play this game was to reconfigure the DOSBox settings to display the game in a large window that almost fills the entire screen&nbsp;<code>output=opengl</code>,&nbsp;<code>windowresolution=1360x1020</code>, also&nbsp;<code>autolock=false</code>&nbsp;so you can move your mouse out of the window). Then I used the remaining space on screen to have text file open in an editor. I noted&nbsp;every character I met, their job, and where they were located. If they mentioned&nbsp;<strong>anything</strong>&nbsp;that seemed remotely important, I would type it in to my notes. Having a searchable file&nbsp;really beats hand-written scribblings and makes puzzle solving a bit more manageable.</p>



<p>Still, this game is old school. Don&#8217;t be ashamed to use the included clue book for help and maps. It is probably possible to put the game into an unwinnable state if you lose and important object. You only are allowed one save, so be careful. The game bugged out on me literally&nbsp;at the final puzzle. To win the game you need a few special objects. I was missing one of those objects so went off to get it, leaving the others in the final room. When I returned to the final room, one of the necessary items had vanished.&nbsp;At that moment, I was ready to go into a serious, pon farr-level nerd-rage. Fortunately, there is a debug mode still in the game and I was able to regenerate the&nbsp;glitched object. All was well and I had saved Britannia once again.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="204" src="https://robertgomez.org/wp-content/uploads/2018/09/ultima-vi-17-ending.jpg" alt="Winner Winner Britannia Dinner" class="wp-image-3050" title="" srcset="https://robertgomez.org/wp-content/uploads/2018/09/ultima-vi-17-ending.jpg 800w, https://robertgomez.org/wp-content/uploads/2018/09/ultima-vi-17-ending-300x77.jpg 300w, https://robertgomez.org/wp-content/uploads/2018/09/ultima-vi-17-ending-768x196.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>
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		<title>Star Trek: 25th Anniversary</title>
		<link>https://robertgomez.org/fun-stuff/games/star-trek-25th-anniversary/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 13 Jun 2018 21:10:01 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3038</guid>

					<description><![CDATA[I remember watching my housemate play this game quite a bit back when we were in college. I don&#8217;t think he had the CD-ROM version—which included voice acting from the original cast. Luckily this GOG.com version has all the recorded elements (and none of the weird DOS set up problems). Yup, there&#8217;s nothing like hearing [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="700" height="526" src="https://robertgomez.org/wp-content/uploads/2018/06/star-trek-25th-screenshot.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2018/06/star-trek-25th-screenshot.jpg 700w, https://robertgomez.org/wp-content/uploads/2018/06/star-trek-25th-screenshot-300x225.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /><div><strong>My Rating: 7/10</strong></div>
<p>I remember watching my housemate play this game quite a bit back when we were in college. I don&#8217;t think he had the CD-ROM version—which included voice acting from the original cast. Luckily this GOG.com version has all the recorded elements (and none of the weird DOS set up problems). Yup, there&#8217;s nothing like hearing an aged, breathy-voiced DeForest Kelley read mediocre video game dialogue!</p>



<p>The past few months I have been in a&nbsp;<em>Star Trek&nbsp;</em>state of mind as I have been streaming episodes of&nbsp;<em>The Next Generation.</em>&nbsp;This game really seems to capture the essence of the shows. This is despite the opening space battle which, to me, really doesn&#8217;t feel very Trekish. Space combat pops up a few more times, but, for the most part, the game is about beaming down to worlds, exploring and solving problems. It&#8217;s broken up into nice short episodes, each with their own flavor and challenges.</p>



<p>As for the adventure gaming, it is pretty good but there are a couple annoying&nbsp;moments about halfway through the game. The Harry Mudd episode is funny but lacks purpose. The &#8220;Feathered Serpent&#8221; episode has a couple of puzzles that rely on you having taken notes early on and having a knowledge of base-3 numbers. And the final episode has a game stopping bug that will leave you wandering around with nothing to do until you are finally killed when time runs out. I can&#8217;t imagine how infuriating this game was before the age of internet walk-throughs and hints.</p>



<p>Just like the original show, the plots leave nothing for Sulu, Chekov, Mr. Scott or Uhura to do but sit on the bridge and mope around. It was also severely lacking in Kirk mountain-punching. Seriously, what&#8217;s&nbsp;<abbr title="The Original Series">TOS</abbr>&nbsp;without some Ponfarr ritual battles?</p>
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		<title>Eye of the Beholder</title>
		<link>https://robertgomez.org/fun-stuff/games/eye-of-the-beholder/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 21:03:40 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=3020</guid>

					<description><![CDATA[Eye of the Beholder&#160;is a real-time RPG dungeon crawl that borrows heavily from the mechanics of&#160;Dungeon Master. It&#8217;s a completely mouse-driven experience in which the objects in the environment can all be used, picked up or thrown with a click. Combat is also real-time and is generally just a mad scramble backwards as you click [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="640" height="480" src="https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot.png" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot.png 640w, https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot-300x225.png 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /><div><strong>My Rating: 7/10</strong></div>
<p><em>Eye of the Beholder</em>&nbsp;is a real-time RPG dungeon crawl that borrows heavily from the mechanics of&nbsp;<em>Dungeon Master</em>. It&#8217;s a completely mouse-driven experience in which the objects in the environment can all be used, picked up or thrown with a click. Combat is also real-time and is generally just a mad scramble backwards as you click your various party members&#8217; weapon hands and hope for &#8220;good rolls&#8221;.</p>



<p>While the fights are frantic and fun, the real meat of the game-play is exploration, mapping, and puzzle solving. I went through a dozen sheets of graph paper drawing out each floor knowing full-well I could just grab the maps from the Web (the GOG.com version even includes a complete hint book). As tedious as it might sound to modern gamers, the act of plotting out the layout is oddly satisfying. I wish it could be done in-game ála  <a href="https://robertgomez.org/fun-stuff/games/etrian-odyssey/" data-type="game_review" data-id="2895"><em>Etrian Odyssey</em></a>, but, if it&#8217;s any consolation, I now have 11 floors worth of half-erased, taped together graph paper maps that are suitable for framing. Perfect for any lair!</p>



<p>In the end, I suppose there was a plot to follow too. Probably something about an evil wizard. dwarves and elves. None of that matters. You just need to keep going deeper and deeper. Eventually you&#8217;ll find the big boss monster and hope you have enough experience to hack it to death.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="640" height="480" src="https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot-victory.png" alt="" class="wp-image-3022" srcset="https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot-victory.png 640w, https://robertgomez.org/wp-content/uploads/2018/04/eye-of-the-beholder-screenshot-victory-300x225.png 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /></figure>
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