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	<title>Super Nintendo &#8211; Pages of Fun</title>
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		<title>Prince of Persia</title>
		<link>https://robertgomez.org/fun-stuff/games/prince-of-persia/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 21 Dec 2025 05:00:41 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=6589</guid>

					<description><![CDATA[The original Prince of Persia was ported to just about every computer system after its original Apple ][ release. Years ago I got through the first three or four levels on a System 7 Macintosh.but it always felt sluggish and unresponsive compared to most console platform games. I chalked that up to the Mac just [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="960" height="720" src="https://robertgomez.org/wp-content/uploads/2025/12/Prince-of-Persia.webp" class="attachment-large size-large wp-post-image" alt="Prince of Persia on Super Nintendo" style="display: block; margin: 0 0 14px 0;" decoding="async" fetchpriority="high" srcset="https://robertgomez.org/wp-content/uploads/2025/12/Prince-of-Persia.webp 960w, https://robertgomez.org/wp-content/uploads/2025/12/Prince-of-Persia-300x225.webp 300w, https://robertgomez.org/wp-content/uploads/2025/12/Prince-of-Persia-768x576.webp 768w, https://robertgomez.org/wp-content/uploads/2025/12/Prince-of-Persia-800x600.webp 800w" sizes="(max-width: 960px) 100vw, 960px" /><div><strong>My Rating: 8/10</strong></div>
<p>The original <em>Prince of Persia</em> was ported to just about every computer system after its original Apple ][ release. Years ago I got through the first three or four levels on a System 7 Macintosh.but it always felt sluggish and unresponsive compared to most console platform games. I chalked that up to the Mac just being old and slow, but turns out it&#8217;s by design. Now, through emulation, I have been able to try many different versions and all of them feel about the same. I went with the Super Nintendo version because it is bigger, sound better, and has much improved graphics.</p>



<p>The controls are the biggest drawback of the game. It honestly feels broken because your actions need to be timed a split second earlier than you think. But eventually your brain and reflexes start to ease into the delayed rhythm. It&#8217;s only in the later boss sword fights that the timing issues began to seem genuinely unfair. There is a set amount of time to save the princess and as such, without the help of emulation save states, I would have surely given up and missed out on some great visual storytelling and level design.</p>
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		<title>Super Metroid</title>
		<link>https://robertgomez.org/fun-stuff/games/super-metroid/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 05 Feb 2017 20:22:58 +0000</pubDate>
				<guid isPermaLink="false">https://robertgomez.org/?post_type=game_review&#038;p=2934</guid>

					<description><![CDATA[We never owned a Super Nintendo so I never got around to playing the 16-bit incarnation of Metroid. Well, thanks to the Wii Virtual Console I have finally crossed this one off my list. These days I am much more familiar with the 3-D versions of the game and, even though I played it back in the day, [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="600" height="450" src="https://robertgomez.org/wp-content/uploads/2017/02/super-metroid.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" srcset="https://robertgomez.org/wp-content/uploads/2017/02/super-metroid.jpg 600w, https://robertgomez.org/wp-content/uploads/2017/02/super-metroid-300x225.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /><div><strong>My Rating: 9/10</strong></div>
<p>We never owned a Super Nintendo so I never got around to playing the 16-bit incarnation of <em>Metroid</em>. Well, thanks to the Wii Virtual Console I have finally crossed this one off my list. These days I am much more familiar with the <a href="https://robertgomez.org/fun-stuff/games/metroid-prime-trilogy/" data-type="game_review" data-id="1483">3-D versions</a> of the game and, even though I played it back in the day, I don&#8217;t really have too much nostalgia for the NES version. There were some really frustrating moments of platforming incompetence on display as I made my way around the planet, but I eventually got the hang of the floaty physics and stuck it through all the way to the final boss battle.</p>



<p>The formula is well established: explore the world searching for upgrades and the more you discover the more areas will open up to you. There are monsters all around but killing them is usually a waste of time. You are rewarded for exploration not your extermination skills. That is until you meat one of the half a dozen or so bosses. The bosses are pretty rough but, in all honesty, the hardest part of the game is jumping out of sand pits. I hated that section the game. My final score was 64%, so I guess I missed a lot. However, I am not an OCD gamer so I doubt I will be going back to try for 100% completion&#8230; especially if that means more sand pits. Gawldamned SAND PITS!</p>
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