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	<title>video games &#8211; Pages of Fun</title>
	<atom:link href="https://robertgomez.org/blog/tag/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>https://robertgomez.org</link>
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	<title>video games &#8211; Pages of Fun</title>
	<link>https://robertgomez.org</link>
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	<item>
		<title>QBob Progress Report #8 &#8211; Launch Day!</title>
		<link>https://robertgomez.org/blog/2025/07/24/qbob-progress-report-8-launch-day/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 24 Jul 2025 17:00:00 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[Moonrock Software]]></category>
		<category><![CDATA[QBob]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=6435</guid>

					<description><![CDATA[After almost eleven months of hard work, today is the day we are releasing QBob: Remastered to the world! The last bit of content in the game was getting John in the &#8220;booth&#8221; to record new dialog for the final boss. There are a dozen or so new insult, taunts, and mad ramblings to which [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="920" height="430" src="https://robertgomez.org/wp-content/uploads/2025/07/QBob-Steam-Header.webp" class="attachment-large size-large wp-post-image" alt="QBob: Remastered" style="display: block; margin: 0 0 14px 0;" decoding="async" fetchpriority="high" srcset="https://robertgomez.org/wp-content/uploads/2025/07/QBob-Steam-Header.webp 920w, https://robertgomez.org/wp-content/uploads/2025/07/QBob-Steam-Header-300x140.webp 300w, https://robertgomez.org/wp-content/uploads/2025/07/QBob-Steam-Header-768x359.webp 768w, https://robertgomez.org/wp-content/uploads/2025/07/QBob-Steam-Header-800x374.webp 800w" sizes="(max-width: 920px) 100vw, 920px" />
<p class="wp-block-paragraph">After almost eleven months of hard work, today is the day we are releasing <em>QBob: Remastered</em> to the world!</p>



<p class="wp-block-paragraph">The last bit of content in the game was getting John in the &#8220;booth&#8221; to record new dialog for the final boss. There are a dozen or so new insult, taunts, and mad ramblings to which QBob will be subjected.</p>



<p class="wp-block-paragraph">Most of the past month or so has been spent building up our Steam Store presence with tons of graphical assets, creating <a href="https://robertgomez.org/blog/2025/06/10/qbob-progress-report-7/" data-type="post" data-id="6421">a few trailer videos</a>, undergoing lots of Valve content reviews, and porting the game to other platforms. Much of the hardest work her on this final stretch has been building the game for MacOS and Ubuntu. Craig did all of the work getting the MacOS game working. Apple makes it <em>very</em> difficult to create anything (despite what hipster Web devs may say). I handled the Ubuntu port using a virtual machine and it was easy-peasy. In theory, that build should run natively on Steam Deck<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, but I have no way to test it.</p>



<p class="wp-block-paragraph">Finally, I created a <a href="https://projectsoffun.github.io/QBob-Manual/QBob-Remastered-Manual.pdf" target="_blank" rel="noreferrer noopener">thirty page manual</a> for the game. I would like to have a few of these printed up to distribute, but that&#8217;s going to be kind of expensive.</p>



<p class="wp-block-paragraph">So now, without further ado, here are the links to everything <em>QBob: Remastered</em> that is being released today!</p>



<div class="wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex">
<div class="wp-block-button has-custom-width wp-block-button__width-100"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/3781720/QBob_Remastered/">Buy QBob: Remastered</a></div>
</div>



<div class="wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex">
<div class="wp-block-button has-custom-width wp-block-button__width-50"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/3799850/QBob_Remastered_Soundtrack/">Buy the Soundtrack (Steam)</a></div>



<div class="wp-block-button has-custom-width wp-block-button__width-50"><a class="wp-block-button__link wp-element-button" href="https://martianlaw.bandcamp.com/album/qbob-remastered-ost">Buy the Soundtrack (Bandcamp)</a></div>
</div>
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		<item>
		<title>QBob Will Rise Again!</title>
		<link>https://robertgomez.org/blog/2024/10/11/qbob-will-rise-again/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sat, 12 Oct 2024 02:50:37 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[Moonrock Software]]></category>
		<category><![CDATA[QBob]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=6201</guid>

					<description><![CDATA[If you have ever clicked around this here Web site you will know that I helped create a 90s shareware game called QBob. It was basically a project started by my friend John to help him learn C++ object oriented programming. I created the art, much of the music and he and our professional programmer [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="1024" height="768" src="https://robertgomez.org/wp-content/uploads/2024/10/QBob-Gamemaker-1.webp" class="attachment-large size-large wp-post-image" alt="QBob Head Explosion Sprite" style="display: block; margin: 0 0 14px 0;" decoding="async" srcset="https://robertgomez.org/wp-content/uploads/2024/10/QBob-Gamemaker-1.webp 1024w, https://robertgomez.org/wp-content/uploads/2024/10/QBob-Gamemaker-1-300x225.webp 300w, https://robertgomez.org/wp-content/uploads/2024/10/QBob-Gamemaker-1-768x576.webp 768w, https://robertgomez.org/wp-content/uploads/2024/10/QBob-Gamemaker-1-800x600.webp 800w" sizes="(max-width: 1024px) 100vw, 1024px" />
<p class="wp-block-paragraph">If you have ever clicked around this here Web site you will know that I helped create a 90s shareware game called <em>QBob</em>. It was basically a project started by my friend John to help him learn C++ object oriented programming. I created the art, much of the music and he and our professional programmer buddy Craig (he actually got paid to do computers!) programed the game. For about half a decade we were HUGE in South America! I dutifully mailed out 3.5&#8243; floppies of the game and we we rollin&#8217; in the green!</p>



<p class="wp-block-paragraph">In the subsequent years we tried a few other things and never released anything else. We all got jobs and our lives went on, but we still would get a <a href="https://moonrock.com/qbob/order.html">few orders for <em>QBob</em></a> every now and again. They were enough that we have maintained <a href="http://www.moonrock.com">MoonRock Software Inc.</a> as a company, and occasionally will have &#8220;meetings&#8221; regarding finances and whatnot. As the lone board member who didn&#8217;t have a cool tech job, I would occasionally suggest that we do an updated version of <em>QBob</em> using some of the animation and music skillz I had acquired over the years. Nothing ever got rolling.</p>



<p class="wp-block-paragraph">Fast forward a decade or two and I discovered <em>Gamemaker Studio</em>. Now, with the power of paid software, I too can be a nerd programmer guy! As an experiment I took it upon myself to recreate <em>QBob</em> in <em>Gamemaker</em>. Turns out, I just might have unleashed my inner nerd. <em>Gamemaker</em> is awesome and makes it possible for a hack like me to program a respectable arcade game.</p>



<p class="wp-block-paragraph">So, the big news is that <em>QBob: Remastered</em> (title TBD) is in the works. If I had it together, I would have made this an ongoing developer&#8217;s log of the project. Instead, I&#8217;m here to tell you that I think I will be able to pull this off and John and Craig are along for the ride. At the moment, I have about 70% of the core game-play in place and working. The game is faster and even more fun to play. My goals are to update all the media assets and possibly introduce some new features (and get rid of some crap ones like the paint gun). At the moment I am reworking all the music. If the project fails I will, at a minimum, release the soundtrack on Bandcamp. Let me tell you, some of these new versions are freakin&#8217; cool as hell.</p>



<p class="wp-block-paragraph">Anyway, stay tuned. <a href="https://robertgomez.org/blog/2024/10/18/qbob-progress-report-1/" data-type="post" data-id="6205">More updates</a> to come!</p>
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		<title>Fallout 4 Helicopter Glitch</title>
		<link>https://robertgomez.org/blog/2022/03/09/fallout-4-helicopter-glitch/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 09 Mar 2022 16:23:05 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=4907</guid>

					<description><![CDATA[While playing Fallout 4 I ran into this glitch that ruined my completion of the &#8220;Destroy the Brotherhood&#8221; quest. After triggering the explosion on the blimp the escape helicopter left me stranded in midair allowing the ground defenses to murder me in the sky:]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While playing <a href="https://robertgomez.org/fun-stuff/games/fallout-4/" data-type="game_review" data-id="4769">Fallout 4</a> I ran into this glitch that ruined my completion of the &#8220;Destroy the Brotherhood&#8221; quest. After triggering the explosion on the blimp the escape helicopter left me stranded in midair allowing the ground defenses to murder me in the sky:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Fallout 4 - Brotherhood Helicopter Glitch" width="500" height="281" src="https://www.youtube.com/embed/14XMqhNHHak?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Death in the sky!</figcaption></figure>
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		<title>Replaying Nox, Again</title>
		<link>https://robertgomez.org/blog/2015/08/18/replaying-nox-again/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 16:42:13 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[Nox]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=2833</guid>

					<description><![CDATA[I have never bothered to create a top-ten list of my all-time favorite video games. Maybe I should since it seems the only way to get people to read your Web site is to organize everything into numbered lists. In any event, were I ever to compile such a list&#160;Nox&#160;would be somewhere in the top [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I have never bothered to create a top-ten list of my all-time favorite video games. Maybe I should since it seems the only way to get people to read your Web site is to organize everything into numbered lists. In any event, were I ever to compile such a list&nbsp;<em><a href="https://robertgomez.org/fun-stuff/games/nox/" data-type="game_review" data-id="206">Nox</a></em>&nbsp;would be somewhere in the top five for me.</p>



<p class="wp-block-paragraph">After a recent upgrade to Windows 10 (excellent by the way), I was going through and making sure all my treasured old programs still worked. In the process I booted up my&nbsp;<a href="http://www.gog.com/game/nox">GOG.com version of&nbsp;<em>Nox</em></a>&nbsp;and noticed it had some issues. After much searching and fruitless forum posting I finally found a workaround. In case you are wondering, you need to install a game mod called &#8220;Nox SDL.&#8221; You can&nbsp;<a href="http://server1.awesie.org/NoxGUI_beta11.zip">download the patch here</a>. Once I got the game running, it wasn&#8217;t long before I was sucked back in to my fourth play through of the game.</p>



<p class="wp-block-paragraph">This game is so great. I don&#8217;t know about you, but I immediately realized that when I could play with my character stripped down to his briefs:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="600" height="455" src="https://robertgomez.org/wp-content/uploads/2015/08/nox_-_underwear.png" alt="Nox Underwear" class="wp-image-2835" srcset="https://robertgomez.org/wp-content/uploads/2015/08/nox_-_underwear.png 600w, https://robertgomez.org/wp-content/uploads/2015/08/nox_-_underwear-300x228.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p class="wp-block-paragraph">Beating the game would be difficult, but you could play the entire game running around like a crazed streaker if you so chose.</p>



<p class="wp-block-paragraph">The game was marketed as a role playing game in the style of <em>Diablo</em> but that&#8217;s not what it really is. Although there are a lot of standard RPG tropes—leveling up, collecting loot, upgrading spells and abilities—<em>Nox</em> has much more in common arcade-style top-down action games like <em>Guantlet</em> and <em>Smash TV</em>. The game play is fast, exciting and there isn&#8217;t much thinking and strategy. If it moves, kill it! As simple as this sounds it is sounds, the game is incredibly fun. There&#8217;s just enough exploration and level variety to keep you going. The story is paper thin but it&#8217;s filled with humor and the main villain Hecubah is terrifically voice acted.</p>



<p class="wp-block-paragraph">I even bothered to record a bunch of game play footage to post on YouTube and make tons of money off of the idiot millennials who watch other people play video games:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nox: Land of the Dead (First 20 Minutes or so as a Conjourer)" width="500" height="281" src="https://www.youtube.com/embed/-M0M4-qeQS0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">See, what I mean? It&#8217;s just awesome! I really wish someone would take up the mantle and reboot&nbsp;<em>Nox</em>. A few modern games like&nbsp;<em>Torchlight</em>&nbsp;look like it but are still firmly RPG games with horrible inventory management and no twitch game play.&nbsp;<em>Magicka</em>&nbsp;comes close, but I felt the mechanics were too complicated and the game seemed overly concerned with co-op play. For now, the GOG.com version will suffice. As soon as I finished this playthrough as a conjurer I immediately felt the itch to start over again as a fighter or wizard.</p>



<div class="wp-block-file"><a href="https://robertgomez.org/wp-content/uploads/2015/08/noxgui_beta11.zip">Nox Patch for Windows 10</a><a href="https://robertgomez.org/wp-content/uploads/2015/08/noxgui_beta11.zip" class="wp-block-file__button wp-element-button" download>Download</a></div>
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		<title>Haunted House Text Adventure</title>
		<link>https://robertgomez.org/blog/2012/11/08/haunted-house-text-adventure/</link>
					<comments>https://robertgomez.org/blog/2012/11/08/haunted-house-text-adventure/#comments</comments>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 08 Nov 2012 20:50:58 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[apple2]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=2600</guid>

					<description><![CDATA[Back in the late 80s, I learned much about computer programming from this book:&#160;Write Your Own Adventure Programs For Your Microcomputer. This is the same book that I used as a guide when creating&#160;Malfunction&#160;for my Apple IIgs back in 1988. The book takes you step-by-step through the process of creating a simple text adventure game [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Back in the late 80s, I learned much about computer programming from this book:&nbsp;<em><a href="http://amzn.com/0860207412">Write Your Own Adventure Programs For Your Microcomputer</a></em>. This is the same book that I used as a guide when creating&nbsp;<em><a href="https://robertgomez.org/blog/2009/07/14/my-apple-masterpiece-malfunction/" data-type="post" data-id="851">Malfunction</a></em>&nbsp;for my Apple IIgs back in 1988.</p>



<p class="wp-block-paragraph">The book takes you step-by-step through the process of creating a simple text adventure game using Applesoft Basic. The final product is an adventure called &#8220;Haunted House.&#8221; It&#8217;s about as crude and bare bones as a work of interactive fiction can be, but it does what it needs to: there are objects, rooms and key puzzles.</p>



<figure class="wp-block-image size-large"><a class="no-popup" href="http://projects.robertgomez.org/haunted-house/v1.50/" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" width="732" height="524" src="https://robertgomez.org/wp-content/uploads/2012/11/Haunted-House-Version-1.png" alt="" class="wp-image-2602" srcset="https://robertgomez.org/wp-content/uploads/2012/11/Haunted-House-Version-1.png 732w, https://robertgomez.org/wp-content/uploads/2012/11/Haunted-House-Version-1-300x215.png 300w" sizes="auto, (max-width: 732px) 100vw, 732px" /></a></figure>



<p class="wp-block-paragraph">Well, in a recent flurry of Apple retro computing I got side tracked into porting this game into JavaScript. The result is <a href="http://projects.robertgomez.org/haunted-house/v1.50/" target="_blank" rel="noreferrer noopener">here</a>. Click the screenshot to launch the game in a new browser window (requires JavaScript, duh &#8211; View the actual page if you are viewing this in an RSS feed reader). It&#8217;s a fully working port of the original, with all its flaws and quirks. The only additions I made were to make the EXITS display more cleanly and added the verb &#8220;drop&#8221; to the vocabulary.</p>
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		<title>2010 Best of the Year</title>
		<link>https://robertgomez.org/blog/2011/01/01/2010-best-of-the-year/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 02 Jan 2011 04:56:02 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[top 10]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1455</guid>

					<description><![CDATA[Well it&#8217;s the first day of the New Year. This day means different things to different people. For my wife it means washing off the post-New-Year&#8217;s-Eve-bash Sharpie moustache that she woke up with this morning. For me it means it&#8217;s time to assess what I thought was the best of the media I consumed this [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Well it&#8217;s the first day of the New Year. This day means different things to different people. For my wife it means washing off the post-New-Year&#8217;s-Eve-bash Sharpie moustache that she woke up with this morning. For me it means it&#8217;s time to assess what I thought was the best of the media I consumed this past year.</p>



<h3 class="wp-block-heading">Movies</h3>



<p class="wp-block-paragraph">Like last year, there really wasn&#8217;t anything that truly amazed me this year. My best rated films were&nbsp;<strong><em>Moon&nbsp;</em></strong>and&nbsp;<strong><em>The Maltese Falcon</em></strong>. I watched more T.V. than I have in recent years, so I suppose I could add&nbsp;<em>Lost</em>,&nbsp;<em>V</em>&nbsp;or&nbsp;<em>The Walking Dead</em>&nbsp;as honorable mentions.</p>



<h3 class="wp-block-heading">Books</h3>



<p class="wp-block-paragraph">Towards the second half of the year I started reading a bit more than usual and found several books truly grabbed me in ways that no movie or show did this year. If I had to pick a favorite from this year it would be George R. R. Martin&#8217;s&nbsp;<a href="https://robertgomez.org/fun-stuff/words/a-game-of-thrones/" data-type="book_review" data-id="1362"><strong><em>A Game of Thrones</em></strong></a>, especially if considered along side the three other books in the series that I also read and loved. At a near-tie for the number one spot is Patrick Rothfuss&#8217;s&nbsp;<a href="https://robertgomez.org/fun-stuff/words/the-name-of-the-wind/" data-type="book_review" data-id="1260"><strong><em>The Name of the Wind</em></strong>,</a>&nbsp;which started my on my current fantasy lit kick. Finally, rounding out the top was&nbsp;<a href="https://robertgomez.org/fun-stuff/words/motherless-brooklyn/" data-type="book_review" data-id="1176"><strong><em>Motherless Brooklyn</em></strong></a>&nbsp;by Jonathan Lethem. Honorable mentions would go to&nbsp;<em>Mistborn</em>&nbsp;books&nbsp;<a href="https://robertgomez.org/fun-stuff/words/mistborn-the-final-empire/" data-type="book_review" data-id="1427">1</a>&nbsp;&amp;&nbsp;<a href="https://robertgomez.org/fun-stuff/words/the-well-of-ascension/" data-type="book_review" data-id="1454">2</a>,&nbsp;<a href="https://robertgomez.org/fun-stuff/words/devil-born-without-horns/" data-type="book_review" data-id="1451"><em>Devil Born Without Horns</em></a>&nbsp;and&nbsp;<a href="https://robertgomez.org/fun-stuff/words/racing-the-beam/" data-type="book_review" data-id="1453"><em>Racing the Beam</em></a>.</p>



<h3 class="wp-block-heading">Video Games</h3>



<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="168" height="227" src="https://robertgomez.org/wp-content/uploads/2010/07/hod-overkill.png" alt="House of the Dead: Overkill Box Art" class="wp-image-1314"/></figure></div>



<p class="wp-block-paragraph">I played a ton of games this year. My highest rated game was&nbsp;<strong><a href="https://robertgomez.org/fun-stuff/games/house-of-the-dead-overkill/" data-type="game_review" data-id="1313"><em>House of the Dead: Overkill</em></a>&nbsp;</strong>for the Wii. It was stupid, crude, violent and hilarious&#8230; loved it. My runners-up would be&nbsp;<em><a href="https://robertgomez.org/fun-stuff/games/mass-effect/" data-type="game_review" data-id="1279">Mass Effect</a></em>&nbsp;and&nbsp;<em>Legend of Zelda: Twilight Princess</em>.&nbsp;<em>Mass Effect</em>&nbsp;further proves that the best science fiction is in video games these days, and&nbsp;<em>Zelda</em>&nbsp;is&nbsp;<em>Zelda</em>&#8230; &#8217;nuff said. I am still mid-game in&nbsp;<em>GTA IV</em>&nbsp;and&nbsp;<em>Metroid Prime Trilogy</em>&nbsp;but I suspect those two titles would have made this year&#8217;s list too had I completed them in time. I also played a few casual games I liked such as&nbsp;<em>Puzzle Quest</em>&nbsp;and&nbsp;<em>Plants vs. Zombies</em>.</p>



<p class="wp-block-paragraph">Steam just finished their massive annual game sale and I stocked up so there should be no shortage of gaming for me in the next year and beyond.</p>
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		<title>Nova Cruisin&#8217; Around Vice City</title>
		<link>https://robertgomez.org/blog/2010/10/08/nova-cruisin-around-vice-city/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:43:33 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[Nova]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1384</guid>

					<description><![CDATA[Nova is checking out the new wave neon streets in Grand Theft Auto: Vice City. Nova&#8217;s personal goal: don&#8217;t punch anyone and avoid the cops&#8230; and chase the roller skating guy in pink shorts.]]></description>
										<content:encoded><![CDATA[<img width="600" height="450" src="https://robertgomez.org/wp-content/uploads/2010/10/nova-vicecity.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2010/10/nova-vicecity.jpg 600w, https://robertgomez.org/wp-content/uploads/2010/10/nova-vicecity-300x225.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" />
<p class="wp-block-paragraph">Nova is checking out the new wave neon streets in <em>Grand Theft Auto: Vice City</em>. Nova&#8217;s personal goal: don&#8217;t punch anyone and avoid the cops&#8230; and chase the roller skating guy in pink shorts.</p>
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		<title>Get Lamp DVD</title>
		<link>https://robertgomez.org/blog/2010/08/17/get-lamp-dvd/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 21:04:33 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[DVD]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1336</guid>

					<description><![CDATA[What you see pictured here is some of the DVD packaging for the independently produced documentary film about text adventure games, Get Lamp. In the digital age, packaging matters and the creators of Get Lamp went above and beyond in creating a DVD package that satisfies collectable object fetishists like myself. The inner gatefold sleeve is covered with [&#8230;]]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image no-shadow"><figure class="alignright size-large"><img loading="lazy" decoding="async" width="392" height="336" src="https://robertgomez.org/wp-content/uploads/2010/08/get-lamp.jpg" alt="Get Lamp Box" class="wp-image-1338" srcset="https://robertgomez.org/wp-content/uploads/2010/08/get-lamp.jpg 392w, https://robertgomez.org/wp-content/uploads/2010/08/get-lamp-300x257.jpg 300w" sizes="auto, (max-width: 392px) 100vw, 392px" /></figure></div>



<p class="wp-block-paragraph">What you see pictured here is some of the DVD packaging for the independently produced documentary film about text adventure games, <em>Get Lamp</em>. In the digital age, packaging matters and the creators of <em>Get Lamp</em> went above and beyond in creating a DVD package that satisfies collectable object fetishists like myself. The inner gatefold sleeve is covered with a nostalgic fantasy illustration that looks like it came straight off of an Atari 2600 cartridge. The DVD also came with a fancy numbered and editioned coin (mine&#8217;s number 1540), which would seem kind of cheesy (alá the tin coin that came Ultima V) but is actually very well crafted and, dare-I-say cool. All this comes together in a well made cardboard DVD case that alone <em>almost</em> justifies the $40+ dollar price tag. Thankfully, the film is very good and, as one might expect, the discs contain the usual DVD extras, featurettes and bonus footage. As an added reward, you also get a nice selection of actual, playable games on the DVD -ROM partition of the disc. If you have any interest in text adventures, video games and computing history, you should check this out! More on the film itself later.</p>
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		<title>Video Games Are Derivative? No!! Okay, yes.</title>
		<link>https://robertgomez.org/blog/2010/02/20/video-games-are-derivative-no-okay-yes/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 19:59:51 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1091</guid>

					<description><![CDATA[Ya know, I love me them video games. I would go so far as to argue that video games are, well&#8230; can be, art. However, I&#160;have to admit that even the best video games are a bit lacking in the originality department. Take, for example, this screen shot from Yahoo showing three upcoming games: Stubble-faced [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Ya know, I love me them video games. I would go so far as to argue that video games are, well&#8230; can be, art. However, I&nbsp;have to admit that even the best video games are a bit lacking in the originality department. Take, for example, this screen shot from Yahoo showing three upcoming games:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="477" height="251" src="https://robertgomez.org/wp-content/uploads/2010/02/video-games-are-derivative.jpg" alt="Derivative Video Games" class="wp-image-1093" srcset="https://robertgomez.org/wp-content/uploads/2010/02/video-games-are-derivative.jpg 477w, https://robertgomez.org/wp-content/uploads/2010/02/video-games-are-derivative-300x158.jpg 300w" sizes="auto, (max-width: 477px) 100vw, 477px" /></figure>



<p class="wp-block-paragraph">Stubble-faced muscle men abound in the video game world.</p>
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		<title>2009 Best of the Year</title>
		<link>https://robertgomez.org/blog/2009/12/29/2009-best-of-the-year/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 18:54:49 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[top 10]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1061</guid>

					<description><![CDATA[It&#8217;s the end of another year and I think it would be a good time for me to recap my personal best of lists for 2009. In case you haven&#8217;t noticed, much of this site is devoted to keeping track of all the media I digest. I review and rate just about every&#160;movie,&#160;game&#160;or&#160;book&#160;I finish. I [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s the end of another year and I think it would be a good time for me to recap my personal best of lists for 2009. In case you haven&#8217;t noticed, much of this site is devoted to keeping track of all the media I digest. I review and rate just about every&nbsp;<a href="https://robertgomez.org/fun-stuff/movies">movie</a>,&nbsp;<a href="https://robertgomez.org/fun-stuff/games">game</a>&nbsp;or&nbsp;<a href="https://robertgomez.org/fun-stuff/words/reading-list">book</a>&nbsp;I finish. I also keep track of the music I&nbsp;listen to, but I don&#8217;t really buy much music anymore, so that&nbsp;<a href="https://robertgomez.org/sounds/record-reviews">section</a>&nbsp;doesn&#8217;t really give a good overview of the&nbsp;<em>new&nbsp;</em>music I have heard lately. So, anyhow, here it is. The&nbsp;<em>Pages of Fun</em>&nbsp;Best of 2009!</p>



<h2 class="wp-block-heading">Best Book</h2>



<ul class="wp-block-list"><li><strong><a href="https://robertgomez.org/fun-stuff/words/flying-colours/" data-type="book_review" data-id="936">Flying Colours</a> by C. S. Forester</strong> &#8211; I&#8217;d ran out of Aubry/Maturin Napoleonic era novels so I guess Hornblower had to suffice for this year. This series has its highs and lows, and never quite matches O&#8217;Brian, but this book in particular was very good.</li><li>Honorable Mention: <a href="https://robertgomez.org/fun-stuff/words/twisty-little-passages-an-approach-to-interactive-fiction/" data-type="book_review" data-id="916"><strong>Twisty Little Passages &#8211; An Approach to Interactive Fiction</strong></a><strong> by Nick Montfort </strong>&#8211; This one is probably a bit too nerdy for the average reader, but I really enjoyed this academic analysis of text adventures.</li></ul>



<h2 class="wp-block-heading">Best Movies</h2>



<ul class="wp-block-list"><li><a href="https://robertgomez.org/fun-stuff/movies/dark-knight/" data-type="movie_review" data-id="816"><strong>The Dark Knight</strong></a> &#8211; Really? This is the best film I saw this year?!</li><li><a href="https://robertgomez.org/fun-stuff/movies/sukiyaki-western-django/" data-type="movie_review" data-id="814"><strong>Sukiaki Western Django</strong></a> &#8211; At least this one had some indie cred to it.</li></ul>



<p class="wp-block-paragraph">I guess it was a pretty lame film year for me. I have a pretty big back list of films yet-to-see, so hopefully 2010 will fare better.</p>



<h2 class="wp-block-heading">Best Video Games</h2>



<ul class="wp-block-list"><li><a href="https://robertgomez.org/fun-stuff/games/braid/" data-type="game_review" data-id="938"><strong>Braid</strong></a> was my highest ranked game this year.  A wonderfully inventive platform game.</li><li>I also have a couple of honorable mentions in this category as well: <a href="https://robertgomez.org/fun-stuff/games/fallout-3/" data-type="game_review" data-id="978"><strong>Fallout 3</strong></a> and <a href="https://robertgomez.org/fun-stuff/games/mirrors-edge/" data-type="game_review" data-id="1059"><strong>Mirror&#8217;s Edge</strong></a> were both incredible games.</li></ul>



<p class="wp-block-paragraph">All of these games were bought using Valve&#8217;s Steam download service, and all were very cheap! PC rules!</p>
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		<title>The Operative: No One Lives Forever</title>
		<link>https://robertgomez.org/blog/2009/11/25/operative-no-one-lives-forever/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:28:31 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=1039</guid>

					<description><![CDATA[This weekend I played through&#160;No One Lives Forever&#160;again to see if it still holds up. I have long considered this to be one of the best games I have ever played. The graphics haven&#8217;t aged very well—they are comparable to what you would see in a Nintendo DS game these days—however, the story, game play, [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="350" height="244" src="https://robertgomez.org/wp-content/uploads/2009/11/NOLF-Intro.jpg" class="attachment-large size-large wp-post-image" alt="" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2009/11/NOLF-Intro.jpg 350w, https://robertgomez.org/wp-content/uploads/2009/11/NOLF-Intro-300x209.jpg 300w" sizes="auto, (max-width: 350px) 100vw, 350px" />
<p class="wp-block-paragraph">This weekend I played through&nbsp;<em>No One Lives Forever</em>&nbsp;again to see if it still holds up. I have long considered this to be one of the best games I have ever played. The graphics haven&#8217;t aged very well—they are comparable to what you would see in a Nintendo DS game these days—however, the story, game play, music and humor all are as fresh today as they were back when the game was released, and, despite the their simplicity, the visuals still have their moments such as the Bond-style credit sequence complete with a dancing Cate Archer. Plus, I will never get tired of the incredibly catchy soundtrack music. I would love to see a NOLF 3 one of these days. I may even be up for buying one of those nerdy &#8220;who the hell buys these things&#8221; collectors&#8217; editions.</p>
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		<title>&#8220;Dippy Golf&#8221; &#8211; Another Apple ][ Game I Wrote as a Kid</title>
		<link>https://robertgomez.org/blog/2009/07/17/dippy-golf-another-apple-game-i-wrote-as-a-kid/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 04:25:13 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[apple2]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[retrocomputing]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=858</guid>

					<description><![CDATA[After posting&#160;Malfunction, my text adventure game for the Apple ][, I have been spending a whole bunch of time tinkering with my old Apple ][ software creations. Another one of my better creations was a golf game that I titled,&#160;Dippy Golf. This game featured nine holes which were loaded in from external graphics files and, [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="560" height="385" src="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Splash.png" class="attachment-large size-large wp-post-image" alt="Dippy Golf Splash" style="display: block; margin: 0 0 14px 0;" decoding="async" loading="lazy" srcset="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Splash.png 560w, https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Splash-300x206.png 300w" sizes="auto, (max-width: 560px) 100vw, 560px" />
<p class="wp-block-paragraph">After posting&nbsp;<a href="https://robertgomez.org/blog/2009/07/14/my-apple-masterpiece-malfunction/" data-type="post" data-id="851"><em>Malfunction</em></a>, my text adventure game for the Apple ][, I have been spending a whole bunch of time tinkering with my old Apple ][ software creations. Another one of my better creations was a golf game that I titled,&nbsp;<em>Dippy Golf</em>. This game featured nine holes which were loaded in from external graphics files and, even more impressive, was the use of audio samples of my voice! The game worked but still felt somewhat unfinished, so I decided to complete the game and post it here on the Pages of Fun!</p>



<p class="wp-block-paragraph">One of the first major additions that you will see is the snazzy splash page and loading message:</p>



<p class="wp-block-paragraph">This was actually the last thing I&nbsp;added to the new version of the game, but I wanted to use my other upgraded piece of software,&nbsp;<em>Lo-Paint 2</em>. More about that later. The game takes several seconds to load the audio samples. Creating samples on the Apple ][ was incredibly difficult. I used a piece of software called&nbsp;<em>The Voice</em>&nbsp;by Muse. This application was developed in part&nbsp; by Silas Warner, the creator of the&nbsp;<em>Castle Wolfenstein</em>&nbsp;series of games.</p>



<p class="wp-block-paragraph">The process of getting audio into the computer required taping myself on a cassette recorder, than plugging the recorder into the never-really-used tape data jack on the back of the Apple ][. The sound quality is awful, but this was about the best you could do on an Apple ][. You should note, that this is a golf game, so one of the samples is a naughty word. I stole the idea from an early Mac golf game which my neighbor owned.</p>



<p class="wp-block-paragraph">Anyhow, on to the introduction/instructions screen:</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6a286ac576373&quot;}" data-wp-interactive="core/image" data-wp-key="6a286ac576373" class="wp-block-image size-large wp-lightbox-container"><img loading="lazy" decoding="async" width="560" height="385" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Intro.png" alt="Dippy Golf Instructions" class="wp-image-861" srcset="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Intro.png 560w, https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Intro-300x206.png 300w" sizes="auto, (max-width: 560px) 100vw, 560px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">I&nbsp;love that old, uppercase Apple ][ font. One of my improvements here was to center the text on the page and use a nicer prompt for a key press. After this page you proceed to the first hole:</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6a286ac57699c&quot;}" data-wp-interactive="core/image" data-wp-key="6a286ac57699c" class="wp-block-image size-large wp-lightbox-container"><img loading="lazy" decoding="async" width="560" height="385" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole1.png" alt="Dippy Golf Hole 1" class="wp-image-862" srcset="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole1.png 560w, https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole1-300x206.png 300w" sizes="auto, (max-width: 560px) 100vw, 560px" /><button
			class="lightbox-trigger"
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			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
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<p class="wp-block-paragraph">As you can see, the graphics are in Apple 2 lo-res mode graphics. In this mode you are allowed 40&#215;40 pixels, 16 colors and four lines of text. As crude as this image is, I believe it&#8217;s actually higher resolution than Atari 2600 golf.</p>



<p class="wp-block-paragraph">The game mechanics are simple. You point in a direction then specify how hard you want to hit the ball. This was fine as a proof of concept, but didn&#8217;t provide much challenge once you memorized the best angles and swing percentages for each hole. The major 2009 update to game play was the addition of the random element of the wind. This makes the ball behavior somewhat unpredictable (like real golf for me) and can push the player into taking riskier shots in hopes of catching that breeze for a few extra pixels of distance. On some holes, like the one pictured next,&nbsp; it really adds to the challenge.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6a286ac576e77&quot;}" data-wp-interactive="core/image" data-wp-key="6a286ac576e77" class="wp-block-image size-large wp-lightbox-container"><img loading="lazy" decoding="async" width="560" height="385" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole4.png" alt="Dippy Golf Hole 4" class="wp-image-863" srcset="https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole4.png 560w, https://robertgomez.org/wp-content/uploads/2009/07/Dippy-Golf-Hole4-300x206.png 300w" sizes="auto, (max-width: 560px) 100vw, 560px" /><button
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		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
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<p class="wp-block-paragraph">Without the wind, you could reliably hit to the micro-islands off the right of the screen.</p>



<p class="wp-block-paragraph">All of these holes where drawn using an art tool which I programmed called&nbsp;<em>Lo-Paint</em>. In addition to my&nbsp;<em>Dippy Golf</em>&nbsp;updates, I&nbsp;also updated&nbsp;<em>Lo-Paint</em>&nbsp;and included it on the disk. This was a major upgrade to the tool so I consider this version 2 of the software. The interface has been completely revamped and now you can save and load lo-res images! Check out this screen shot of&nbsp;<em>Lo-Paint 2</em>&nbsp;in action!</p>



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<p class="wp-block-paragraph">If you want to try out&nbsp;<em>Lo-Paint 2</em>&nbsp;or&nbsp;<em>Dippy Golf</em>&nbsp;download the disk image which is attached to this post and open it up in&nbsp;<a href="http://applewin.berlios.de/">AppleWin</a>&nbsp;or your favorite Apple ][ emulator.</p>



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<div class="wp-block-file"><a href="https://robertgomez.org/wp-content/uploads/2009/07/Dippy_Golf_1987_Robert_Gomez.zip">Dippy Golf (1987) by Robert Gomez</a><a href="https://robertgomez.org/wp-content/uploads/2009/07/Dippy_Golf_1987_Robert_Gomez.zip" class="wp-block-file__button wp-element-button" download>Download</a></div>
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		<title>DOSbox Gaming: King&#8217;s Quest I</title>
		<link>https://robertgomez.org/blog/2006/05/14/dosbox-gaming-kings-quest-i/</link>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Sun, 14 May 2006 17:00:26 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Sierra]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=180</guid>

					<description><![CDATA[Recently I have discovered the joys of DOS emulation on my Windows XP machine. DOSbox is an open-source project which provide MS-DOS emulation that is tailored to gaming. There are builds for Win XP, Mac and Linux. The great thing about the emulator as opposed to just running MS-DOS on my old Win 98 box [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Recently I have discovered the joys of DOS emulation on my Windows XP machine. <a href="http://www.dosbox.com/">DOSbox</a> is an open-source project which provide MS-DOS emulation that is tailored to gaming. There are builds for Win XP, Mac and Linux.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="320" height="200" src="https://robertgomez.org/wp-content/uploads/2006/05/kingsquest1screenshot.gif" alt="King's Quest I - Screenshot" class="wp-image-183"/></figure>



<p class="wp-block-paragraph">The great thing about the emulator as opposed to just running MS-DOS on my old Win 98 box is that it can handle all the goofy memory configurations and set-up weirdness that I never quite understood when I used MS-DOS for real. It can&#8217;t really handle the more complicated Doom-era games, but those aren&#8217;t the games in which I am most interested.</p>



<p class="wp-block-paragraph">I am currently reveling in Sierra 3-D adventure games like the <em>King&#8217;s Quest</em> series and <em>Leisure Suit Larry</em>. As a kid, these were the only PC games that could draw me away from our family&#8217;s Apple ][. The economy of pixel usage in the art and animation is truly brilliant and the game play still holds up pretty well. I just finished <a href="http://www.mobygames.com/game/kings-quest"><em>King&#8217;s Quest I</em></a> this evening for the first time. I finished with 136 points of a total 158. Made in 1984, this was the first of the Sierra 3-D adventures. It doesn&#8217;t quite hold up to some of the later entries in the series in terms of story and puzzle complexity. Without warning, the game can also be rendered un-winnable if you eat/use certain items at the wrong time. This is a big adventure game no-no in my opinion. But aside from these gripes, it was still fun twenty years after its release.</p>
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