<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>game &#8211; Pages of Fun</title>
	<atom:link href="https://robertgomez.org/blog/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>https://robertgomez.org</link>
	<description>Robert Wm. Gomez&#039;s Website</description>
	<lastBuildDate>Wed, 01 May 2024 00:03:52 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>

<image>
	<url>https://robertgomez.org/wp-content/uploads/2020/10/cropped-garland_logo-32x32.png</url>
	<title>game &#8211; Pages of Fun</title>
	<link>https://robertgomez.org</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>My Apple ][ Masterpiece, &#8220;Malfunction&#8221;</title>
		<link>https://robertgomez.org/blog/2009/07/14/my-apple-masterpiece-malfunction/</link>
					<comments>https://robertgomez.org/blog/2009/07/14/my-apple-masterpiece-malfunction/#comments</comments>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 03:45:25 +0000</pubDate>
				<category><![CDATA[Robert's Blog]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[apple2]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[retrocomputing]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=851</guid>

					<description><![CDATA[(Okay,&#160;Masterpiece&#160;should probably be in quotes too!) I have been on a bit of a retro computing kick this evening. I have been playing around with AppleWin, which is the best Apple ][ emulator for Windows that I know of. I played a little bit of the original&#160;Castle Wolfenstein&#160;and then decided to fire up my trusty [&#8230;]]]></description>
										<content:encoded><![CDATA[<img width="560" height="384" src="https://robertgomez.org/wp-content/uploads/2009/07/malfunction-splash.png" class="attachment-large size-large wp-post-image" alt="Malfunction Splash Page" style="display: block; margin: 0 0 14px 0;" decoding="async" srcset="https://robertgomez.org/wp-content/uploads/2009/07/malfunction-splash.png 560w, https://robertgomez.org/wp-content/uploads/2009/07/malfunction-splash-300x206.png 300w" sizes="(max-width: 560px) 100vw, 560px" />
<p class="wp-block-paragraph">(Okay,&nbsp;<em>Masterpiece&nbsp;</em>should probably be in quotes too!) I have been on a bit of a retro computing kick this evening. I have been playing around with AppleWin, which is the best Apple ][ emulator for Windows that I know of. I played a little bit of the original&nbsp;<em>Castle Wolfenstein</em>&nbsp;and then decided to fire up my trusty Apple ][gs and port some of my old Applesoft programs to PC.</p>



<p class="wp-block-paragraph">The process of transforming a 5.25&#8243; floppy to a disk image is somewhat complicated, but not too bad if you have the right tools. First, I turned on my ][gs and booted the System 6 disk. I then ran the awesome program Asimov (by&nbsp;<a href="http://www.ninjaforce.com/">Ninjaforce</a>) which can create and &#8220;burn&#8221; Apple ][ disk images. I was able to save six 5.25&#8243; disk images onto a single 3.5&#8243; ProDos floppy.&nbsp;The next step is taking this 3.5&#8243; floppy down to my System 9 Mac which I keep stowed away in my basement. The old Mac system could read ProDos disks so I am able to pull the files off the floppy and then save them to a PC formatted 3.5&#8243; floppy (or send them over a network, but I am not connected in my basement). I have a USB floppy drive on my PC specifically for this purpose. Once the disk images are on my PC&#8217;s hard drive (with a .dsk extension) I can boot them in AppleWin.</p>



<figure class="wp-block-image alignright size-large"><img fetchpriority="high" decoding="async" width="286" height="400" src="https://robertgomez.org/wp-content/uploads/2009/07/adventure-cover.jpg" alt="Write Your Own Adventure Programs For Your Microcomputer" class="wp-image-854" srcset="https://robertgomez.org/wp-content/uploads/2009/07/adventure-cover.jpg 286w, https://robertgomez.org/wp-content/uploads/2009/07/adventure-cover-215x300.jpg 215w" sizes="(max-width: 286px) 100vw, 286px" /></figure>



<p class="wp-block-paragraph">I&nbsp;spent a few hours running my old programs. Most of them are pretty stupid, but I can&#8217;t believe I wrote them as a 10 or 11 year-old. I will post some screenshots in the near future. However, sometime in my sophomore or junior year of high school I&nbsp;took the time to create a full text adventure called, &#8220;Malfunction.&#8221; My code was based on the code in the book&nbsp;<em>Write Your Own Adventure Programs For Your Microcomputer</em>&nbsp;by&nbsp;Usborne Computer Books. The book guided you through the creation of a haunted house game. I was taken step-by-step through the process of game design–from creating maps and puzzles to programming a text parser. This was a great book, and I&#8217;d love to see an updated, perhaps Flash actionscript oriented, version.</p>



<p class="wp-block-paragraph">Now, more than 20 years later, I&nbsp;have decided to publish my game!</p>



<p class="wp-block-paragraph">In order to play the game you will need to install an Apple 2 emulator. For windows, I use&nbsp;<a href="http://applewin.berlios.de/">AppleWin</a>. It&#8217;s really simple and runs near-perfectly. As for other platforms like Mac, I&#8217;m not-so-sure. Look to Google for your answers.</p>



<p class="wp-block-paragraph">The game is mediocre at best, but I am pretty proud of it. I learned a ton about programming when I created this. I hope you enjoy it. Please feel free to leave me some comments about what you think.</p>



<div class="wp-block-file alignleft"><a id="wp-block-file--media-23c13417-13f9-4339-ad96-8cd5fa5e76b6" href="https://robertgomez.org/wp-content/uploads/2009/07/Malfunction_1988_Robert_Gomez.zip">Malfunction 1988 &#8211; Robert Gomez</a><a href="https://robertgomez.org/wp-content/uploads/2009/07/Malfunction_1988_Robert_Gomez.zip" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-23c13417-13f9-4339-ad96-8cd5fa5e76b6">Download</a></div>
]]></content:encoded>
					
					<wfw:commentRss>https://robertgomez.org/blog/2009/07/14/my-apple-masterpiece-malfunction/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Move the Schmoo</title>
		<link>https://robertgomez.org/blog/2009/06/25/move-the-schmoo/</link>
					<comments>https://robertgomez.org/blog/2009/06/25/move-the-schmoo/#comments</comments>
		
		<dc:creator><![CDATA[Robert Gomez]]></dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:43:58 +0000</pubDate>
				<category><![CDATA[Odds 'n' Ends]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<guid isPermaLink="false">https://robertgomez.org/?p=702</guid>

					<description><![CDATA[Here we have a half-assed game I made with flash. There is no way to win and one way to lose. Avoid the red creature by using the arrow buttons to move your character. The fact that I got the enemy to move towards the player was a big deal for me. This basic animation [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-video alignright"><video height="280" style="aspect-ratio: 220 / 280;" width="220" controls src="https://robertgomez.org/wp-content/uploads/2009/06/Move-the-Schmoo.mp4"></video></figure>



<p class="wp-block-paragraph">Here we have a half-assed game I made with flash. There is no way to win and one way to lose. Avoid the red creature by using the arrow buttons to move your character. The fact that I got the enemy to move towards the player was a big deal for me. This basic animation could be the basis for some real games in the future.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://robertgomez.org/blog/2009/06/25/move-the-schmoo/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		<enclosure url="https://robertgomez.org/wp-content/uploads/2009/06/Move-the-Schmoo.mp4" length="540621" type="video/mp4" />

			</item>
	</channel>
</rss>
