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	Comments on: Haunted House Text Adventure	</title>
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		By: Haunted House: Remastered &#8211; Pages of Fun		</title>
		<link>https://robertgomez.org/blog/2012/11/08/haunted-house-text-adventure/#comment-35</link>

		<dc:creator><![CDATA[Haunted House: Remastered &#8211; Pages of Fun]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 02:49:06 +0000</pubDate>
		<guid isPermaLink="false">https://robertgomez.org/?p=2600#comment-35</guid>

					<description><![CDATA[[&#8230;] will remember a few years ago I created a in-browser playable version of the Applesoft BASIC game Haunted House for this site. Over the past month or so I got it in my head to push my skills as a programmer and [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] will remember a few years ago I created a in-browser playable version of the Applesoft BASIC game Haunted House for this site. Over the past month or so I got it in my head to push my skills as a programmer and [&#8230;]</p>
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		<title>
		By: Apple ][ Graphic Adventure Part III &#8211; Pages of Fun		</title>
		<link>https://robertgomez.org/blog/2012/11/08/haunted-house-text-adventure/#comment-32</link>

		<dc:creator><![CDATA[Apple ][ Graphic Adventure Part III &#8211; Pages of Fun]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 20:56:21 +0000</pubDate>
		<guid isPermaLink="false">https://robertgomez.org/?p=2600#comment-32</guid>

					<description><![CDATA[[&#8230;] Haunted House used a simple, two-word input parser: VERB NOUN. But I wanted this new game to simplify the number of verb choices in the same way the LucasArts adventures streamlined the interface of Sierra-style adventure games. The player will be limited to around a dozen verbs that are entered with a single keystroke. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Haunted House used a simple, two-word input parser: VERB NOUN. But I wanted this new game to simplify the number of verb choices in the same way the LucasArts adventures streamlined the interface of Sierra-style adventure games. The player will be limited to around a dozen verbs that are entered with a single keystroke. [&#8230;]</p>
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		<title>
		By: Apple ][ Graphic Adventure Part II &#8211; Pages of Fun		</title>
		<link>https://robertgomez.org/blog/2012/11/08/haunted-house-text-adventure/#comment-31</link>

		<dc:creator><![CDATA[Apple ][ Graphic Adventure Part II &#8211; Pages of Fun]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 20:53:51 +0000</pubDate>
		<guid isPermaLink="false">https://robertgomez.org/?p=2600#comment-31</guid>

					<description><![CDATA[[&#8230;] impetus behind this project. To start, I knew that my code was going to be structured around the Haunted House program in the excellent book Write your Own Adventure Programs for your Microcomputer. As I [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] impetus behind this project. To start, I knew that my code was going to be structured around the Haunted House program in the excellent book Write your Own Adventure Programs for your Microcomputer. As I [&#8230;]</p>
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