Another arty walking simulator for the PC. This one is all about the nature of choice and free will within a game world. You play Stanley, an office worker who finds that everyone in his office is gone. The game is dominated by an often funny narration that tries to get you to follow the "correct" path. The whole point here is that every time you think you are subverting the game but straying from the correct path, the narrator explains how your choices don't matter. Ha ha. ART! A fine exercise but definitely not worth more than a couple of bucks or an hour of your time.
A collection of six lengthy essays on race, history and misconceptions. The "Black Rednecks" essay is probably the most important of the lot. In it Sowell demonstrates that much of what we stereotype as black cultural norms are actually the continuation of Scotch/Irish herder culture. The key to improving their lot in life is replacing this culture with one that embraces learning and puts aside the misguided tropes of honor culture.
It's been a little while since I've played a current generation FPS, so maybe I just impressed with the slickness of it all, but I enjoyed this one. The New Order, unlike the 90's Wolfenstein, is very story focused. The premise here is that Blaskowitz got konked on the head, woke up a decade later, and found out the Nazis had won World War II. So, first things first, get a gun, join the resistance and shoot everything that moves.
Witcher 2 takes what was a sprawling and somewhat unfocused RPG and refines almost everything to create an excellent role playing experience. They have kept many of the best elements from the first game such as its action oriented combat, limited gear choices, and adult tone. On top of that they added a much refined leveling-up system, better crafting/potion creation, and loads of interface tweaks.
This is a strange Gordon Liu movie in which he wants to avenge the friends who died at the hand of The White Lotus. He keeps having fights with the old guy and losing. Each time he learns a new technique and gets closer, but it isn't until he incorporates his sewing skills that he ever has a chance. The film was goofy (but not really funny per se), and has some good fight sequences and sharp visuals.
A compilation of humorous essays by eighteen conservative authors in which each tackles the merits and faults or various virtues. Overall it was a pretty good collection that doesn't get terribly political or partisan. However, it doesn't quite rise to the "Funny as Hell" tagline on the cover. Of the eighteen, my favorites were from Rob Long, Jonah Goldberg, Dave Burge and James Lileks (Sadly, I think P.J. O'Rouke has lost some of his edge these days).
Watch Dogs 2 is pretty much a straight up Grand Theft Auto clone. But instead of playing an immoral mobster who kills and destroys to achieve his goals, you play a righteous hacker who kills and destroys to achieve his goals. I think the game is going for a light-hearted tone, but all the indiscriminate murdering kinda gets in the way of that. Mowing down waves of security guards doesn't strike me as a appropriate response to an Internet company knowing your search history.
My first thought after walking out of the theater was, "huh, I don't know a single character's name from the movie I just watched." This Star Wars spin-off is heavy on plot and light on characterization... and fun. I guess they were trying to make a more adult Star Wars, but, in-the-process, they lost a lot of what made the best of the series so good. Fortunately, there aren't any embarrassing Jar-Jar moments and I have a feeling I may enjoy this more on second watching, but for me this was just so-so.
Johan Norberg wrote one of the clearest accounts of the 2007 financial meltdown and, after that dismal tale, he's back with a more uplifting story. Politicians and partisans constantly tell us that things are worse than ever: more violence, more poverty, etc. Progress goes about showing that, in just about every important metric, the world is a measurably better place than it ever has been in the past.
A forgettable Italian police drama starring a guy who looks like a young Victor Davis Hansen. Plot was something about prostitutes and petty thieves and rich guys and cops who steal and frequent prostitutes to solve a case. Rule of law was probably new to Italy in 1975.
I'm a sucker for these top-down shooter games. This is the type of game I imagined playing back when the cutting edge AAA title was Berzerk for the 2600. I have yet to find one that actually rises to my expectations. Shadowgrounds is okay, but there is a clunkiness to the whole package that keeps it from being a great game.
This three episode tangent does not appear to be connected with the other Walking Dead games. Maybe some of the characters will make their way into season three, but for the most part this is about Michonne coming to grips with the loss of her daughters while helping a family survive from the usual assortment of humanity free bad guys. I enjoyed the game, but Telltale needs to push their formula a little more and add a bit more consequence to your actions.
This was a strange disjointed kung-fu movie about a female wannabe Shaolin disciple who is taken under the tutelage of elderly hermit. The ten Kung-Fu Classic books are stolen from the temple and she is tasked with getting them back. But first she needs to learn all ten classic techniques... that... were stolen? Nothing in this movie makes any sense but it's filled with wacky visuals (like stretchy arm boxing) to make up for the incoherence.
This movie felt like a Hans Baldung woodcut brought to life. Set in a dark New England forest in the 1600's, the characters all talk in a difficult to understand version of old English. Their family is being harassed by a witch and all sorts of creepy animals. Although you see the witch early in the film, she isn't really in it much. The film is mostly about the deeply religious family coming apart as weird events happen and children disappear.
I was expecting something a bit more action packed. Instead this movie is just a series of scenes of people talking to each other from across a table in which one of the participants may snap at any time. Sure it's tense, but when all was said and done, it felt like nothing had happened the entire movie.