Yet another found footage horror film with all the shaky camera cliches you'd expect. Despite this, I rather enjoyed it for what it was. It's not as deeply horrific the way Blair Witch was. The scares come mostly as loud, predictable jumps-scares. But the premise is good (taping a reality show about people who claim to be monsters), they managed to develop the characters a bit, and the first-person action works quite well.
Shaw Brothers attempt at a giant monster movie is pretty corny. Normally I enjoy garbage movie like this, but this one didn't really pique my interest. It's a rehash of the King Kong story and the monster is just too close to a guy in a cheap gorilla suit (with the exception of a few creep facial close-ups).
This "limited edition" version was one of the first games I bought for the Wii. It's been sitting on my stack of unplayed games since June of 2011. At the time, I didn't know anything about it beside the fact that it was really cheap (Amazon order history says it was $8.99!). It comes in a tin case (like Metroid Trilogy) and includes with a DVD and CD soundtrack. Turns out, I shouldn't have put it off for so long and it's actually a decent game.
Okay, it's decent by Wii standards. That means the usual control annoyances, bland graphics and simple story-lines. What it has going for it is a unique game world and premise. You play a mountaineer in the Himalayas on a quest to find his lost brother who disappeared in a search for a mystical artifact.
A short, fun read with a simple plot and one-dimensional characters, but that should go without saying for just about any vintage pulp from the same era. This exists mostly as an window into how outsiders might have viewed early 60s gay subculture at the time. To keep it safe, most of the risque moments in the story are strictly of a hetero variety. Kudos to the author for inventing several dozen unique ways to use the word "gay" as a descriptor throughout the book.
Apparently everything is going to kill us. There are a handful of insights among the doom and gloom, but mostly this is a litany of sci-fi catastrophes. Catastrophes that will probably never happen because these sorts of predictions never do. Time exists and humans adapt. Besides, never trust an author who attributes just about every issue to living in a post Trump/Brexit world of uncertainty.
As with most of the great shareware titles of the 90s, I played the free episode of Wolfenstein 3D a gazillion times but never bothered to buy the complete package. Once again with thanks to GOG.com I have been able to finally complete in its entirety. This is the progenitor of first-person shooters and the basic game mechanics are still pretty solid. Its main problem is that of repetitiveness. There are only four kinds of enemies to fight. That isn't including the bosses at the end of every episode which all have a unique sprite and some even have an elaborate death sequence:
But even those bosses all kinda fight in the same manner.
I think this is considered by many to be one of the best point and click adventure games of the early nineties. I can see why people remember it fondly. The cyberpunk setting is unique (if you don't count Neuromancer or just about every CD-ROM title from the same era), the production is impressive, and the game is massive for a point and click. At the time of this writing it is still offered as a free game on GOG.com. Unfortunately, I felt it to be a bit too oblique and meandering.
Short overview of the basics of classical liberalism with nary a reference to praxeology.
The original Serious Sam became an unexpected hit when it received the approval of Old Man Murray. While other games were trying to be dark and mature, Serious Sam reveled in pure, goofy run-and-gun action. It was like Duke Nukem if it was made by a backwoods folk artist. This sequel is somewhat of a technological upgrade, but the art design still looks like the work of someone just learning how to use 3-D Studio Max, and that is the game's charm. The enemies range from run-of-the-mill space marines to exploding clowns to giant cigar smoking mechanical T-rexes.
Well, this is a Zelda game. The formula has remained unchanged ever since The Ocarina of Time. The princess has been abducted and you must work your way through the various dungeons one-by-one, collecting a new power in every dungeon. Each game in the series introduces a new game-play element. In the case of Skyward Sword that is its (supposedly) precise motion controls.
Skyward Sword requires the use of the Wii MotionPlus controller. While it's definitely an improvement over other games that have tried to use the standard WiiMote as a sword, you still end up just flailing your arms like an idiot. The key here is to realize that the game is forgiving enough to allow you actually to take your time and be precise for many of the bigger battles.