Another exciting Hornblower sea tale. This one was a much better read than the last, although, outside of the title character, there still aren't that many vivid characters. But, you can tell that Forester is beginning to lay the groundwork for larger story lines. The story here goes from one naval action to the next, each more exciting than the last.
This is going to be a poster for an upcoming Nonagon show. It's based on an earlier image I made about a decade ago that I never did anything with. Hopefully I will be able to finish in a day or two so that we can get these Xeroxed off in a timely manner.
UPDATE: Here's a link to the finished poster.
This was another bargain purchase for me. Ten dollars on Amazon during one of their Gold Box sales. I'd have to say it was well worth the price.
I remember when this game came out it got all sorts of game of the year awards on G4 and such. After having played it through I can say it isn't THAT good, but it is pretty good game, and one of the best Wii games I've played. However, if this were a PC game I would only consider it to be mildly above average compared to other PC shooters like Half Life 2. The movement controls are atrocious and the ugly, muddy palette is so 1998. You do get used to the clumsy movement after a half hour or so. I was willing to deal with the tank controls because, on the other hand (literally), using the wiimote as a shooting device works very well. Taking aim at monsters and zombies and blowing them away is very satisfying.
I found this game used for around twelve bucks a few months ago. I'm glad I picked it up because it is a really entertaining game. This is an adventure game. That means it's not the fastest, most exciting game around, but I liked the laid-back pacing. Unlike the LucasArts game from the 90s, this game's puzzles actually make sense. There was hardly ever a moment when didn't have an idea of what I needed to be doing.
Okay. So I am one of those evil bastards that thinks health care reform is a bad thing. Apparently, the hidden motive for my position is that I want to ruin the lives of poor people—or, at least that's what my progressive friends have told me. Fine. If that makes it easier for you to accept that there are people with opinions other than your own, more power to you.
Old Ironsides is a two-player game for the Apple II that simulates Nineteenth Century naval combat. Having read all twenty Aubry/Maturin seafaring novels, I have been craving some sort of naval battle game. The problem is, when you get down to it, ninety percent of the action in the novels is comprised of the days long chase of an enemy ship. Not the stuff of an action packed game. Old Ironsides strips most of the technical aspects of sea battles away to reveal an arcade-like multi-player game much in the same vein as the classic Atari Combat.
This was another contest entry like my Elevators Amiss Atari cartridge design. But, in this case, I actually won! This was for a contest sponsored by GBAtemp.net, a Nintendo hacking oriented site. They were awarding 50 some odd prizes for users who designed a skin for an Edge brand flash cart. I figured my odds would be pretty good since the majority of the interface designs would be copies of idiotic anime characters.
A nice, light-hearted version of Zelda for the DS with some interesting stylus controls.
After posting Malfunction, my text adventure game for the Apple ][, I have been spending a whole bunch of time tinkering with my old Apple ][ software creations. Another one of my better creations was a golf game that I titled, Dippy Golf. This game featured nine holes which were loaded in from external graphics files and, even more impressive, was the use of audio samples of my voice! The game worked but still felt somewhat unfinished, so I decided to complete the game and post it here on the Pages of Fun!