A piece of 80s shlock that's much better than it should be mostly due to the excellent cast and characters. The plot involves a small time crook, grizzly murders, ancient Aztec sacrifice and the return of Quetzalcoatl. Interspersed every ten minutes or so are hilarious scenes of random New Yorkers being attacked from the sky by a mostly unseen monster. Q emerges in her full stop-motion glory at the climax and by then you are totally cool with how corny it looks.
This print has nothing to do with the movie of the same name. This started as a sketch of a large man with a lobster bib and it morphed into this. I wanted to try engraving in maple again after years of using resingrave. I'm hear to say end-grain maple stinks. The lines are rough and it prints very unevenly. But never mind that. Buy this print!
Part two of the Tomb Raider reboot doesn't offer anything really new in terms of game play but that's okay. The core of the series is 3-D platforming mechanics and it does that very well. This is especially evident in the nine or so "challenge tombs" scattered throughout the world.
A small-time hood uses his fighting mastery to become the boss of his own gang. Features a fight with a giant European wrestler and a long, bloody finale in which the hero has an axe in his belly half the time. The movie is a bit too long but that final fight really makes up for all the fluff. Like Man of Iron, the lead character isn't terribly likable but I guess he makes a little effort not to be a really bad crime boss.
A standard, post-LOTR epic movie with clashing armies and English accents. This should be a fun fish out of water tale but the story is structured in a way that kills any mystery and discovery. It has it's moments but no real surprises here. This wasn't the Martian Dreams follow-up I wanted.
Earlier this year I decided to support a Kickstarter campaign for a new Apple ][ game called Nox Archaist. It is going to be an RPG in the style of the 8-bit Ultima games. There are was a call-out for artwork submissions to be included in the manual. I decided to try and produce some drawings for the project. In the end I made about half-a-dozen pen and ink drawings of various fantasy creatures. This one was perhaps my favorite of the lot.
Martian Dreams is built on the same game engine as Ultima VI. Much like that game, it is much less of an RPG and more of an adventure game in which you are wandering through the world, talking to NPCs, and combining objects to solve puzzles. You're not really building up and customizing your character here. Sure there's combat and leveling up, but it doesn't really feel like it matters much.
The most important part of this game is the story and the world it's built around. Martian Dreams takes place a fictionalized the late nineteenth century setting in which space flight is a reality. Dozens of historical luminaries from the era have all been accidentally sent to Mars and it's the player's job to find them all and get them back home. Along the way the real-life talents of the characters will come in to play: George Washington Carver knows botany, Louis Comfort Tiffany know glass making, and Sarah Bernhardt knows, um, stage make-up. The only human villains are the evil monk Rasputin and the anarchist Emma Goldman.
The late-stage Hammer vampire film tries to keep up with the times be amping up the gore and the nudity. It's nowhere near the levels of Italian cinema sleaze from the same era, but it's a welcome upgrade. Peter Cushing plays a religious zealot who leads a merry band of heathen burners. Twenty or so guys dressed like Thanksgiving pilgrims, rampaging through the village, and burning random maidens is so ridiculous I could see a comedy being written based around the same premise. Every girl they burn is innocent. And these are supposed to be the good guys!
This year (2019) I forced myself to just site down and make a wood engraving with the last tiny block of resingrave I had in my studio. This is just an image of a random guy, not anyone in particular. This is the first edition that I was able to print on my cheap Chinese book press. Not the most perfect system—the blacks are a little salty—but it worked out well enough.