Back in the late 80s, I learned much about computer programming from this book: Write Your Own Adventure Programs For Your Microcomputer. This is the same book that I used as a guide when creating Malfunction for my Apple IIgs back in 1988.
A hodge podge of writings by me that warranted a little more gravitas than a blog post. These particular posts are all about old computers and technology like Apple ][ and Atari.
One of the more popular pages on this site is my guide to coverting Apple ][gs disk images into real, working ][gs floppies. In order to ease this process and bring some life back to my old computer, this year I splurged and bought a CFFA3000 for my birthday.
This is a game that I have apparently owned for Macintosh for years, but never knew it. When I tried to install it on my ancient Mac Power PC it would not run and then promptly sold the game off on eBay (I think I got thirty bucks for it). I still wanted to the play the game, especially after finally completing King's Quest IV. So, when it went on sale at GOG.com I promptly purchased it as part of a KQ 4-7 bundle for $3.99 (I'm still up $26.01!).
This game has been lying dormant in a plastic bin in my basement for more than a decade. Back in the nineties I made many attempts at completing this game but I always would get stuck about a third the way through the game, usually because of the frustratingly unfair (even for a Sierra adventure) whale puzzle. Mind you those were the pre-Internet days, when your only hope for a hint was Compuserve, a BBS or the official 900 number hint line. At some point in around 1996 I made the switch from my Apple ][gs to a Windows 95 machine and the game got packed away with the rest of my Apple stuff. But today, thanks to DOSbox, ScummVM and walkthroughs I can finally finish my questing.
It's been quite some time since I tackled a Sierra 3-D adventure game (See my reviews of Kings's Quest I, II & III and Leisure Suit Larry). I've said it before, but I just love the unique pixelated artwork and animation of all these games.
I don't think I ever finished this game as a kid, but I must have gotten pretty far since I was able to progress through most of the game this time without much trouble (if only I had a video game blog when I was 13 years old).
I have discovered the best sound to use for a new mail notification in your e-mail client. It's the object pick-up noise form Atari's Adventure for the 2600. I've attached the WAV file to this post so that you to can feel like you are grabbing the goblet next time you get a v!@gr@ ©ialis spam in your in-box!
I recently have been on a bit of an Apple II retro-computing kick. There was so much great software for the Apple 2 and I have many-a-fond memories of games like Karateka, Star Blazer and Ultima. In the early eighties my dad bought a Apple ][+ and this is where I learned the ins and outs of programming. In fact, I have posted a few of my better creations on this very web site (check out Dippy Golf and Malfunction).
Old Ironsides is a two-player game for the Apple II that simulates Nineteenth Century naval combat. Having read all twenty Aubry/Maturin seafaring novels, I have been craving some sort of naval battle game. The problem is, when you get down to it, ninety percent of the action in the novels is comprised of the days long chase of an enemy ship. Not the stuff of an action packed game. Old Ironsides strips most of the technical aspects of sea battles away to reveal an arcade-like multi-player game much in the same vein as the classic Atari Combat.