Man, this game was a bit of a mess. I guess I wanted it to be a Baldur's Gate style tactical role playing game with all the characters and story of Bioware's other big RPG, Mass Effect. Well, despite the zoomed-out tactical battle mode, this is not an Infinity-Engine style game. Most of the game is played in a stilted third-person view with super-wonky controls. You can zoom out, but you aren't allowed to pan around the battlefield much. Eventually I got the hang of it, but I had to put the game aside for a while out of sheer frustration.
Video Game Reviews
Here's where I keep track of video games I have played. I rate the games on a scale of 1 to 10 with 10 being "highly recommended" and 1 being "forget this game and go read a book or something."
Gemini Rue is another enjoyable point-and-click adventure from Wadjet Eye that has a sci-fi noir theme. Having gotten used to the click for any action mechanism of other Wadjet games, I was a little thrown off by the strange "actions" pop-up interface. You click on a hot-spot and then have to chose whether to use your eyes, hands, mouth or foot. I eventually got used to it, but the few times I was stuck in the game, it was because I forgot I had a "foot" action that I could use.
Primordia is an absolutely beautiful point and click adventure from Wadjet Eye Games. Besides the graphics, it has a lot going for it: a unique sci-fi setting, fun and interesting characters, great ambient music and a some nice voice acting performances.
The story is essentially an object quest that slowly reveals the back story of the world and the main character. This one is a bit more puzzle-centric than other Wadjet games I have played. That's mostly a good thing, but there are a few moments that didn't seem fair.
Having finished the wonderful Blackwell series, I wanted to try some of Wadjet Eye's other offerings. The Shivah was the company's first foray into commercial games, but this isn't the original version. This graphical overhaul was from 2013 and it visually matches the quality of the final Blackwell games.
The Shivah is most noteworthy for its unusual subject matter. How many other games have the player assuming the role of a mystery solving rabbi? Well, besides Crash Bandicoot 2: Cortext Strikes Back.
The original Geometry Wars was one of the purest, most exhilarating gaming experiences of the post-arcade era. It combined the visuals of Tempest with the frantic, twin-stick shooting of Robotron 2084 to form a thoroughly modern point-driven shooter. The Wii exclusive sequel Galaxies added level variety and the great risk/reward mechanic of collecting geoms to increase your point multiplier. It's still the game that I play the most on my Wii.
The third game in the series builds on the Galaxies formula but with the mind-blowing twist of moving the game grid onto curving non-euclidean surfaces. The result is nothing short of spectacular.
This was a rare case in which I finished a game that I had started years ago. I really enjoyed the Tomb Raider reboot that Crystal Dynamics did back in 2006 with Legend. I played that game as a freebie back when Game Tap was in its hey day and started Anniversary shortly thereafter but only got about 2/3rds the way through before it was taken off the free list. I only recently got it as a $1.99 game on Steam with the goal of finally finishing it.
The fifth and final Blackwell game continues in the series' tradition of thoughtful and interesting adventures that are light on the puzzles and big on character interactions. Technically, the games have come a long way. The graphics are top-notch and the voice acting is much improved. The games still are running on the freeware AGS (Adventure Game Studio) platform, which has its limitations. But, for the most part, these last few games in the series have been on par with the Lucasarts games of old.
Soon after I plunked down a few Kickstarter bucks for Broken Age, Wasteland 2's campaign popped up. Back in my Apple ][ days I knew about, but never played, Wasteland. If I was going to commit time and effort to an RPG, it was going to be Ultima. However, after my migration to Windows, the game's "spiritual successor" Fallout was one of the first big games I played (it was also the first thing I ever bought on eBay back in 1998. The box smelled like cigars). I really liked the more recent Fallout 3 / New Vegas games, but, like many old-timers, I longed for the deep, turn based combat of the first two games of the series. Brian Fargo's Kickstarter video promised to bring party-based, turn-based, post-nuclear-based gaming back... to base. To have. I was sold.
In terms of overall game-play, Skyrim stays pretty close to the system Oblivion used. You roam a giant open-world map, revealing new locations to explore as go. Along the way you receive quests that you can complete at your own leisure. Therein lies the danger of this game: it is easy to get distracted and veer off from your goals and before you know it you've wasted twenty hours just trying to level up your blacksmithing or collect ingredients. I have already sunk 126 hours into this game, completing most of the main quests, and there's still the urge to keep playing. I think I "only" managed to log about 95 hours in Oblivion.
The BioShock Infinite season pass DLC is a nice way to get a few extra hours out of the original game. The two Burial at Sea episodes a entertaining but not mind-blowing like the core game was.