Although I'd give them props for creating a game with a truly unique theme, this Wadjet Eye adventure falls a bit flat. The game is set during the 1920's land boom of southern Florida and focuses on the player-character, Alfie Banks. Essentially it's a character study, but, unfortunately, interactive storytelling doesn't lend itself to well so such narratives. Games excel at mood and environment but creating riveting characters just doesn't seem to fit the medium all that well. Without a strong narrative plot focus (i.e. save the princess or defeat the evil villain) it's hard to justify the extra time spent clicking options and parsing dialog trees to get to the same point that a short paragraph of exposition would.
Video Game Reviews
Here's where I keep track of video games I have played. I rate the games on a scale of 1 to 10 with 10 being "highly recommended" and 1 being "forget this game and go read a book or something."
While this game was a pretty big improvement over KQV, it still was just too mired in Sierra adventure game brutality for me to really enjoy. There has been some attempt to make the puzzles a bit more forgiving here, including allowing for the player to take multiple paths to victory. I did alright through about the first third of the game then it just gets nasty.
This was a freebie from GOG.com that I went into knowing nothing about it. The first thing anyone who plays the game will think when they begin is, "Wow, this is a complete Portal rip-off." Then you get about halfway through an you'll think, "Wow, this really is a complete Portal rip-off!"
One of my favorite games of the coin-op era was Atari's 720°. It had a simple, but unique control scheme that's pretty much impossible to replicate through emulation. You would basically jump then spin a knob (dressed up like a joystick), and the more times you spun the dial, the more points you got. As abstract as it was, this felt like skateboarding.
OlliOlli is the only skateboarding game that I have played that comes close to matching the rhythm and feel of 720°.
I was a bit hesitant to play this game. I really didn't like FarCry 2 all that much. It was repetitive, dull and not a worthy successor to the first game. Then, I decided to give theeighties sci-fi themed expansion FarCry 3: Blood Dragon a try. That game was great, so when 3 went on sale I grabbed it hoping for the best, and, oh man, I was immediately blown away.
Uh oh, here we go again with another mediocre adventure game. Surprisingly, this one comes from Wadjet Eye Studios whose games have all been really good to me up until this one. On the surface Resonance has a lot going for it: well done pixelated graphics, a decent score and some clever twists on point-and-click interaction. However, the story and characters never grabbed be.
I've had pretty good luck with the string of adventure games I've played lately. It was inevitable that sooner or later I'd come across a dud. Yesterday had promise. I was initially drawn to the slick graphics (well, slick for a point and click game). However, the game is bogged down with nonsensical puzzles and an uneven tone to the story.
The Witcher is a flawed but ultimately satisfying role playing game that puts you in the role of monster killing mutant named Geralt. In some aspects the game is a bit more hardcore than other recent RPGs. You need to pay close attention to dialogue as clues are not spoon-fed to you and the almighty quest arrow is somewhat deceiving.
Not much to say about this one other that it's a joke game. The gag is that in order to gain required abilities you need to purchase downloadable content. These abilities include moving to the left (as seen in the above screen grab) and colored text.