This was a rare case in which I finished a game that I had started years ago. I really enjoyed the Tomb Raider reboot that Crystal Dynamics did back in 2006 with Legend. I played that game as a freebie back when Game Tap was in its hey day and started Anniversary shortly thereafter but only got about 2/3rds the way through before it was taken off the free list. I only recently got it as a $1.99 game on Steam with the goal of finally finishing it.
Video Game Reviews
Here's where I keep track of video games I have played. I rate the games on a scale of 1 to 10 with 10 being "highly recommended" and 1 being "forget this game and go read a book or something."
The fifth and final Blackwell game continues in the series' tradition of thoughtful and interesting adventures that are light on the puzzles and big on character interactions. Technically, the games have come a long way. The graphics are top-notch and the voice acting is much improved. The games still are running on the freeware AGS (Adventure Game Studio) platform, which has its limitations. But, for the most part, these last few games in the series have been on par with the Lucasarts games of old.
Soon after I plunked down a few Kickstarter bucks for Broken Age, Wasteland 2's campaign popped up. Back in my Apple ][ days I knew about, but never played, Wasteland. If I was going to commit time and effort to an RPG, it was going to be Ultima. However, after my migration to Windows, the game's "spiritual successor" Fallout was one of the first big games I played (it was also the first thing I ever bought on eBay back in 1998. The box smelled like cigars). I really liked the more recent Fallout 3 / New Vegas games, but, like many old-timers, I longed for the deep, turn based combat of the first two games of the series. Brian Fargo's Kickstarter video promised to bring party-based, turn-based, post-nuclear-based gaming back... to base. To have. I was sold.
In terms of overall game-play, Skyrim stays pretty close to the system Oblivion used. You roam a giant open-world map, revealing new locations to explore as go. Along the way you receive quests that you can complete at your own leisure. Therein lies the danger of this game: it is easy to get distracted and veer off from your goals and before you know it you've wasted twenty hours just trying to level up your blacksmithing or collect ingredients. I have already sunk 126 hours into this game, completing most of the main quests, and there's still the urge to keep playing. I think I "only" managed to log about 95 hours in Oblivion.
The BioShock Infinite season pass DLC is a nice way to get a few extra hours out of the original game. The two Burial at Sea episodes a entertaining but not mind-blowing like the core game was.
I guess they are rebooting Tomb Raider again? I really liked the last two games in the series and I don't really think this is a franchise that needed to get dark and gritty. But, there you go. These days, f-bombs and blood are what the kids want in their action platformers.
Well, I tried. Three times I have started playing System Shock 2 and each time I just get frustrated or bored and just give up. This game just has not aged all that well, especially when compared with its Bioshock successors.
I thought the original Call of Juarez was a better-than-average shooter that was bolstered by it being set in the Old West. I'm really surprised by the lack of western themed games given that for seventy-five odd years that was the go to "universe" for pulp stories and films.
This was a free game on Steam on the day of the sequel's release. I grabbed it without knowing anything about the game. Apparently, the distinguishing feature of Sniper Elite V2 is its over the top x-ray view gore simulation. Make a head shot and watch as the bullet shatters bones and eyeballs. This adds absolutely nothing to the game other than a novelty cool factor and it starts to get in the way when you are trying to make successive shots quickly.
The fourth Blackwell game continues to make improvements over its predecessors in terms of technical polish. There is also a bit more depth to the puzzles and game play. This is still no where near the brutal difficulty of an old school point-and-click game, but it's nice to have more options in terms of combining inventory items, switching characters and querying your in-game search engine to advance the game.