I thought it was Game of Thrones, but this is definitely the weakest Telltale release. I don't mind that this is geared for children, but the thing that makes Telltale games work is difficult choices. I felt all the decisions in this game were pretty obvious and didn't have broad ramifications. Also, when you have Patton Oswald and Pee Wee Herman as your lead voice actors, you'd think there'd be a bit more room for comic hijinx. Alas, this is not the case.
Video Game Reviews
Here's where I keep track of video games I have played. I rate the games on a scale of 1 to 10 with 10 being "highly recommended" and 1 being "forget this game and go read a book or something."
It took me nearly half a decade to finish this one. Not that it's terribly difficult, I just put it down at some point and forgot to finish it. I suppose that's not really a ringing endorsement. Oh well.
This installment in the series feels much like its predecessor, The Phantom Hourglass. The hook here is that over world travel takes place on trains rather than boats. Also, this time around Zelda is with you as a spirit who can possess the bodies of various armored "phantoms". This leads to some decent puzzles in which you need to control both characters in order to achieve your goals.
Witcher 3 is a massive open world RPG that's full of detail in terms of visuals and story. It's was no surprise that it would take weeks for me to finish. As of right now GOG is telling me that I spent 100 hours to complete the main story line and I still have two expansions to complete. There's just so much to explore and do.
The sequel to Shadowgrounds doesn't offer much new. There's the same aliens, same corny voice acting, and the same top-down shooting mechanics. However, I liked this one a bit more. This is probably due to the slightly improved control scheme. I also think the game was helped by the lack of an attempt at creating deep narrative.
Life is Strange uses the same branching story game play as Telltale's games. The twist here is that your character has the power to reverse time and undo choices. There are a handful of puzzles that require some creative time shifting but the reality of this mechanic is that it is simply an alternative to using a quick-save.
The first F.E.A.R. game did a really good job of building up the tension to provide creepy scares and atmosphere. This one is just an in-your-face string of loud, quick cuts of Alma that fire off with such regularity that they just become part of the background noise of the game. This background noise also includes the multitude of text info items you pick up and never need to read. So, as far as a horror story goes, this wasn't so great. I didn't really know or care about what was going on.
I think this was one of the earliest titles on the Wii, and one that was supposed to showcase the new fangled motion controls. If anything, it showcases just how infuriating the waggle controls can be. I actually like the first person shooting setup on a lot of Wii titles such as The Conduit, Godleneye, and Metroid Prime. The shooting controls here a very wonky. You are required move the controller closer to the television to use gun sights and lock on to enemies. You have to waggle the nunchuck to interact with doors and objects. In both cases, just hitting a button would have probably been sufficient. To add to the problems, the game is just downright buggy with tracking aim. Often the cursor would jump to the center of the screen for now apparent reason, like it was losing connection with the wiimote. Terrible.
Well, it took me about half a decade, but I finally finished Super Mario Galaxy 2. I really liked the first one and this is a lot more of the same. There's a bit of "been there, done that," in my opinion of the game. A few new additions have been added, like being able to ride on Yoshi and use his tongue like a grappling hook. But, for the most part, this is pure 3-D platforming at about the best it will ever get. Which is to say, yeah it's pretty good for a not-so-deep game.
We never owned a Super Nintendo so I never got around to playing the 16-bit incarnation of Metroid. Well, thanks to the Wii Virtual Console I have finally crossed this one off my list. These days I am much more familiar with the 3-D versions of the game and, even though I played it back in the day, I don't really have too much nostalgia for the NES version. There were some really frustrating moments of platforming incompetence on display as I made my way around the planet, but I eventually got the hang of the floaty physics and stuck it through all the way to the final boss battle.
Kathy Rain is a point and click adventure which uses the same AGS engine that all the games from Wadjet Eye games use. Visually it's as impressive as the best games in this niche. The Wadjet connection goes a little further in that all the voice over direction was done by Dave Gilbert. Unlike his games, here there is no commentary track filled with gushing praise of New York based voice actors. Thank goodness.