I recently took the time to sample all of the default sounds from the Apple IIgs music composition program The Music Studio for use with my new sampler. The sounds were recorded directly out of my IIgs via an Applied Engineering sound card and into the Octatrack. I then took the WAV files into my PC and cleaned up the audio a bit. The IIgs outputs a rather noisy signal.
I love my Apple ][gs and I occasionally post about my experiences with that classic platform.
The past few weeks I have been diving into the world of assembly language programming on the Apple ][ computer. My interest in the topic stems from the recent book release of a compilation of articles on assembly language programming called Assembly Lines: The Complete Book. The articles were written by Roger Wagner and originally published in Softalk magazine back in the early eighties. This edition was edited by Chris Torrence and is available for download and purchase from a number of locations.
Now, I am pretty familiar with Applesoft Basic programming, but I was always in awe of commercially released software on the Apple ][ that ran so fast, had fancy hi-res graphics and used sounds other than the system beep. What was the secret of these mythical programs that required you to type "BRUN" in order to get them to load? The secret was machine language.
Back in the late 80s, I learned much about computer programming from this book: Write Your Own Adventure Programs For Your Microcomputer. This is the same book that I used as a guide when creating Malfunction for my Apple IIgs back in 1988.
One of the more popular pages on this site is my guide to coverting Apple ][gs disk images into real, working ][gs floppies. In order to ease this process and bring some life back to my old computer, this year I splurged and bought a CFFA3000 for my birthday.
I recently have been on a bit of an Apple II retro-computing kick. There was so much great software for the Apple 2 and I have many-a-fond memories of games like Karateka, Star Blazer and Ultima. In the early eighties my dad bought a Apple ][+ and this is where I learned the ins and outs of programming. In fact, I have posted a few of my better creations on this very web site (check out Dippy Golf and Malfunction).
After posting Malfunction, my text adventure game for the Apple ][, I have been spending a whole bunch of time tinkering with my old Apple ][ software creations. Another one of my better creations was a golf game that I titled, Dippy Golf. This game featured nine holes which were loaded in from external graphics files and, even more impressive, was the use of audio samples of my voice! The game worked but still felt somewhat unfinished, so I decided to complete the game and post it here on the Pages of Fun!
(Okay, Masterpiece should probably be in quotes too!) I have been on a bit of a retro computing kick this evening. I have been playing around with AppleWin, which is the best Apple ][ emulator for Windows that I know of. I played a little bit of the original Castle Wolfenstein and then decided to fire up my trusty Apple ][gs and port some of my old Applesoft programs to PC.